diff mbox series

[PULL,10/13] hw/input/stellaris_gamepad: Free StellarisGamepad::keycodes[] array

Message ID 20231127170823.589863-11-peter.maydell@linaro.org
State Accepted
Commit 6e782ffd555808378f69dd606641f0c4b5ca6120
Headers show
Series [PULL,01/13] target/arm: Set IL bit for pauth, SVE access, BTI trap syndromes | expand

Commit Message

Peter Maydell Nov. 27, 2023, 5:08 p.m. UTC
From: Philippe Mathieu-Daudé <philmd@linaro.org>

Commit 0be6bfac62 ("qdev: Implement variable length array properties")
added the DEFINE_PROP_ARRAY() macro with the following comment:

  * It is the responsibility of the device deinit code to free the
  * @_arrayfield memory.

Commit a75f336b97 added:

  DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
                    keycodes, qdev_prop_uint32, uint32_t),

but forgot to free the 'keycodes' array. Do it in the instance_finalize
handler.

Fixes: a75f336b97 ("hw/input/stellaris_input: Convert to qdev")
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-id: 20231121174051.63038-7-philmd@linaro.org
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
---
 hw/input/stellaris_gamepad.c | 8 ++++++++
 1 file changed, 8 insertions(+)
diff mbox series

Patch

diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 06a0c0ce839..9dfa620e29a 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -63,6 +63,13 @@  static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
     qemu_input_handler_register(dev, &stellaris_gamepad_handler);
 }
 
+static void stellaris_gamepad_finalize(Object *obj)
+{
+    StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
+
+    g_free(s->keycodes);
+}
+
 static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
 {
     StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
@@ -92,6 +99,7 @@  static const TypeInfo stellaris_gamepad_info[] = {
         .name = TYPE_STELLARIS_GAMEPAD,
         .parent = TYPE_SYS_BUS_DEVICE,
         .instance_size = sizeof(StellarisGamepad),
+        .instance_finalize = stellaris_gamepad_finalize,
         .class_init = stellaris_gamepad_class_init,
     },
 };