diff mbox series

[2/2] python/qemu: Change ConsoleSocket to optionally drain socket.

Message ID 20200715204814.2630-3-robert.foley@linaro.org
State New
Headers show
Series python/qemu: follow-up changes for ConsoleSocket | expand

Commit Message

Robert Foley July 15, 2020, 8:48 p.m. UTC
The primary purpose of this change is to clean up
machine.py's console_socket property to return a single type,
a ConsoleSocket.

ConsoleSocket now derives from a socket, which means that
in the default case (of not draining), machine.py
will see the same behavior as it did prior to ConsoleSocket.

Signed-off-by: Robert Foley <robert.foley@linaro.org>

---
 python/qemu/console_socket.py | 81 +++++++++++++++++++++--------------
 python/qemu/machine.py        | 13 ++----
 2 files changed, 54 insertions(+), 40 deletions(-)

-- 
2.17.1

Comments

Alex Bennée July 16, 2020, 1:42 p.m. UTC | #1
Robert Foley <robert.foley@linaro.org> writes:

> The primary purpose of this change is to clean up

> machine.py's console_socket property to return a single type,

> a ConsoleSocket.

>

> ConsoleSocket now derives from a socket, which means that

> in the default case (of not draining), machine.py

> will see the same behavior as it did prior to ConsoleSocket.

>

> Signed-off-by: Robert Foley <robert.foley@linaro.org>

> ---

>  python/qemu/console_socket.py | 81 +++++++++++++++++++++--------------

>  python/qemu/machine.py        | 13 ++----

>  2 files changed, 54 insertions(+), 40 deletions(-)

>

> diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py

> index 6a746c1dbf..475de5b101 100644

> --- a/python/qemu/console_socket.py

> +++ b/python/qemu/console_socket.py

> @@ -13,68 +13,76 @@ which can drain a socket and optionally dump the bytes to file.

>  # the COPYING file in the top-level directory.

>  #

>  

> -import asyncore

>  import socket

>  import threading

>  from collections import deque

>  import time

>  

>  

> -class ConsoleSocket(asyncore.dispatcher):

> +class ConsoleSocket(socket.socket):

>      """

>      ConsoleSocket represents a socket attached to a char device.

>  

> -    Drains the socket and places the bytes into an in memory buffer

> -    for later processing.

> +    Optionally (if drain==True), drains the socket and places the bytes

> +    into an in memory buffer for later processing.

>  

>      Optionally a file path can be passed in and we will also

>      dump the characters to this file for debugging purposes.

>      """

> -    def __init__(self, address, file=None):

> +    def __init__(self, address, file=None, drain=False):

>          self._recv_timeout_sec = 300

>          self._sleep_time = 0.5

>          self._buffer = deque()

> -        self._asyncore_thread = None

> -        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)

> -        self._sock.connect(address)

> +        self._drain_thread = None

> +        socket.socket.__init__(self, socket.AF_UNIX, socket.SOCK_STREAM)

> +        self.connect(address)

> +        self._drain = drain


We end up with two variables that represent the fact we have draining
happening. Could we rationalise it into:

  if drain:
     self._drain_thread = self._thread_start()
  else
     self._drain_thread = None # if this is needed

And then tests for:

  if not self._drain:

become

  if self._drain_thread is None:

>          self._logfile = None

>          if file:

>              self._logfile = open(file, "w")

> -        asyncore.dispatcher.__init__(self, sock=self._sock)

>          self._open = True

> -        self._thread_start()

> +        if drain:

> +            self._thread_start()

> +

> +    def _drain_fn(self):

> +        """Drains the socket and runs while the socket is open."""

> +        while self._open:

> +            try:

> +                self._drain_socket()

> +            except socket.timeout:

> +                # The socket is expected to timeout since we set a

> +                # short timeout to allow the thread to exit when

> +                # self._open is set to False.

> +                time.sleep(self._sleep_time)

>  

>      def _thread_start(self):

> -        """Kick off a thread to wait on the asyncore.loop"""

> -        if self._asyncore_thread is not None:

> +        """Kick off a thread to drain the socket."""

> +        if self._drain_thread is not None:

>              return

> -        self._asyncore_thread = threading.Thread(target=asyncore.loop,

> -                                                 kwargs={'timeout':1})

> -        self._asyncore_thread.daemon = True

> -        self._asyncore_thread.start()

> -

> -    def handle_close(self):

> -        """redirect close to base class"""

> -        # Call the base class close, but not self.close() since

> -        # handle_close() occurs in the context of the thread which

> -        # self.close() attempts to join.

> -        asyncore.dispatcher.close(self)

> +        # Configure socket to not block and timeout.

> +        # This allows our drain thread to not block

> +        # on recieve and exit smoothly.

> +        socket.socket.setblocking(self, 0)

> +        socket.socket.settimeout(self, 1)

> +        self._drain_thread = threading.Thread(target=self._drain_fn)

> +        self._drain_thread.daemon = True

> +        self._drain_thread.start()

>  

>      def close(self):

>          """Close the base object and wait for the thread to terminate"""

>          if self._open:

>              self._open = False

> -            asyncore.dispatcher.close(self)

> -            if self._asyncore_thread is not None:

> -                thread, self._asyncore_thread = self._asyncore_thread, None

> +            if self._drain and self._drain_thread is not None:

> +                thread, self._drain_thread = self._drain_thread, None


Would self._drain ever not have self._drain_thread set?

>                  thread.join()

> +            socket.socket.close(self)

<snip>
> diff --git a/python/qemu/machine.py b/python/qemu/machine.py

> index 6769359766..62709d86e4 100644

> --- a/python/qemu/machine.py

> +++ b/python/qemu/machine.py

> @@ -22,7 +22,6 @@ import logging

>  import os

>  import subprocess

>  import shutil

> -import socket


FYI minor patch conflict here with master

>  import tempfile

>  from typing import Optional, Type

>  from types import TracebackType

> @@ -591,12 +590,8 @@ class QEMUMachine:

>          Returns a socket connected to the console

>          """

>          if self._console_socket is None:

> -            if self._drain_console:

> -                self._console_socket = console_socket.ConsoleSocket(

> -                    self._console_address,

> -                    file=self._console_log_path)

> -            else:

> -                self._console_socket = socket.socket(socket.AF_UNIX,

> -                                                     socket.SOCK_STREAM)

> -                self._console_socket.connect(self._console_address)

> +            self._console_socket = console_socket.ConsoleSocket(

> +                self._console_address,

> +                file=self._console_log_path,

> +                drain=self._drain_console)

>          return self._console_socket



-- 
Alex Bennée
Robert Foley July 16, 2020, 5:05 p.m. UTC | #2
On Thu, 16 Jul 2020 at 09:42, Alex Bennée <alex.bennee@linaro.org> wrote:
>

<snip>
> > +        self._drain_thread = None

> > +        socket.socket.__init__(self, socket.AF_UNIX, socket.SOCK_STREAM)

> > +        self.connect(address)

> > +        self._drain = drain

>

> We end up with two variables that represent the fact we have draining

> happening. Could we rationalise it into:

>

>   if drain:

>      self._drain_thread = self._thread_start()

>   else

>      self._drain_thread = None # if this is needed

>

> And then tests for:

>

>   if not self._drain:

>

> become

>

>   if self._drain_thread is None:


Good point, this is simpler.  Will update.

<snip>
> > +            if self._drain and self._drain_thread is not None:

> > +                thread, self._drain_thread = self._drain_thread, None

> Would self._drain ever not have self._drain_thread set?


No, I believe that if drain is set, it results in _drain_thread also being set.
This will be cleaned up once we drop the _drain.

>

> >                  thread.join()

> > +            socket.socket.close(self)

> <snip>

> > diff --git a/python/qemu/machine.py b/python/qemu/machine.py

> > index 6769359766..62709d86e4 100644

> > --- a/python/qemu/machine.py

> > +++ b/python/qemu/machine.py

> > @@ -22,7 +22,6 @@ import logging

> >  import os

> >  import subprocess

> >  import shutil

> > -import socket

>

> FYI minor patch conflict here with master


OK, will rebase and fix this conflict.

Thanks & Regards,
-Rob
>

> >  import tempfile

> >  from typing import Optional, Type

> >  from types import TracebackType

> > @@ -591,12 +590,8 @@ class QEMUMachine:

> >          Returns a socket connected to the console

> >          """

> >          if self._console_socket is None:

> > -            if self._drain_console:

> > -                self._console_socket = console_socket.ConsoleSocket(

> > -                    self._console_address,

> > -                    file=self._console_log_path)

> > -            else:

> > -                self._console_socket = socket.socket(socket.AF_UNIX,

> > -                                                     socket.SOCK_STREAM)

> > -                self._console_socket.connect(self._console_address)

> > +            self._console_socket = console_socket.ConsoleSocket(

> > +                self._console_address,

> > +                file=self._console_log_path,

> > +                drain=self._drain_console)

> >          return self._console_socket

>

>

> --

> Alex Bennée
diff mbox series

Patch

diff --git a/python/qemu/console_socket.py b/python/qemu/console_socket.py
index 6a746c1dbf..475de5b101 100644
--- a/python/qemu/console_socket.py
+++ b/python/qemu/console_socket.py
@@ -13,68 +13,76 @@  which can drain a socket and optionally dump the bytes to file.
 # the COPYING file in the top-level directory.
 #
 
-import asyncore
 import socket
 import threading
 from collections import deque
 import time
 
 
-class ConsoleSocket(asyncore.dispatcher):
+class ConsoleSocket(socket.socket):
     """
     ConsoleSocket represents a socket attached to a char device.
 
-    Drains the socket and places the bytes into an in memory buffer
-    for later processing.
+    Optionally (if drain==True), drains the socket and places the bytes
+    into an in memory buffer for later processing.
 
     Optionally a file path can be passed in and we will also
     dump the characters to this file for debugging purposes.
     """
-    def __init__(self, address, file=None):
+    def __init__(self, address, file=None, drain=False):
         self._recv_timeout_sec = 300
         self._sleep_time = 0.5
         self._buffer = deque()
-        self._asyncore_thread = None
-        self._sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
-        self._sock.connect(address)
+        self._drain_thread = None
+        socket.socket.__init__(self, socket.AF_UNIX, socket.SOCK_STREAM)
+        self.connect(address)
+        self._drain = drain
         self._logfile = None
         if file:
             self._logfile = open(file, "w")
-        asyncore.dispatcher.__init__(self, sock=self._sock)
         self._open = True
-        self._thread_start()
+        if drain:
+            self._thread_start()
+
+    def _drain_fn(self):
+        """Drains the socket and runs while the socket is open."""
+        while self._open:
+            try:
+                self._drain_socket()
+            except socket.timeout:
+                # The socket is expected to timeout since we set a
+                # short timeout to allow the thread to exit when
+                # self._open is set to False.
+                time.sleep(self._sleep_time)
 
     def _thread_start(self):
-        """Kick off a thread to wait on the asyncore.loop"""
-        if self._asyncore_thread is not None:
+        """Kick off a thread to drain the socket."""
+        if self._drain_thread is not None:
             return
-        self._asyncore_thread = threading.Thread(target=asyncore.loop,
-                                                 kwargs={'timeout':1})
-        self._asyncore_thread.daemon = True
-        self._asyncore_thread.start()
-
-    def handle_close(self):
-        """redirect close to base class"""
-        # Call the base class close, but not self.close() since
-        # handle_close() occurs in the context of the thread which
-        # self.close() attempts to join.
-        asyncore.dispatcher.close(self)
+        # Configure socket to not block and timeout.
+        # This allows our drain thread to not block
+        # on recieve and exit smoothly.
+        socket.socket.setblocking(self, 0)
+        socket.socket.settimeout(self, 1)
+        self._drain_thread = threading.Thread(target=self._drain_fn)
+        self._drain_thread.daemon = True
+        self._drain_thread.start()
 
     def close(self):
         """Close the base object and wait for the thread to terminate"""
         if self._open:
             self._open = False
-            asyncore.dispatcher.close(self)
-            if self._asyncore_thread is not None:
-                thread, self._asyncore_thread = self._asyncore_thread, None
+            if self._drain and self._drain_thread is not None:
+                thread, self._drain_thread = self._drain_thread, None
                 thread.join()
+            socket.socket.close(self)
             if self._logfile:
                 self._logfile.close()
                 self._logfile = None
 
-    def handle_read(self):
+    def _drain_socket(self):
         """process arriving characters into in memory _buffer"""
-        data = asyncore.dispatcher.recv(self, 1)
+        data = socket.socket.recv(self, 1)
         # latin1 is needed since there are some chars
         # we are receiving that cannot be encoded to utf-8
         # such as 0xe2, 0x80, 0xA6.
@@ -89,6 +97,9 @@  class ConsoleSocket(asyncore.dispatcher):
         """Return chars from in memory buffer.
            Maintains the same API as socket.socket.recv.
         """
+        if not self._drain:
+            # Not buffering the socket, pass thru to socket.
+            return socket.socket.recv(self, buffer_size)
         start_time = time.time()
         while len(self._buffer) < buffer_size:
             time.sleep(self._sleep_time)
@@ -102,9 +113,17 @@  class ConsoleSocket(asyncore.dispatcher):
         # socket w/o our intervention.
         return chars.encode("latin1")
 
-    def set_blocking(self):
-        """Maintain compatibility with socket API"""
+    def setblocking(self, value):
+        """When not draining we pass thru to the socket,
+           since when draining we control socket blocking.
+        """
+        if not self._drain:
+            socket.socket.setblocking(self, value)
 
     def settimeout(self, seconds):
-        """Set current timeout on recv"""
+        """When not draining we pass thru to the socket,
+           since when draining we control the timeout.
+        """
         self._recv_timeout_sec = seconds
+        if not self._drain:
+            socket.socket.settimeout(self, seconds)
diff --git a/python/qemu/machine.py b/python/qemu/machine.py
index 6769359766..62709d86e4 100644
--- a/python/qemu/machine.py
+++ b/python/qemu/machine.py
@@ -22,7 +22,6 @@  import logging
 import os
 import subprocess
 import shutil
-import socket
 import tempfile
 from typing import Optional, Type
 from types import TracebackType
@@ -591,12 +590,8 @@  class QEMUMachine:
         Returns a socket connected to the console
         """
         if self._console_socket is None:
-            if self._drain_console:
-                self._console_socket = console_socket.ConsoleSocket(
-                    self._console_address,
-                    file=self._console_log_path)
-            else:
-                self._console_socket = socket.socket(socket.AF_UNIX,
-                                                     socket.SOCK_STREAM)
-                self._console_socket.connect(self._console_address)
+            self._console_socket = console_socket.ConsoleSocket(
+                self._console_address,
+                file=self._console_log_path,
+                drain=self._drain_console)
         return self._console_socket