@@ -305,6 +305,11 @@ QemuCocoaView *cocoaView;
return YES;
}
+- (BOOL) screenContainsPoint:(NSPoint) p
+{
+ return (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height);
+}
+
- (void) drawRect:(NSRect) rect
{
COCOA_DEBUG("QemuCocoaView: drawRect\n");
@@ -607,7 +612,7 @@ QemuCocoaView *cocoaView;
break;
case NSMouseMoved:
if (isAbsoluteEnabled) {
- if (p.x < 0 || p.x > screen.width || p.y < 0 || p.y > screen.height || ![[self window] isKeyWindow]) {
+ if (![self screenContainsPoint:p] || ![[self window] isKeyWindow]) {
if (isTabletEnabled) { // if we leave the window, deactivate the tablet
[NSCursor unhide];
isTabletEnabled = FALSE;
@@ -657,7 +662,7 @@ QemuCocoaView *cocoaView;
if (isTabletEnabled) {
mouse_event = true;
} else if (!isMouseGrabbed) {
- if (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height) {
+ if ([self screenContainsPoint:p]) {
[self grabMouse];
} else {
[NSApp sendEvent:event];
Add a utility method to check whether a point is within the current window bounds, and use it in the various places in the mouse handling code that were opencoding the check. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> --- ui/cocoa.m | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-)