Message ID | 20231205204106.95531-10-alex.bennee@linaro.org |
---|---|
State | Superseded |
Headers | show |
Series | record/replay fixes, maybe for 8.2 or for post release stable? | expand |
On 12/5/23 12:41, Alex Bennée wrote: > A lot of the hang I see are when we end up spinning in > rr_wait_io_event for an event that will never come in playback. As a > new check functions which can see if we are in PLAY mode and kick us > us the wait function so the event can be processed. > > This fixes most of the failures in replay_kernel.py > > Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2013 > Signed-off-by: Alex Bennée <alex.bennee@linaro.org> > Cc: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> > --- > include/sysemu/replay.h | 5 +++++ > accel/tcg/tcg-accel-ops-rr.c | 2 +- > replay/replay.c | 24 ++++++++++++++++++++++++ > 3 files changed, 30 insertions(+), 1 deletion(-) > > diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h > index 08aae5869f..83995ae4bd 100644 > --- a/include/sysemu/replay.h > +++ b/include/sysemu/replay.h > @@ -70,6 +70,11 @@ int replay_get_instructions(void); > /*! Updates instructions counter in replay mode. */ > void replay_account_executed_instructions(void); > > +/** > + * replay_can_wait: check if we should pause for wait-io > + */ > +bool replay_can_wait(void); > + > /* Processing clocks and other time sources */ > > /*! Save the specified clock */ > diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c > index 611932f3c3..825e35b3dc 100644 > --- a/accel/tcg/tcg-accel-ops-rr.c > +++ b/accel/tcg/tcg-accel-ops-rr.c > @@ -109,7 +109,7 @@ static void rr_wait_io_event(void) > { > CPUState *cpu; > > - while (all_cpu_threads_idle()) { > + while (all_cpu_threads_idle() && replay_can_wait()) { > rr_stop_kick_timer(); > qemu_cond_wait_iothread(first_cpu->halt_cond); > } > diff --git a/replay/replay.c b/replay/replay.c > index e83c01285c..042a6a9636 100644 > --- a/replay/replay.c > +++ b/replay/replay.c > @@ -347,6 +347,30 @@ void replay_start(void) > replay_enable_events(); > } > > +/* > + * For none/record the answer is yes. > + */ > +bool replay_can_wait(void) > +{ > + if (replay_mode == REPLAY_MODE_PLAY) { > + /* > + * For playback we shouldn't ever be at a point we wait. If > + * the instruction count has reached zero and we have an > + * unconsumed event we should go around again and consume it. > + */ > + if (replay_state.instruction_count == 0 && replay_state.has_unread_data) { > + return false; > + } else { > + fprintf(stderr, "Error: Invalid replay state\n"); > + fprintf(stderr,"instruction_count = %d, has = %d, event_kind = %d\n", > + replay_state.instruction_count, replay_state.has_unread_data, replay_state.data_kind); > + abort(); error_report. r~ > + } > + } > + return true; > +} > + > + > void replay_finish(void) > { > if (replay_mode == REPLAY_MODE_NONE) {
On 05.12.2023 23:41, Alex Bennée wrote: > A lot of the hang I see are when we end up spinning in > rr_wait_io_event for an event that will never come in playback. As a > new check functions which can see if we are in PLAY mode and kick us > us the wait function so the event can be processed. > > This fixes most of the failures in replay_kernel.py Is there an effect for console QEMU only? I've tested this patch on Windows7 boot scenario and replay speed has not changed. > > Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2013 > Signed-off-by: Alex Bennée <alex.bennee@linaro.org> > Cc: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> > --- > include/sysemu/replay.h | 5 +++++ > accel/tcg/tcg-accel-ops-rr.c | 2 +- > replay/replay.c | 24 ++++++++++++++++++++++++ > 3 files changed, 30 insertions(+), 1 deletion(-) > > diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h > index 08aae5869f..83995ae4bd 100644 > --- a/include/sysemu/replay.h > +++ b/include/sysemu/replay.h > @@ -70,6 +70,11 @@ int replay_get_instructions(void); > /*! Updates instructions counter in replay mode. */ > void replay_account_executed_instructions(void); > > +/** > + * replay_can_wait: check if we should pause for wait-io > + */ > +bool replay_can_wait(void); > + > /* Processing clocks and other time sources */ > > /*! Save the specified clock */ > diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c > index 611932f3c3..825e35b3dc 100644 > --- a/accel/tcg/tcg-accel-ops-rr.c > +++ b/accel/tcg/tcg-accel-ops-rr.c > @@ -109,7 +109,7 @@ static void rr_wait_io_event(void) > { > CPUState *cpu; > > - while (all_cpu_threads_idle()) { > + while (all_cpu_threads_idle() && replay_can_wait()) { > rr_stop_kick_timer(); > qemu_cond_wait_iothread(first_cpu->halt_cond); > } > diff --git a/replay/replay.c b/replay/replay.c > index e83c01285c..042a6a9636 100644 > --- a/replay/replay.c > +++ b/replay/replay.c > @@ -347,6 +347,30 @@ void replay_start(void) > replay_enable_events(); > } > > +/* > + * For none/record the answer is yes. > + */ > +bool replay_can_wait(void) > +{ > + if (replay_mode == REPLAY_MODE_PLAY) { > + /* > + * For playback we shouldn't ever be at a point we wait. If > + * the instruction count has reached zero and we have an > + * unconsumed event we should go around again and consume it. > + */ > + if (replay_state.instruction_count == 0 && replay_state.has_unread_data) { > + return false; > + } else { > + fprintf(stderr, "Error: Invalid replay state\n"); > + fprintf(stderr,"instruction_count = %d, has = %d, event_kind = %d\n", > + replay_state.instruction_count, replay_state.has_unread_data, replay_state.data_kind); > + abort(); > + } > + } > + return true; > +} > + > + > void replay_finish(void) > { > if (replay_mode == REPLAY_MODE_NONE) {
Pavel Dovgalyuk <pavel.dovgalyuk@ispras.ru> writes: > On 05.12.2023 23:41, Alex Bennée wrote: >> A lot of the hang I see are when we end up spinning in >> rr_wait_io_event for an event that will never come in playback. As a >> new check functions which can see if we are in PLAY mode and kick us >> us the wait function so the event can be processed. >> This fixes most of the failures in replay_kernel.py > > Is there an effect for console QEMU only? > I've tested this patch on Windows7 boot scenario and replay speed has > not changed. It was a lock up I was seeing (because once it was in this mode what was going to wake it up). It could be outside of running in avocado some other random event woke things up and allowed stuff to progress. However I think this is a correctness issue, when would we ever wait for io during playback? > >> Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2013 >> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> >> Cc: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> >> --- >> include/sysemu/replay.h | 5 +++++ >> accel/tcg/tcg-accel-ops-rr.c | 2 +- >> replay/replay.c | 24 ++++++++++++++++++++++++ >> 3 files changed, 30 insertions(+), 1 deletion(-) >> diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h >> index 08aae5869f..83995ae4bd 100644 >> --- a/include/sysemu/replay.h >> +++ b/include/sysemu/replay.h >> @@ -70,6 +70,11 @@ int replay_get_instructions(void); >> /*! Updates instructions counter in replay mode. */ >> void replay_account_executed_instructions(void); >> +/** >> + * replay_can_wait: check if we should pause for wait-io >> + */ >> +bool replay_can_wait(void); >> + >> /* Processing clocks and other time sources */ >> /*! Save the specified clock */ >> diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c >> index 611932f3c3..825e35b3dc 100644 >> --- a/accel/tcg/tcg-accel-ops-rr.c >> +++ b/accel/tcg/tcg-accel-ops-rr.c >> @@ -109,7 +109,7 @@ static void rr_wait_io_event(void) >> { >> CPUState *cpu; >> - while (all_cpu_threads_idle()) { >> + while (all_cpu_threads_idle() && replay_can_wait()) { >> rr_stop_kick_timer(); >> qemu_cond_wait_iothread(first_cpu->halt_cond); >> } >> diff --git a/replay/replay.c b/replay/replay.c >> index e83c01285c..042a6a9636 100644 >> --- a/replay/replay.c >> +++ b/replay/replay.c >> @@ -347,6 +347,30 @@ void replay_start(void) >> replay_enable_events(); >> } >> +/* >> + * For none/record the answer is yes. >> + */ >> +bool replay_can_wait(void) >> +{ >> + if (replay_mode == REPLAY_MODE_PLAY) { >> + /* >> + * For playback we shouldn't ever be at a point we wait. If >> + * the instruction count has reached zero and we have an >> + * unconsumed event we should go around again and consume it. >> + */ >> + if (replay_state.instruction_count == 0 && replay_state.has_unread_data) { >> + return false; >> + } else { >> + fprintf(stderr, "Error: Invalid replay state\n"); >> + fprintf(stderr,"instruction_count = %d, has = %d, event_kind = %d\n", >> + replay_state.instruction_count, replay_state.has_unread_data, replay_state.data_kind); >> + abort(); >> + } >> + } >> + return true; >> +} >> + >> + >> void replay_finish(void) >> { >> if (replay_mode == REPLAY_MODE_NONE) {
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h index 08aae5869f..83995ae4bd 100644 --- a/include/sysemu/replay.h +++ b/include/sysemu/replay.h @@ -70,6 +70,11 @@ int replay_get_instructions(void); /*! Updates instructions counter in replay mode. */ void replay_account_executed_instructions(void); +/** + * replay_can_wait: check if we should pause for wait-io + */ +bool replay_can_wait(void); + /* Processing clocks and other time sources */ /*! Save the specified clock */ diff --git a/accel/tcg/tcg-accel-ops-rr.c b/accel/tcg/tcg-accel-ops-rr.c index 611932f3c3..825e35b3dc 100644 --- a/accel/tcg/tcg-accel-ops-rr.c +++ b/accel/tcg/tcg-accel-ops-rr.c @@ -109,7 +109,7 @@ static void rr_wait_io_event(void) { CPUState *cpu; - while (all_cpu_threads_idle()) { + while (all_cpu_threads_idle() && replay_can_wait()) { rr_stop_kick_timer(); qemu_cond_wait_iothread(first_cpu->halt_cond); } diff --git a/replay/replay.c b/replay/replay.c index e83c01285c..042a6a9636 100644 --- a/replay/replay.c +++ b/replay/replay.c @@ -347,6 +347,30 @@ void replay_start(void) replay_enable_events(); } +/* + * For none/record the answer is yes. + */ +bool replay_can_wait(void) +{ + if (replay_mode == REPLAY_MODE_PLAY) { + /* + * For playback we shouldn't ever be at a point we wait. If + * the instruction count has reached zero and we have an + * unconsumed event we should go around again and consume it. + */ + if (replay_state.instruction_count == 0 && replay_state.has_unread_data) { + return false; + } else { + fprintf(stderr, "Error: Invalid replay state\n"); + fprintf(stderr,"instruction_count = %d, has = %d, event_kind = %d\n", + replay_state.instruction_count, replay_state.has_unread_data, replay_state.data_kind); + abort(); + } + } + return true; +} + + void replay_finish(void) { if (replay_mode == REPLAY_MODE_NONE) {
A lot of the hang I see are when we end up spinning in rr_wait_io_event for an event that will never come in playback. As a new check functions which can see if we are in PLAY mode and kick us us the wait function so the event can be processed. This fixes most of the failures in replay_kernel.py Fixes: https://gitlab.com/qemu-project/qemu/-/issues/2013 Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Cc: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> --- include/sysemu/replay.h | 5 +++++ accel/tcg/tcg-accel-ops-rr.c | 2 +- replay/replay.c | 24 ++++++++++++++++++++++++ 3 files changed, 30 insertions(+), 1 deletion(-)