@@ -365,7 +365,6 @@ static inline bool cpu_handle_halt(CPUState *cpu)
}
#endif
if (!cpu_has_work(cpu)) {
- current_cpu = NULL;
return true;
}
@@ -506,7 +505,6 @@ static inline void cpu_handle_interrupt(CPUState *cpu,
}
if (unlikely(cpu->exit_request || replay_has_interrupt())) {
- cpu->exit_request = 0;
cpu->exception_index = EXCP_INTERRUPT;
cpu_loop_exit(cpu);
}
@@ -641,8 +639,5 @@ int cpu_exec(CPUState *cpu)
cc->cpu_exec_exit(cpu);
rcu_read_unlock();
- /* fail safe : never use current_cpu outside cpu_exec() */
- current_cpu = NULL;
-
return ret;
}
@@ -980,24 +980,31 @@ static inline void tcg_cpu_exec_end(CPUState *cpu)
static void qemu_wait_io_event_common(CPUState *cpu)
{
+ atomic_mb_set(&cpu->thread_kicked, false);
if (cpu->stop) {
cpu->stop = false;
cpu->stopped = true;
qemu_cond_broadcast(&qemu_pause_cond);
}
process_queued_cpu_work(cpu);
- cpu->thread_kicked = false;
+}
+
+static bool qemu_tcg_should_sleep(CPUState *cpu)
+{
+ if (mttcg_enabled) {
+ return cpu_thread_is_idle(cpu);
+ } else {
+ return all_cpu_threads_idle();
+ }
}
static void qemu_tcg_wait_io_event(CPUState *cpu)
{
- while (all_cpu_threads_idle()) {
+ while (qemu_tcg_should_sleep(cpu)) {
qemu_cond_wait(cpu->halt_cond, &qemu_global_mutex);
}
- CPU_FOREACH(cpu) {
- qemu_wait_io_event_common(cpu);
- }
+ qemu_wait_io_event_common(cpu);
wait_safe_cpu_work();
}
@@ -1070,6 +1077,7 @@ static void *qemu_dummy_cpu_thread_fn(void *arg)
qemu_thread_get_self(cpu->thread);
cpu->thread_id = qemu_get_thread_id();
cpu->can_do_io = 1;
+ current_cpu = cpu;
sigemptyset(&waitset);
sigaddset(&waitset, SIG_IPI);
@@ -1078,9 +1086,7 @@ static void *qemu_dummy_cpu_thread_fn(void *arg)
cpu->created = true;
qemu_cond_signal(&qemu_cpu_cond);
- current_cpu = cpu;
while (1) {
- current_cpu = NULL;
qemu_mutex_unlock_iothread();
do {
int sig;
@@ -1091,7 +1097,6 @@ static void *qemu_dummy_cpu_thread_fn(void *arg)
exit(1);
}
qemu_mutex_lock_iothread();
- current_cpu = cpu;
qemu_wait_io_event_common(cpu);
}
@@ -1230,7 +1235,7 @@ static void kick_tcg_thread(void *opaque)
qemu_cpu_kick_rr_cpu();
}
-static void *qemu_tcg_cpu_thread_fn(void *arg)
+static void *qemu_tcg_rr_cpu_thread_fn(void *arg)
{
CPUState *cpu = arg;
QEMUTimer *kick_timer;
@@ -1253,6 +1258,7 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
/* process any pending work */
CPU_FOREACH(cpu) {
+ current_cpu = cpu;
qemu_wait_io_event_common(cpu);
}
}
@@ -1279,6 +1285,7 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
while (cpu && !cpu->exit_request) {
atomic_mb_set(&tcg_current_rr_cpu, cpu);
+ current_cpu = cpu;
qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
(cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
@@ -1292,7 +1299,7 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
cpu_handle_guest_debug(cpu);
break;
}
- } else if (cpu->stop || cpu->stopped) {
+ } else if (cpu->stop) {
if (cpu->unplug) {
cpu = CPU_NEXT(cpu);
}
@@ -1311,13 +1318,73 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
handle_icount_deadline();
- qemu_tcg_wait_io_event(QTAILQ_FIRST(&cpus));
+ qemu_tcg_wait_io_event(cpu ? cpu : QTAILQ_FIRST(&cpus));
deal_with_unplugged_cpus();
}
return NULL;
}
+/* Multi-threaded TCG
+ *
+ * In the multi-threaded case each vCPU has its own thread. The TLS
+ * variable current_cpu can be used deep in the code to find the
+ * current CPUState for a given thread.
+ */
+
+static void *qemu_tcg_cpu_thread_fn(void *arg)
+{
+ CPUState *cpu = arg;
+
+ rcu_register_thread();
+
+ qemu_mutex_lock_iothread();
+ qemu_thread_get_self(cpu->thread);
+
+ cpu->thread_id = qemu_get_thread_id();
+ cpu->created = true;
+ cpu->can_do_io = 1;
+ current_cpu = cpu;
+ qemu_cond_signal(&qemu_cpu_cond);
+
+ /* process any pending work */
+ cpu->exit_request = 1;
+
+ while (1) {
+ if (cpu_can_run(cpu)) {
+ int r;
+ tcg_cpu_exec_start(cpu);
+ r = tcg_cpu_exec(cpu);
+ tcg_cpu_exec_end(cpu);
+ switch (r) {
+ case EXCP_DEBUG:
+ cpu_handle_guest_debug(cpu);
+ break;
+ case EXCP_HALTED:
+ /* during start-up the vCPU is reset and the thread is
+ * kicked several times. If we don't ensure we go back
+ * to sleep in the halted state we won't cleanly
+ * start-up when the vCPU is enabled.
+ *
+ * cpu->halted should ensure we sleep in wait_io_event
+ */
+ g_assert(cpu->halted);
+ break;
+ default:
+ /* Ignore everything else? */
+ break;
+ }
+ }
+
+ handle_icount_deadline();
+
+ atomic_mb_set(&cpu->exit_request, 0);
+ qemu_tcg_wait_io_event(cpu);
+ }
+
+ return NULL;
+}
+
static void qemu_cpu_kick_thread(CPUState *cpu)
{
#ifndef _WIN32
@@ -1342,7 +1409,7 @@ void qemu_cpu_kick(CPUState *cpu)
qemu_cond_broadcast(cpu->halt_cond);
if (tcg_enabled()) {
cpu_exit(cpu);
- /* Also ensure current RR cpu is kicked */
+ /* NOP unless doing single-thread RR */
qemu_cpu_kick_rr_cpu();
} else {
qemu_cpu_kick_thread(cpu);
@@ -1409,13 +1476,6 @@ void pause_all_vcpus(void)
if (qemu_in_vcpu_thread()) {
cpu_stop_current();
- if (!kvm_enabled()) {
- CPU_FOREACH(cpu) {
- cpu->stop = false;
- cpu->stopped = true;
- }
- return;
- }
}
while (!all_vcpus_paused()) {
@@ -1464,29 +1524,42 @@ void cpu_remove_sync(CPUState *cpu)
static void qemu_tcg_init_vcpu(CPUState *cpu)
{
char thread_name[VCPU_THREAD_NAME_SIZE];
- static QemuCond *tcg_halt_cond;
- static QemuThread *tcg_cpu_thread;
+ static QemuCond *single_tcg_halt_cond;
+ static QemuThread *single_tcg_cpu_thread;
- /* share a single thread for all cpus with TCG */
- if (!tcg_cpu_thread) {
+ if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
cpu->thread = g_malloc0(sizeof(QemuThread));
cpu->halt_cond = g_malloc0(sizeof(QemuCond));
qemu_cond_init(cpu->halt_cond);
- tcg_halt_cond = cpu->halt_cond;
- snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
+
+ if (qemu_tcg_mttcg_enabled()) {
+ /* create a thread per vCPU with TCG (MTTCG) */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
cpu->cpu_index);
- qemu_thread_create(cpu->thread, thread_name, qemu_tcg_cpu_thread_fn,
- cpu, QEMU_THREAD_JOINABLE);
+
+ qemu_thread_create(cpu->thread, thread_name, qemu_tcg_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ } else {
+ /* share a single thread for all cpus with TCG */
+ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
+ qemu_thread_create(cpu->thread, thread_name,
+ qemu_tcg_rr_cpu_thread_fn,
+ cpu, QEMU_THREAD_JOINABLE);
+
+ single_tcg_halt_cond = cpu->halt_cond;
+ single_tcg_cpu_thread = cpu->thread;
+ }
#ifdef _WIN32
cpu->hThread = qemu_thread_get_handle(cpu->thread);
#endif
while (!cpu->created) {
qemu_cond_wait(&qemu_cpu_cond, &qemu_global_mutex);
}
- tcg_cpu_thread = cpu->thread;
} else {
- cpu->thread = tcg_cpu_thread;
- cpu->halt_cond = tcg_halt_cond;
+ /* For non-MTTCG cases we share the thread */
+ cpu->thread = single_tcg_cpu_thread;
+ cpu->halt_cond = single_tcg_halt_cond;
}
}