diff mbox series

[v1,09/18] python/qemu: Add ConsoleSocket for optional use in QEMUMachine

Message ID 20200622143204.12921-10-alex.bennee@linaro.org
State Superseded
Headers show
Series testing/next (vm, gitlab) | expand

Commit Message

Alex Bennée June 22, 2020, 2:31 p.m. UTC
From: Robert Foley <robert.foley@linaro.org>


We add the ConsoleSocket object, which has a socket interface
and which will consume all arriving characters on the
socket, placing them into an in memory buffer.
This will also provide those chars via recv() as
would a regular socket.
ConsoleSocket also has the option of dumping
the console bytes to a log file.

We also give QEMUMachine the option of using ConsoleSocket
to drain and to use for logging console to a file.
By default QEMUMachine does not use ConsoleSocket.

This is added in preparation for use by basevm.py in a later commit.
This is a workaround we found was needed for basevm.py since
there is a known issue where QEMU will hang waiting
for console characters to be consumed.

Cc: Eduardo Habkost <ehabkost@redhat.com>
Cc: Cleber Rosa <crosa@redhat.com>
Signed-off-by: Robert Foley <robert.foley@linaro.org>

Reviewed-by: Peter Puhov <peter.puhov@linaro.org>

Acked-by: Alex Bennée <alex.bennee@linaro.org>

Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>

Message-Id: <20200601211421.1277-9-robert.foley@linaro.org>
---
 python/qemu/console_socket.py | 110 ++++++++++++++++++++++++++++++++++
 python/qemu/machine.py        |  23 +++++--
 2 files changed, 129 insertions(+), 4 deletions(-)
 create mode 100644 python/qemu/console_socket.py

-- 
2.20.1
diff mbox series

Patch

diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py
new file mode 100644
index 00000000000..830cb7c6282
--- /dev/null
+++ b/python/qemu/console_socket.py
@@ -0,0 +1,110 @@ 
+#!/usr/bin/env python3
+#
+# This python module implements a ConsoleSocket object which is
+# designed always drain the socket itself, and place
+# the bytes into a in memory buffer for later processing.
+#
+# Optionally a file path can be passed in and we will also
+# dump the characters to this file for debug.
+#
+# Copyright 2020 Linaro
+#
+# Authors:
+#  Robert Foley <robert.foley@linaro.org>
+#
+# This code is licensed under the GPL version 2 or later.  See
+# the COPYING file in the top-level directory.
+#
+import asyncore
+import socket
+import threading
+import io
+import os
+import sys
+from collections import deque
+import time
+import traceback
+
+class ConsoleSocket(asyncore.dispatcher):
+
+    def __init__(self, address, file=None):
+        self._recv_timeout_sec = 300
+        self._buffer = deque()
+        self._asyncore_thread = None
+        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
+        self._sock.connect(address)
+        self._logfile = None
+        if file:
+            self._logfile = open(file, "w")
+        asyncore.dispatcher.__init__(self, sock=self._sock)
+        self._open = True
+        self._thread_start()
+
+    def _thread_start(self):
+        """Kick off a thread to wait on the asyncore.loop"""
+        if self._asyncore_thread is not None:
+            return
+        self._asyncore_thread = threading.Thread(target=asyncore.loop,
+                                                 kwargs={'timeout':1})
+        self._asyncore_thread.daemon = True
+        self._asyncore_thread.start()
+
+    def handle_close(self):
+        """redirect close to base class"""
+        # Call the base class close, but not self.close() since
+        # handle_close() occurs in the context of the thread which
+        # self.close() attempts to join.
+        asyncore.dispatcher.close(self)
+
+    def close(self):
+        """Close the base object and wait for the thread to terminate"""
+        if self._open:
+            self._open = False
+            asyncore.dispatcher.close(self)
+            if self._asyncore_thread is not None:
+                thread, self._asyncore_thread = self._asyncore_thread, None
+                thread.join()
+            if self._logfile:
+                self._logfile.close()
+                self._logfile = None
+
+    def handle_read(self):
+        """process arriving characters into in memory _buffer"""
+        try:
+            data = asyncore.dispatcher.recv(self, 1)
+            # latin1 is needed since there are some chars
+            # we are receiving that cannot be encoded to utf-8
+            # such as 0xe2, 0x80, 0xA6.
+            string = data.decode("latin1")
+        except:
+            print("Exception seen.")
+            traceback.print_exc()
+            return
+        if self._logfile:
+            self._logfile.write("{}".format(string))
+            self._logfile.flush()
+        for c in string:
+            self._buffer.extend(c)
+
+    def recv(self, n=1, sleep_delay_s=0.1):
+        """Return chars from in memory buffer"""
+        start_time = time.time()
+        while len(self._buffer) < n:
+            time.sleep(sleep_delay_s)
+            elapsed_sec = time.time() - start_time
+            if elapsed_sec > self._recv_timeout_sec:
+                raise socket.timeout
+        chars = ''.join([self._buffer.popleft() for i in range(n)])
+        # We choose to use latin1 to remain consistent with
+        # handle_read() and give back the same data as the user would
+        # receive if they were reading directly from the
+        # socket w/o our intervention.
+        return chars.encode("latin1")
+
+    def set_blocking(self):
+        """Maintain compatibility with socket API"""
+        pass
+
+    def settimeout(self, seconds):
+        """Set current timeout on recv"""
+        self._recv_timeout_sec = seconds
diff --git a/python/qemu/machine.py b/python/qemu/machine.py
index 041c615052e..c25f0b42cf6 100644
--- a/python/qemu/machine.py
+++ b/python/qemu/machine.py
@@ -26,6 +26,7 @@  import socket
 import tempfile
 from typing import Optional, Type
 from types import TracebackType
+from qemu.console_socket import ConsoleSocket
 
 from . import qmp
 
@@ -75,7 +76,8 @@  class QEMUMachine:
 
     def __init__(self, binary, args=None, wrapper=None, name=None,
                  test_dir="/var/tmp", monitor_address=None,
-                 socket_scm_helper=None, sock_dir=None):
+                 socket_scm_helper=None, sock_dir=None,
+                 drain_console=False, console_log=None):
         '''
         Initialize a QEMUMachine
 
@@ -86,6 +88,9 @@  class QEMUMachine:
         @param test_dir: where to create socket and log file
         @param monitor_address: address for QMP monitor
         @param socket_scm_helper: helper program, required for send_fd_scm()
+        @param sock_dir: where to create socket (overrides test_dir for sock)
+        @param console_log: (optional) path to console log file
+        @param drain_console: (optional) True to drain console socket to buffer
         @note: Qemu process is not started until launch() is used.
         '''
         if args is None:
@@ -122,6 +127,12 @@  class QEMUMachine:
         self._console_address = None
         self._console_socket = None
         self._remove_files = []
+        self._console_log_path = console_log
+        if self._console_log_path:
+            # In order to log the console, buffering needs to be enabled.
+            self._drain_console = True
+        else:
+            self._drain_console = drain_console
 
     def __enter__(self):
         return self
@@ -580,7 +591,11 @@  class QEMUMachine:
         Returns a socket connected to the console
         """
         if self._console_socket is None:
-            self._console_socket = socket.socket(socket.AF_UNIX,
-                                                 socket.SOCK_STREAM)
-            self._console_socket.connect(self._console_address)
+            if self._drain_console:
+                self._console_socket = ConsoleSocket(self._console_address,
+                                                    file=self._console_log_path)
+            else:
+                self._console_socket = socket.socket(socket.AF_UNIX,
+                                                     socket.SOCK_STREAM)
+                self._console_socket.connect(self._console_address)
         return self._console_socket