arb_arrays_of_arrays: Use GL_RGBA8 for image internal format

Message ID 1439116838-8076-1-git-send-email-t_arceri@yahoo.com.au
State New
Headers show

Commit Message

'Timothy Arceri' via Patchwork Forward Aug. 9, 2015, 10:40 a.m.
Update to reflect change to the test the AoA test is based off
see commit 0662f6a7f0
---
 .../image_store/basic-imageStore-const-uniform-index.shader_test      | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

Patch hide | download patch | download mbox

diff --git a/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test b/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test
index 0009f86..ab14086 100644
--- a/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test
+++ b/tests/spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-const-uniform-index.shader_test
@@ -33,11 +33,11 @@  void main()
 [test]
 # Texture 0 is the imageStore output.
 uniform int tex[1][0] 0
-texture rgbw 0 (16, 16)
+texture rgbw 0 (16, 16) GL_RGBA8
 image texture 0
 
 # Texture 1 is the rendering output. We don't care about this.
-texture rgbw 1 (16, 16)
+texture rgbw 1 (16, 16) GL_RGBA8
 
 # Store red using imageStore
 uniform vec4 color 1.0 0.0 0.0 1.0