diff mbox series

[v8,11/12] python/qemu: Add ConsoleSocket for optional use in QEMUMachine

Message ID 20200529203458.1038-12-robert.foley@linaro.org
State New
Headers show
Series tests/vm: Add support for aarch64 VMs | expand

Commit Message

Robert Foley May 29, 2020, 8:34 p.m. UTC
We add the ConsoleSocket object, which has a socket interface
and which will consume all arriving characters on the
socket, placing them into an in memory buffer.
This will also provide those chars via recv() as
would a regular socket.
ConsoleSocket also has the option of dumping
the console bytes to a log file.

We also give QEMUMachine the option of using ConsoleSocket
to drain and to use for logging console to a file.
By default QEMUMachine does not use ConsoleSocket.

This is added in preparation for use by basevm.py in a later commit.
This is a workaround we found was needed for basevm.py since
there is a known issue where QEMU will hang waiting
for console characters to be consumed.

Cc: Eduardo Habkost <ehabkost@redhat.com>
Cc: Cleber Rosa <crosa@redhat.com>
Signed-off-by: Robert Foley <robert.foley@linaro.org>

Reviewed-by: Peter Puhov <peter.puhov@linaro.org>

Acked-by: Alex Bennée <alex.bennee@linaro.org>

---
 python/qemu/console_socket.py | 118 ++++++++++++++++++++++++++++++++++
 python/qemu/machine.py        |  23 +++++--
 2 files changed, 137 insertions(+), 4 deletions(-)
 create mode 100644 python/qemu/console_socket.py

-- 
2.17.1

Comments

Philippe Mathieu-Daudé May 31, 2020, 11:22 a.m. UTC | #1
On 5/29/20 10:34 PM, Robert Foley wrote:
> We add the ConsoleSocket object, which has a socket interface

> and which will consume all arriving characters on the

> socket, placing them into an in memory buffer.

> This will also provide those chars via recv() as

> would a regular socket.

> ConsoleSocket also has the option of dumping

> the console bytes to a log file.

> 

> We also give QEMUMachine the option of using ConsoleSocket

> to drain and to use for logging console to a file.

> By default QEMUMachine does not use ConsoleSocket.

> 

> This is added in preparation for use by basevm.py in a later commit.

> This is a workaround we found was needed for basevm.py since

> there is a known issue where QEMU will hang waiting

> for console characters to be consumed.

> 

> Cc: Eduardo Habkost <ehabkost@redhat.com>

> Cc: Cleber Rosa <crosa@redhat.com>

> Signed-off-by: Robert Foley <robert.foley@linaro.org>

> Reviewed-by: Peter Puhov <peter.puhov@linaro.org>

> Acked-by: Alex Bennée <alex.bennee@linaro.org>

> ---

>  python/qemu/console_socket.py | 118 ++++++++++++++++++++++++++++++++++

>  python/qemu/machine.py        |  23 +++++--

>  2 files changed, 137 insertions(+), 4 deletions(-)

>  create mode 100644 python/qemu/console_socket.py

> 

> diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py

> new file mode 100644

> index 0000000000..2fe1c20d64

> --- /dev/null

> +++ b/python/qemu/console_socket.py

> @@ -0,0 +1,118 @@

> +#!/usr/bin/env python3

> +#

> +# This python module implements a ConsoleSocket object which is

> +# designed always drain the socket itself, and place

> +# the bytes into a in memory buffer for later processing.

> +#

> +# Optionally a file path can be passed in and we will also

> +# dump the characters to this file for debug.

> +#

> +# Copyright 2020 Linaro

> +#

> +# Authors:

> +#  Robert Foley <robert.foley@linaro.org>

> +#

> +# This code is licensed under the GPL version 2 or later.  See

> +# the COPYING file in the top-level directory.

> +#

> +import asyncore

> +import socket

> +import threading

> +import io

> +import os

> +import sys

> +from collections import deque

> +import time

> +import traceback

> +

> +class ConsoleSocket(asyncore.dispatcher):

> +

> +    def __init__(self, address, file=None):

> +        self._recv_timeout_sec = 300

> +        self._buffer = deque()

> +        self._asyncore_thread = None

> +        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)

> +        self._sock.connect(address)

> +        self._logfile = None

> +        if file:

> +            self._logfile = open(file, "w")

> +        asyncore.dispatcher.__init__(self, sock=self._sock)

> +        self._thread_start()

> +        self._open = True


Please set _open before starting the thread (invert last 2 lines).

> +

> +    def _thread_start(self):

> +        """Kick off a thread to wait on the asyncore.loop"""

> +        if self._asyncore_thread is not None:

> +            return

> +        self._asyncore_thread = threading.Thread(target=asyncore.loop,

> +                                                 kwargs={'timeout':1})

> +        self._asyncore_thread.daemon = True

> +        self._asyncore_thread.start()

> +

> +    def handle_close(self):

> +        """redirect close to base class"""

> +        # Call the base class close, but not self.close() since

> +        # handle_close() occurs in the context of the thread which

> +        # self.close() attempts to join.

> +        asyncore.dispatcher.close(self)

> +

> +    def close(self):

> +        """Close the base object and wait for the thread to terminate"""

> +        if self._open:

> +            self._open = False

> +            asyncore.dispatcher.close(self)

> +            if self._asyncore_thread is not None:

> +                thread, self._asyncore_thread = self._asyncore_thread, None

> +                thread.join()

> +            if self._logfile:

> +                self._logfile.close()

> +                self._logfile = None

> +

> +    def handle_read(self):

> +        """process arriving characters into in memory _buffer"""

> +        try:

> +            data = asyncore.dispatcher.recv(self, 1)

> +            # latin1 is needed since there are some chars

> +            # we are receiving that cannot be encoded to utf-8

> +            # such as 0xe2, 0x80, 0xA6.

> +            string = data.decode("latin1")

> +        except:

> +            print("Exception seen.")

> +            traceback.print_exc()

> +            return

> +        if self._logfile:

> +            self._logfile.write("{}".format(string))

> +            self._logfile.flush()

> +        for c in string:

> +            self._buffer.append(c)


           self._buffer.extend(string) ?

> +

> +    def recv(self, n=1):


Please make a sleep_delay_s argument:

       def recv(self, n=1, sleep_delay_s=0.1):

> +        """Return chars from in memory buffer"""

> +        start_time = time.time()

> +        while len(self._buffer) < n:

> +            time.sleep(0.1)


               time.sleep(sleep_delay_s)

> +            elapsed_sec = time.time() - start_time

> +            if elapsed_sec > self._recv_timeout_sec:

> +                raise socket.timeout

> +        chars = ''.join([self._buffer.popleft() for i in range(n)])

> +        # We choose to use latin1 to remain consistent with

> +        # handle_read() and give back the same data as the user would

> +        # receive if they were reading directly from the

> +        # socket w/o our intervention.

> +        return chars.encode("latin1")

> +

> +    def set_blocking(self):

> +        """Maintain compatibility with socket API"""

> +        pass

> +

> +    def settimeout(self, seconds):

> +        """Set current timeout on recv"""

> +        self._recv_timeout_sec = seconds

> +

> +class ByteBuffer(deque):

> +    """Simple in memory buffer with read/write interface"""

> +    def write(self, bytes):

> +        for i in bytes:

> +            self.append(i)


           self.extend(bytes) ?

However 'bytes' seems a reserved keyword.

> +    def read(self, n):

> +        return ''.join([self.popleft() for i in range(n)])

> diff --git a/python/qemu/machine.py b/python/qemu/machine.py

> index b9a98e2c86..ee9c337f55 100644

> --- a/python/qemu/machine.py

> +++ b/python/qemu/machine.py

> @@ -24,6 +24,7 @@ import subprocess

>  import shutil

>  import socket

>  import tempfile

> +from qemu.console_socket import ConsoleSocket

>  

>  from . import qmp

>  

> @@ -71,7 +72,8 @@ class QEMUMachine(object):

>  

>      def __init__(self, binary, args=None, wrapper=None, name=None,

>                   test_dir="/var/tmp", monitor_address=None,

> -                 socket_scm_helper=None, sock_dir=None):

> +                 socket_scm_helper=None, sock_dir=None,

> +                 drain_console=False, console_log=None):

>          '''

>          Initialize a QEMUMachine

>  

> @@ -82,6 +84,9 @@ class QEMUMachine(object):

>          @param test_dir: where to create socket and log file

>          @param monitor_address: address for QMP monitor

>          @param socket_scm_helper: helper program, required for send_fd_scm()

> +        @param sock_dir: where to create socket (overrides test_dir for sock)

> +        @param console_log: (optional) path to console log file

> +        @param drain_console: (optional) True to drain console socket to buffer

>          @note: Qemu process is not started until launch() is used.

>          '''

>          if args is None:

> @@ -118,6 +123,12 @@ class QEMUMachine(object):

>          self._console_address = None

>          self._console_socket = None

>          self._remove_files = []

> +        self._console_log_path = console_log

> +        if self._console_log_path:

> +            # In order to log the console, buffering needs to be enabled.

> +            self._drain_console = True

> +        else:

> +            self._drain_console = drain_console

>  

>          # just in case logging wasn't configured by the main script:

>          logging.basicConfig()

> @@ -568,7 +579,11 @@ class QEMUMachine(object):

>          Returns a socket connected to the console

>          """

>          if self._console_socket is None:

> -            self._console_socket = socket.socket(socket.AF_UNIX,

> -                                                 socket.SOCK_STREAM)

> -            self._console_socket.connect(self._console_address)

> +            if self._drain_console:

> +                self._console_socket = ConsoleSocket(self._console_address,

> +                                                    file=self._console_log_path)

> +            else:

> +                self._console_socket = socket.socket(socket.AF_UNIX,

> +                                                     socket.SOCK_STREAM)

> +                self._console_socket.connect(self._console_address)

>          return self._console_socket

> 


Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Robert Foley June 1, 2020, 1 p.m. UTC | #2
Hi Philippe,

On Sun, 31 May 2020 at 07:22, Philippe Mathieu-Daudé <philmd@redhat.com> wrote:
>

> On 5/29/20 10:34 PM, Robert Foley wrote:

> > We add the ConsoleSocket object, which has a socket interface

> > and which will consume all arriving characters on the

> > socket, placing them into an in memory buffer.

> > This will also provide those chars via recv() as

> > would a regular socket.

> > ConsoleSocket also has the option of dumping

> > the console bytes to a log file.

> >

> > We also give QEMUMachine the option of using ConsoleSocket

> > to drain and to use for logging console to a file.

> > By default QEMUMachine does not use ConsoleSocket.

> >

> > This is added in preparation for use by basevm.py in a later commit.

> > This is a workaround we found was needed for basevm.py since

> > there is a known issue where QEMU will hang waiting

> > for console characters to be consumed.

> >

> > Cc: Eduardo Habkost <ehabkost@redhat.com>

> > Cc: Cleber Rosa <crosa@redhat.com>

> > Signed-off-by: Robert Foley <robert.foley@linaro.org>

> > Reviewed-by: Peter Puhov <peter.puhov@linaro.org>

> > Acked-by: Alex Bennée <alex.bennee@linaro.org>

> > ---

> >  python/qemu/console_socket.py | 118 ++++++++++++++++++++++++++++++++++

> >  python/qemu/machine.py        |  23 +++++--

> >  2 files changed, 137 insertions(+), 4 deletions(-)

> >  create mode 100644 python/qemu/console_socket.py

> >

> > diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py

> > new file mode 100644

> > index 0000000000..2fe1c20d64

> > --- /dev/null

> > +++ b/python/qemu/console_socket.py

> > @@ -0,0 +1,118 @@

> > +#!/usr/bin/env python3

> > +#

> > +# This python module implements a ConsoleSocket object which is

> > +# designed always drain the socket itself, and place

> > +# the bytes into a in memory buffer for later processing.

> > +#

> > +# Optionally a file path can be passed in and we will also

> > +# dump the characters to this file for debug.

> > +#

> > +# Copyright 2020 Linaro

> > +#

> > +# Authors:

> > +#  Robert Foley <robert.foley@linaro.org>

> > +#

> > +# This code is licensed under the GPL version 2 or later.  See

> > +# the COPYING file in the top-level directory.

> > +#

> > +import asyncore

> > +import socket

> > +import threading

> > +import io

> > +import os

> > +import sys

> > +from collections import deque

> > +import time

> > +import traceback

> > +

> > +class ConsoleSocket(asyncore.dispatcher):

> > +

> > +    def __init__(self, address, file=None):

> > +        self._recv_timeout_sec = 300

> > +        self._buffer = deque()

> > +        self._asyncore_thread = None

> > +        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)

> > +        self._sock.connect(address)

> > +        self._logfile = None

> > +        if file:

> > +            self._logfile = open(file, "w")

> > +        asyncore.dispatcher.__init__(self, sock=self._sock)

> > +        self._thread_start()

> > +        self._open = True

>

> Please set _open before starting the thread (invert last 2 lines).

>

> > +

> > +    def _thread_start(self):

> > +        """Kick off a thread to wait on the asyncore.loop"""

> > +        if self._asyncore_thread is not None:

> > +            return

> > +        self._asyncore_thread = threading.Thread(target=asyncore.loop,

> > +                                                 kwargs={'timeout':1})

> > +        self._asyncore_thread.daemon = True

> > +        self._asyncore_thread.start()

> > +

> > +    def handle_close(self):

> > +        """redirect close to base class"""

> > +        # Call the base class close, but not self.close() since

> > +        # handle_close() occurs in the context of the thread which

> > +        # self.close() attempts to join.

> > +        asyncore.dispatcher.close(self)

> > +

> > +    def close(self):

> > +        """Close the base object and wait for the thread to terminate"""

> > +        if self._open:

> > +            self._open = False

> > +            asyncore.dispatcher.close(self)

> > +            if self._asyncore_thread is not None:

> > +                thread, self._asyncore_thread = self._asyncore_thread, None

> > +                thread.join()

> > +            if self._logfile:

> > +                self._logfile.close()

> > +                self._logfile = None

> > +

> > +    def handle_read(self):

> > +        """process arriving characters into in memory _buffer"""

> > +        try:

> > +            data = asyncore.dispatcher.recv(self, 1)

> > +            # latin1 is needed since there are some chars

> > +            # we are receiving that cannot be encoded to utf-8

> > +            # such as 0xe2, 0x80, 0xA6.

> > +            string = data.decode("latin1")

> > +        except:

> > +            print("Exception seen.")

> > +            traceback.print_exc()

> > +            return

> > +        if self._logfile:

> > +            self._logfile.write("{}".format(string))

> > +            self._logfile.flush()

> > +        for c in string:

> > +            self._buffer.append(c)

>

>            self._buffer.extend(string) ?

>

> > +

> > +    def recv(self, n=1):

>

> Please make a sleep_delay_s argument:

>

>        def recv(self, n=1, sleep_delay_s=0.1):

>

> > +        """Return chars from in memory buffer"""

> > +        start_time = time.time()

> > +        while len(self._buffer) < n:

> > +            time.sleep(0.1)

>

>                time.sleep(sleep_delay_s)

>

> > +            elapsed_sec = time.time() - start_time

> > +            if elapsed_sec > self._recv_timeout_sec:

> > +                raise socket.timeout

> > +        chars = ''.join([self._buffer.popleft() for i in range(n)])

> > +        # We choose to use latin1 to remain consistent with

> > +        # handle_read() and give back the same data as the user would

> > +        # receive if they were reading directly from the

> > +        # socket w/o our intervention.

> > +        return chars.encode("latin1")

> > +

> > +    def set_blocking(self):

> > +        """Maintain compatibility with socket API"""

> > +        pass

> > +

> > +    def settimeout(self, seconds):

> > +        """Set current timeout on recv"""

> > +        self._recv_timeout_sec = seconds

> > +

> > +class ByteBuffer(deque):

> > +    """Simple in memory buffer with read/write interface"""

> > +    def write(self, bytes):

> > +        for i in bytes:

> > +            self.append(i)

>

>            self.extend(bytes) ?

>

> However 'bytes' seems a reserved keyword.


These are all good points.  However, I noticed that this class is
no longer used in this patch, so I will plan to remove it.

I will apply these and the other suggestions above too in the next version.

Thanks,
-Rob


>

> > +    def read(self, n):

> > +        return ''.join([self.popleft() for i in range(n)])

> > diff --git a/python/qemu/machine.py b/python/qemu/machine.py

> > index b9a98e2c86..ee9c337f55 100644

> > --- a/python/qemu/machine.py

> > +++ b/python/qemu/machine.py

> > @@ -24,6 +24,7 @@ import subprocess

> >  import shutil

> >  import socket

> >  import tempfile

> > +from qemu.console_socket import ConsoleSocket

> >

> >  from . import qmp

> >

> > @@ -71,7 +72,8 @@ class QEMUMachine(object):

> >

> >      def __init__(self, binary, args=None, wrapper=None, name=None,

> >                   test_dir="/var/tmp", monitor_address=None,

> > -                 socket_scm_helper=None, sock_dir=None):

> > +                 socket_scm_helper=None, sock_dir=None,

> > +                 drain_console=False, console_log=None):

> >          '''

> >          Initialize a QEMUMachine

> >

> > @@ -82,6 +84,9 @@ class QEMUMachine(object):

> >          @param test_dir: where to create socket and log file

> >          @param monitor_address: address for QMP monitor

> >          @param socket_scm_helper: helper program, required for send_fd_scm()

> > +        @param sock_dir: where to create socket (overrides test_dir for sock)

> > +        @param console_log: (optional) path to console log file

> > +        @param drain_console: (optional) True to drain console socket to buffer

> >          @note: Qemu process is not started until launch() is used.

> >          '''

> >          if args is None:

> > @@ -118,6 +123,12 @@ class QEMUMachine(object):

> >          self._console_address = None

> >          self._console_socket = None

> >          self._remove_files = []

> > +        self._console_log_path = console_log

> > +        if self._console_log_path:

> > +            # In order to log the console, buffering needs to be enabled.

> > +            self._drain_console = True

> > +        else:

> > +            self._drain_console = drain_console

> >

> >          # just in case logging wasn't configured by the main script:

> >          logging.basicConfig()

> > @@ -568,7 +579,11 @@ class QEMUMachine(object):

> >          Returns a socket connected to the console

> >          """

> >          if self._console_socket is None:

> > -            self._console_socket = socket.socket(socket.AF_UNIX,

> > -                                                 socket.SOCK_STREAM)

> > -            self._console_socket.connect(self._console_address)

> > +            if self._drain_console:

> > +                self._console_socket = ConsoleSocket(self._console_address,

> > +                                                    file=self._console_log_path)

> > +            else:

> > +                self._console_socket = socket.socket(socket.AF_UNIX,

> > +                                                     socket.SOCK_STREAM)

> > +                self._console_socket.connect(self._console_address)

> >          return self._console_socket

> >

>

> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>

>
diff mbox series

Patch

diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py
new file mode 100644
index 0000000000..2fe1c20d64
--- /dev/null
+++ b/python/qemu/console_socket.py
@@ -0,0 +1,118 @@ 
+#!/usr/bin/env python3
+#
+# This python module implements a ConsoleSocket object which is
+# designed always drain the socket itself, and place
+# the bytes into a in memory buffer for later processing.
+#
+# Optionally a file path can be passed in and we will also
+# dump the characters to this file for debug.
+#
+# Copyright 2020 Linaro
+#
+# Authors:
+#  Robert Foley <robert.foley@linaro.org>
+#
+# This code is licensed under the GPL version 2 or later.  See
+# the COPYING file in the top-level directory.
+#
+import asyncore
+import socket
+import threading
+import io
+import os
+import sys
+from collections import deque
+import time
+import traceback
+
+class ConsoleSocket(asyncore.dispatcher):
+
+    def __init__(self, address, file=None):
+        self._recv_timeout_sec = 300
+        self._buffer = deque()
+        self._asyncore_thread = None
+        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
+        self._sock.connect(address)
+        self._logfile = None
+        if file:
+            self._logfile = open(file, "w")
+        asyncore.dispatcher.__init__(self, sock=self._sock)
+        self._thread_start()
+        self._open = True
+
+    def _thread_start(self):
+        """Kick off a thread to wait on the asyncore.loop"""
+        if self._asyncore_thread is not None:
+            return
+        self._asyncore_thread = threading.Thread(target=asyncore.loop,
+                                                 kwargs={'timeout':1})
+        self._asyncore_thread.daemon = True
+        self._asyncore_thread.start()
+
+    def handle_close(self):
+        """redirect close to base class"""
+        # Call the base class close, but not self.close() since
+        # handle_close() occurs in the context of the thread which
+        # self.close() attempts to join.
+        asyncore.dispatcher.close(self)
+
+    def close(self):
+        """Close the base object and wait for the thread to terminate"""
+        if self._open:
+            self._open = False
+            asyncore.dispatcher.close(self)
+            if self._asyncore_thread is not None:
+                thread, self._asyncore_thread = self._asyncore_thread, None
+                thread.join()
+            if self._logfile:
+                self._logfile.close()
+                self._logfile = None
+
+    def handle_read(self):
+        """process arriving characters into in memory _buffer"""
+        try:
+            data = asyncore.dispatcher.recv(self, 1)
+            # latin1 is needed since there are some chars
+            # we are receiving that cannot be encoded to utf-8
+            # such as 0xe2, 0x80, 0xA6.
+            string = data.decode("latin1")
+        except:
+            print("Exception seen.")
+            traceback.print_exc()
+            return
+        if self._logfile:
+            self._logfile.write("{}".format(string))
+            self._logfile.flush()
+        for c in string:
+            self._buffer.append(c)
+
+    def recv(self, n=1):
+        """Return chars from in memory buffer"""
+        start_time = time.time()
+        while len(self._buffer) < n:
+            time.sleep(0.1)
+            elapsed_sec = time.time() - start_time
+            if elapsed_sec > self._recv_timeout_sec:
+                raise socket.timeout
+        chars = ''.join([self._buffer.popleft() for i in range(n)])
+        # We choose to use latin1 to remain consistent with
+        # handle_read() and give back the same data as the user would
+        # receive if they were reading directly from the
+        # socket w/o our intervention.
+        return chars.encode("latin1")
+
+    def set_blocking(self):
+        """Maintain compatibility with socket API"""
+        pass
+
+    def settimeout(self, seconds):
+        """Set current timeout on recv"""
+        self._recv_timeout_sec = seconds
+
+class ByteBuffer(deque):
+    """Simple in memory buffer with read/write interface"""
+    def write(self, bytes):
+        for i in bytes:
+            self.append(i)
+    def read(self, n):
+        return ''.join([self.popleft() for i in range(n)])
diff --git a/python/qemu/machine.py b/python/qemu/machine.py
index b9a98e2c86..ee9c337f55 100644
--- a/python/qemu/machine.py
+++ b/python/qemu/machine.py
@@ -24,6 +24,7 @@  import subprocess
 import shutil
 import socket
 import tempfile
+from qemu.console_socket import ConsoleSocket
 
 from . import qmp
 
@@ -71,7 +72,8 @@  class QEMUMachine(object):
 
     def __init__(self, binary, args=None, wrapper=None, name=None,
                  test_dir="/var/tmp", monitor_address=None,
-                 socket_scm_helper=None, sock_dir=None):
+                 socket_scm_helper=None, sock_dir=None,
+                 drain_console=False, console_log=None):
         '''
         Initialize a QEMUMachine
 
@@ -82,6 +84,9 @@  class QEMUMachine(object):
         @param test_dir: where to create socket and log file
         @param monitor_address: address for QMP monitor
         @param socket_scm_helper: helper program, required for send_fd_scm()
+        @param sock_dir: where to create socket (overrides test_dir for sock)
+        @param console_log: (optional) path to console log file
+        @param drain_console: (optional) True to drain console socket to buffer
         @note: Qemu process is not started until launch() is used.
         '''
         if args is None:
@@ -118,6 +123,12 @@  class QEMUMachine(object):
         self._console_address = None
         self._console_socket = None
         self._remove_files = []
+        self._console_log_path = console_log
+        if self._console_log_path:
+            # In order to log the console, buffering needs to be enabled.
+            self._drain_console = True
+        else:
+            self._drain_console = drain_console
 
         # just in case logging wasn't configured by the main script:
         logging.basicConfig()
@@ -568,7 +579,11 @@  class QEMUMachine(object):
         Returns a socket connected to the console
         """
         if self._console_socket is None:
-            self._console_socket = socket.socket(socket.AF_UNIX,
-                                                 socket.SOCK_STREAM)
-            self._console_socket.connect(self._console_address)
+            if self._drain_console:
+                self._console_socket = ConsoleSocket(self._console_address,
+                                                    file=self._console_log_path)
+            else:
+                self._console_socket = socket.socket(socket.AF_UNIX,
+                                                     socket.SOCK_STREAM)
+                self._console_socket.connect(self._console_address)
         return self._console_socket