diff mbox

[3/3] arb_arrays_of_arrays: add simple fs atomic counter execution test

Message ID 1438517096-3686-3-git-send-email-t_arceri@yahoo.com.au
State New
Headers show

Commit Message

'Timothy Arceri' via Patchwork Forward Aug. 2, 2015, 12:04 p.m. UTC
---
 .../fs-simple-inc-dec-read.shader_test             | 109 +++++++++++++++++++++
 1 file changed, 109 insertions(+)
 create mode 100644 tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc-dec-read.shader_test

Comments

'Timothy Arceri' via Patchwork Forward Aug. 3, 2015, 9:10 a.m. UTC | #1
On Sun, 2015-08-02 at 10:25 -0400, Ilia Mirkin wrote:
> On Sun, Aug 2, 2015 at 8:04 AM, Timothy Arceri <t_arceri@yahoo.com.au> 
> wrote:
> > ---
> >  .../fs-simple-inc-dec-read.shader_test             | 109 
> > +++++++++++++++++++++
> >  1 file changed, 109 insertions(+)
> >  create mode 100644 
> > tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc
> > -dec-read.shader_test
> > 
> > diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs
> > -simple-inc-dec-read.shader_test 
> > b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc
> > -dec-read.shader_test
> > new file mode 100644
> > index 0000000..cce0716
> > --- /dev/null
> > +++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple
> > -inc-dec-read.shader_test
> > @@ -0,0 +1,109 @@
> > +# Simple test of atomicCounterIncrement, atomicCounterDecrement and
> > +# atomicCounter being used in the FS.
> > +
> > +[require]
> > +GLSL >= 1.40
> > +GL_ARB_shader_atomic_counters
> > +GL_ARB_arrays_of_arrays
> > +INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2
> 
> why?

Right I dont need to do this for FS as I'm only using 1 buffer (and the tests
wrong anyway)

> 
> > +
> > +[vertex shader passthrough]
> > +
> > +[fragment shader]
> > +#version 140
> > +#extension GL_ARB_shader_atomic_counters: require
> > +#extension GL_ARB_arrays_of_arrays: require
> > +
> > +layout(binding = 0) uniform atomic_uint a0[2][4];
> > +layout(binding = 0) uniform atomic_uint a1[3][2][2];
> > +
> > +out vec4 fcolor;
> > +
> > +void main()
> > +{
> > +       bool passed = true;
> > +       uint v0[12];
> > +       uint v1[12];
> > +
> > +       /* Get all initail values of a0 */
> > +       v0[0] = atomicCounter(a0[0][0]);
> > +       v0[1] = atomicCounter(a0[0][1]);
> > +       v0[2] = atomicCounter(a0[0][2]);
> > +       v0[3] = atomicCounter(a0[0][3]);
> > +       v0[4] = atomicCounter(a0[1][0]);
> > +       v0[5] = atomicCounter(a0[1][1]);
> > +       v0[6] = atomicCounter(a0[1][2]);
> > +       v0[7] = atomicCounter(a0[1][3]);
> > +
> > +       /* Test that incrementing, followed by a read of an atomic
> > +        * counter results in a larger value.
> > +        * Also test that all other array elements are unaffected. */
> > +       atomicCounterIncrement(a0[0][0]);
> > +       atomicCounterIncrement(a0[1][2]);
> > +       v1[0] = atomicCounter(a0[0][0]);
> > +       v1[1] = atomicCounter(a0[0][1]);
> > +       v1[2] = atomicCounter(a0[0][2]);
> > +       v1[3] = atomicCounter(a0[0][3]);
> > +       v1[4] = atomicCounter(a0[1][0]);
> > +       v1[5] = atomicCounter(a0[1][1]);
> > +       v1[6] = atomicCounter(a0[1][2]);
> > +       v1[7] = atomicCounter(a0[1][3]);
> > +       if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
> > +          v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
> > +          v1[6] <= v0[6] || v1[7] != v0[7])
> > +               passed = false;
> > +
> > +       /* Skip one decrement since it may be the 0 => 0xffffffff
> > +        * transition.
> > +        */
> > +       atomicCounterDecrement(a1[0][1][1]);
> > +       atomicCounterDecrement(a1[2][0][1]);
> > +
> > +       /* Get all initail values of a1 */
> > +       v0[0] = atomicCounter(a1[0][0][0]);
> > +       v0[1] = atomicCounter(a1[0][0][1]);
> > +       v0[2] = atomicCounter(a1[0][1][0]);
> > +       v0[3] = atomicCounter(a1[0][1][1]);
> > +       v0[4] = atomicCounter(a1[1][0][0]);
> > +       v0[5] = atomicCounter(a1[1][0][1]);
> > +       v0[6] = atomicCounter(a1[1][1][0]);
> > +       v0[7] = atomicCounter(a1[1][1][1]);
> > +       v0[8] = atomicCounter(a1[2][0][0]);
> > +       v0[9] = atomicCounter(a1[2][0][1]);
> > +       v0[10] = atomicCounter(a1[2][1][0]);
> > +       v0[11] = atomicCounter(a1[2][1][1]);
> > +
> > +       /* Test that a decrement of an atomic
> > +        * counter results in a smaller value.
> > +        * Also test that all other array elements are unaffected.
> > +        */
> > +       v1[0] = atomicCounter(a1[0][0][0]);
> > +       v1[1] = atomicCounter(a1[0][0][1]);
> > +       v1[2] = atomicCounter(a1[0][1][0]);
> > +       v1[3] = atomicCounterDecrement(a1[0][1][1]);
> > +       v1[4] = atomicCounter(a1[1][0][0]);
> > +       v1[5] = atomicCounter(a1[1][0][1]);
> > +       v1[6] = atomicCounter(a1[1][1][0]);
> > +       v1[7] = atomicCounter(a1[1][1][1]);
> > +       v1[8] = atomicCounter(a1[2][0][0]);
> > +       v1[9] = atomicCounterDecrement(a1[2][0][1]);
> > +       v1[10] = atomicCounter(a1[2][1][0]);
> > +       v1[11] = atomicCounter(a1[2][1][1]);
> > +
> > +       if(v1[0] != v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
> > +          v1[3] >= v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
> > +          v1[6] != v0[6] || v1[7] != v0[7] || v1[8] != v0[8] ||
> > +          v1[9] >= v0[9] || v1[10] != v0[10] || v1[11] != v0[11])
> > +               passed = false;
> > +
> > +       if (passed)
> > +               fcolor = vec4(0.0, 1.0, 0.0, 1.0);
> > +       else
> > +               fcolor = vec4(1.0, 0.0, 0.0, 1.0);
> > +}
> > +
> > +[test]
> > +atomic counters 2
> 
> I count 12.

This was 2 in the orginal atomic counters test I copied from, I thought it was
actually buffers not counters (although I now notice I'm only using 1 buffer
anyway), but after closer look it is counters.

There is actually 20 counters in this shader :P

I dont think this is actually needed as it just fills the counters with
garbage data but I guess it doesn't hurt, I'll update it to the correct number
in V2.

> 
> > +
> > +draw rect -1 -1 2 2
> > +probe all rgba 0.0 1.0 0.0 1.0
> > --
> > 2.4.3
> > 
> > _______________________________________________
> > Piglit mailing list
> > Piglit@lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/piglit
'Timothy Arceri' via Patchwork Forward Aug. 3, 2015, 11:24 a.m. UTC | #2
On Mon, 2015-08-03 at 19:10 +1000, Timothy Arceri wrote:
> On Sun, 2015-08-02 at 10:25 -0400, Ilia Mirkin wrote:
> > On Sun, Aug 2, 2015 at 8:04 AM, Timothy Arceri <t_arceri@yahoo.com.au> 
> > wrote:
> > > ---
> > >  .../fs-simple-inc-dec-read.shader_test             | 109 
> > > +++++++++++++++++++++
> > >  1 file changed, 109 insertions(+)
> > >  create mode 100644 
> > > tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc
> > > -dec-read.shader_test
> > > 
> > > diff --git 
> > > a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs
> > > -simple-inc-dec-read.shader_test 
> > > b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple
> > > -inc
> > > -dec-read.shader_test
> > > new file mode 100644
> > > index 0000000..cce0716
> > > --- /dev/null
> > > +++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs
> > > -simple
> > > -inc-dec-read.shader_test
> > > @@ -0,0 +1,109 @@
> > > +# Simple test of atomicCounterIncrement, atomicCounterDecrement and
> > > +# atomicCounter being used in the FS.
> > > +
> > > +[require]
> > > +GLSL >= 1.40
> > > +GL_ARB_shader_atomic_counters
> > > +GL_ARB_arrays_of_arrays
> > > +INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2
> > 
> > why?
> 
> Right I dont need to do this for FS as I'm only using 1 buffer (and the 
> tests
> wrong anyway)
> 
> > 
> > > +
> > > +[vertex shader passthrough]
> > > +
> > > +[fragment shader]
> > > +#version 140
> > > +#extension GL_ARB_shader_atomic_counters: require
> > > +#extension GL_ARB_arrays_of_arrays: require
> > > +
> > > +layout(binding = 0) uniform atomic_uint a0[2][4];
> > > +layout(binding = 0) uniform atomic_uint a1[3][2][2];
> > > +
> > > +out vec4 fcolor;
> > > +
> > > +void main()
> > > +{
> > > +       bool passed = true;
> > > +       uint v0[12];
> > > +       uint v1[12];
> > > +
> > > +       /* Get all initail values of a0 */
> > > +       v0[0] = atomicCounter(a0[0][0]);
> > > +       v0[1] = atomicCounter(a0[0][1]);
> > > +       v0[2] = atomicCounter(a0[0][2]);
> > > +       v0[3] = atomicCounter(a0[0][3]);
> > > +       v0[4] = atomicCounter(a0[1][0]);
> > > +       v0[5] = atomicCounter(a0[1][1]);
> > > +       v0[6] = atomicCounter(a0[1][2]);
> > > +       v0[7] = atomicCounter(a0[1][3]);
> > > +
> > > +       /* Test that incrementing, followed by a read of an atomic
> > > +        * counter results in a larger value.
> > > +        * Also test that all other array elements are unaffected. */
> > > +       atomicCounterIncrement(a0[0][0]);
> > > +       atomicCounterIncrement(a0[1][2]);
> > > +       v1[0] = atomicCounter(a0[0][0]);
> > > +       v1[1] = atomicCounter(a0[0][1]);
> > > +       v1[2] = atomicCounter(a0[0][2]);
> > > +       v1[3] = atomicCounter(a0[0][3]);
> > > +       v1[4] = atomicCounter(a0[1][0]);
> > > +       v1[5] = atomicCounter(a0[1][1]);
> > > +       v1[6] = atomicCounter(a0[1][2]);
> > > +       v1[7] = atomicCounter(a0[1][3]);
> > > +       if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
> > > +          v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
> > > +          v1[6] <= v0[6] || v1[7] != v0[7])
> > > +               passed = false;
> > > +
> > > +       /* Skip one decrement since it may be the 0 => 0xffffffff
> > > +        * transition.
> > > +        */
> > > +       atomicCounterDecrement(a1[0][1][1]);
> > > +       atomicCounterDecrement(a1[2][0][1]);
> > > +
> > > +       /* Get all initail values of a1 */
> > > +       v0[0] = atomicCounter(a1[0][0][0]);
> > > +       v0[1] = atomicCounter(a1[0][0][1]);
> > > +       v0[2] = atomicCounter(a1[0][1][0]);
> > > +       v0[3] = atomicCounter(a1[0][1][1]);
> > > +       v0[4] = atomicCounter(a1[1][0][0]);
> > > +       v0[5] = atomicCounter(a1[1][0][1]);
> > > +       v0[6] = atomicCounter(a1[1][1][0]);
> > > +       v0[7] = atomicCounter(a1[1][1][1]);
> > > +       v0[8] = atomicCounter(a1[2][0][0]);
> > > +       v0[9] = atomicCounter(a1[2][0][1]);
> > > +       v0[10] = atomicCounter(a1[2][1][0]);
> > > +       v0[11] = atomicCounter(a1[2][1][1]);
> > > +
> > > +       /* Test that a decrement of an atomic
> > > +        * counter results in a smaller value.
> > > +        * Also test that all other array elements are unaffected.
> > > +        */
> > > +       v1[0] = atomicCounter(a1[0][0][0]);
> > > +       v1[1] = atomicCounter(a1[0][0][1]);
> > > +       v1[2] = atomicCounter(a1[0][1][0]);
> > > +       v1[3] = atomicCounterDecrement(a1[0][1][1]);
> > > +       v1[4] = atomicCounter(a1[1][0][0]);
> > > +       v1[5] = atomicCounter(a1[1][0][1]);
> > > +       v1[6] = atomicCounter(a1[1][1][0]);
> > > +       v1[7] = atomicCounter(a1[1][1][1]);
> > > +       v1[8] = atomicCounter(a1[2][0][0]);
> > > +       v1[9] = atomicCounterDecrement(a1[2][0][1]);
> > > +       v1[10] = atomicCounter(a1[2][1][0]);
> > > +       v1[11] = atomicCounter(a1[2][1][1]);
> > > +
> > > +       if(v1[0] != v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
> > > +          v1[3] >= v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
> > > +          v1[6] != v0[6] || v1[7] != v0[7] || v1[8] != v0[8] ||
> > > +          v1[9] >= v0[9] || v1[10] != v0[10] || v1[11] != v0[11])
> > > +               passed = false;
> > > +
> > > +       if (passed)
> > > +               fcolor = vec4(0.0, 1.0, 0.0, 1.0);
> > > +       else
> > > +               fcolor = vec4(1.0, 0.0, 0.0, 1.0);
> > > +}
> > > +
> > > +[test]
> > > +atomic counters 2
> > 
> > I count 12.
> 
> This was 2 in the orginal atomic counters test I copied from, I thought it 
> was
> actually buffers not counters (although I now notice I'm only using 1 buffer
> anyway), but after closer look it is counters.
> 
> There is actually 20 counters in this shader :P
> 
> I dont think this is actually needed as it just fills the counters with
> garbage data

Oh wait no it sets them to zero.

>  but I guess it doesn't hurt, I'll update it to the correct number
> in V2.
> 
> > 
> > > +
> > > +draw rect -1 -1 2 2
> > > +probe all rgba 0.0 1.0 0.0 1.0
> > > --
> > > 2.4.3
> > > 
> > > _______________________________________________
> > > Piglit mailing list
> > > Piglit@lists.freedesktop.org
> > > http://lists.freedesktop.org/mailman/listinfo/piglit
> _______________________________________________
> Piglit mailing list
> Piglit@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
diff mbox

Patch

diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc-dec-read.shader_test b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc-dec-read.shader_test
new file mode 100644
index 0000000..cce0716
--- /dev/null
+++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-simple-inc-dec-read.shader_test
@@ -0,0 +1,109 @@ 
+# Simple test of atomicCounterIncrement, atomicCounterDecrement and
+# atomicCounter being used in the FS.
+
+[require]
+GLSL >= 1.40
+GL_ARB_shader_atomic_counters
+GL_ARB_arrays_of_arrays
+INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 140
+#extension GL_ARB_shader_atomic_counters: require
+#extension GL_ARB_arrays_of_arrays: require
+
+layout(binding = 0) uniform atomic_uint a0[2][4];
+layout(binding = 0) uniform atomic_uint a1[3][2][2];
+
+out vec4 fcolor;
+
+void main()
+{
+	bool passed = true;
+	uint v0[12];
+	uint v1[12];
+
+	/* Get all initail values of a0 */
+	v0[0] = atomicCounter(a0[0][0]);
+	v0[1] = atomicCounter(a0[0][1]);
+	v0[2] = atomicCounter(a0[0][2]);
+	v0[3] = atomicCounter(a0[0][3]);
+	v0[4] = atomicCounter(a0[1][0]);
+	v0[5] = atomicCounter(a0[1][1]);
+	v0[6] = atomicCounter(a0[1][2]);
+	v0[7] = atomicCounter(a0[1][3]);
+
+	/* Test that incrementing, followed by a read of an atomic
+	 * counter results in a larger value.
+	 * Also test that all other array elements are unaffected. */
+	atomicCounterIncrement(a0[0][0]);
+	atomicCounterIncrement(a0[1][2]);
+	v1[0] = atomicCounter(a0[0][0]);
+	v1[1] = atomicCounter(a0[0][1]);
+	v1[2] = atomicCounter(a0[0][2]);
+	v1[3] = atomicCounter(a0[0][3]);
+	v1[4] = atomicCounter(a0[1][0]);
+	v1[5] = atomicCounter(a0[1][1]);
+	v1[6] = atomicCounter(a0[1][2]);
+	v1[7] = atomicCounter(a0[1][3]);
+	if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
+	   v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
+	   v1[6] <= v0[6] || v1[7] != v0[7])
+		passed = false;
+
+	/* Skip one decrement since it may be the 0 => 0xffffffff
+	 * transition.
+	 */
+	atomicCounterDecrement(a1[0][1][1]);
+	atomicCounterDecrement(a1[2][0][1]);
+
+	/* Get all initail values of a1 */
+	v0[0] = atomicCounter(a1[0][0][0]);
+	v0[1] = atomicCounter(a1[0][0][1]);
+	v0[2] = atomicCounter(a1[0][1][0]);
+	v0[3] = atomicCounter(a1[0][1][1]);
+	v0[4] = atomicCounter(a1[1][0][0]);
+	v0[5] = atomicCounter(a1[1][0][1]);
+	v0[6] = atomicCounter(a1[1][1][0]);
+	v0[7] = atomicCounter(a1[1][1][1]);
+	v0[8] = atomicCounter(a1[2][0][0]);
+	v0[9] = atomicCounter(a1[2][0][1]);
+	v0[10] = atomicCounter(a1[2][1][0]);
+	v0[11] = atomicCounter(a1[2][1][1]);
+
+	/* Test that a decrement of an atomic
+	 * counter results in a smaller value.
+	 * Also test that all other array elements are unaffected.
+	 */
+	v1[0] = atomicCounter(a1[0][0][0]);
+	v1[1] = atomicCounter(a1[0][0][1]);
+	v1[2] = atomicCounter(a1[0][1][0]);
+	v1[3] = atomicCounterDecrement(a1[0][1][1]);
+	v1[4] = atomicCounter(a1[1][0][0]);
+	v1[5] = atomicCounter(a1[1][0][1]);
+	v1[6] = atomicCounter(a1[1][1][0]);
+	v1[7] = atomicCounter(a1[1][1][1]);
+	v1[8] = atomicCounter(a1[2][0][0]);
+	v1[9] = atomicCounterDecrement(a1[2][0][1]);
+	v1[10] = atomicCounter(a1[2][1][0]);
+	v1[11] = atomicCounter(a1[2][1][1]);
+
+	if(v1[0] != v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
+	   v1[3] >= v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
+	   v1[6] != v0[6] || v1[7] != v0[7] || v1[8] != v0[8] ||
+	   v1[9] >= v0[9] || v1[10] != v0[10] || v1[11] != v0[11])
+		passed = false;
+
+	if (passed)
+		fcolor = vec4(0.0, 1.0, 0.0, 1.0);
+	else
+		fcolor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+atomic counters 2
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0