diff mbox series

[v2,2/6] hw/input/stellaris_gamepad: Rename structs to our usual convention

Message ID 20231030114802.3671871-3-peter.maydell@linaro.org
State Superseded
Headers show
Series arm/stellaris: convert gamepad input device to qdev | expand

Commit Message

Peter Maydell Oct. 30, 2023, 11:47 a.m. UTC
Rename the structs in stellaris_gamepad.c to our now-standard
CamelCase convention.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
---
 hw/input/stellaris_gamepad.c | 22 +++++++++++-----------
 1 file changed, 11 insertions(+), 11 deletions(-)
diff mbox series

Patch

diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 3bab557cab3..377101a4035 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -17,17 +17,17 @@  typedef struct {
     qemu_irq irq;
     int keycode;
     uint8_t pressed;
-} gamepad_button;
+} StellarisGamepadButton;
 
 typedef struct {
-    gamepad_button *buttons;
+    StellarisGamepadButton *buttons;
     int num_buttons;
     int extension;
-} gamepad_state;
+} StellarisGamepad;
 
 static void stellaris_gamepad_put_key(void * opaque, int keycode)
 {
-    gamepad_state *s = (gamepad_state *)opaque;
+    StellarisGamepad *s = (StellarisGamepad *)opaque;
     int i;
     int down;
 
@@ -55,7 +55,7 @@  static const VMStateDescription vmstate_stellaris_button = {
     .version_id = 0,
     .minimum_version_id = 0,
     .fields = (VMStateField[]) {
-        VMSTATE_UINT8(pressed, gamepad_button),
+        VMSTATE_UINT8(pressed, StellarisGamepadButton),
         VMSTATE_END_OF_LIST()
     }
 };
@@ -65,11 +65,11 @@  static const VMStateDescription vmstate_stellaris_gamepad = {
     .version_id = 2,
     .minimum_version_id = 2,
     .fields = (VMStateField[]) {
-        VMSTATE_INT32(extension, gamepad_state),
-        VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
+        VMSTATE_INT32(extension, StellarisGamepad),
+        VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad,
                                             num_buttons,
                                             vmstate_stellaris_button,
-                                            gamepad_button),
+                                            StellarisGamepadButton),
         VMSTATE_END_OF_LIST()
     }
 };
@@ -77,11 +77,11 @@  static const VMStateDescription vmstate_stellaris_gamepad = {
 /* Returns an array of 5 output slots.  */
 void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
 {
-    gamepad_state *s;
+    StellarisGamepad *s;
     int i;
 
-    s = g_new0(gamepad_state, 1);
-    s->buttons = g_new0(gamepad_button, n);
+    s = g_new0(StellarisGamepad, 1);
+    s->buttons = g_new0(StellarisGamepadButton, n);
     for (i = 0; i < n; i++) {
         s->buttons[i].irq = irq[i];
         s->buttons[i].keycode = keycode[i];