glmark2

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245 patches submitted to this project were authored by Linaro engineers and 245 of those have already been accepted upstream.

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List address glmark2
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Patches

Found 303 patches matching: Archived = No remove filter (Change filters)

Patch Date Submitter Delegate State
[Branch,~afrantzis/glmark2/trunk] Rev 83: Merge validation branch. 2011-06-16 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 84: Merge port to LibMatrix/Program infrastructure. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 86: Improve debug and error message reporting. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 87: Improve man pages. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 88: Add special SceneDefaultOptions class, used for setting default options for all other scenes. 2011-06-23 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 89: Document the special benchmark description string syntax used for setting 2011-06-23 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 90: Bring some sanity to source file names. 2011-06-23 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 93: Update files for 2011.06 release. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 91: Use a "safer" pixel for the validation of SceneTexture. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug). 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 95: Automatically set the application version in the man page. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 96: Merge SDL removal branch. 2011-07-01 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 97: Merge refactoring of Mesh class. 2011-07-04 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method. 2011-07-04 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values. 2011-07-06 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 100: Merge shader conditionals benchmark. 2011-07-06 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene. 2011-07-08 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects. 2011-07-12 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 106: Merge advanced lighting development branch into trunk. 2011-07-12 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable. 2011-07-12 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. 2011-07-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. 2011-07-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 109: Cleanup of PNG image loading code. Still wildly uncomfortable with libpng using 2011-07-14 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation. 2011-07-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading. 2011-07-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode. 2011-07-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 1: Initial release of original OpenGL code. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 2: Remove immediate rendering and display list functionality that is not available in OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 3: Removed request for user input at start of program. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 7: Add matrix class. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 13: Fix part number for shading scene. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 8: Add support for some standard shader uniforms. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 9: Enable lighting when starting each scene (not just the first one), so that they can be started in... 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 10: Use enumerated values instead of plain numbers for attribute locations. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 5: Add back output header string. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 14: Improve Makefile. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 12: Fix errors in shaders. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 6: Remove built-in smooth shading functionality which is not available in OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 11: Add Mesh::render_vbo_attrib() that renders using user-defined vertex attributes exclusively. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 4: Remove dependency on GLEW. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 18: Add mProjection matrix in Screen. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 24: Add more light and material related uniforms to shader. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 20: Initialize scene variables properly. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 23: Simplified and improved basic shader efficiency. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 19: Associate each Scene with the Screen it is going to draw on. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 15: Clean up code. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 27: Change Build Scene to use a shader for rendering. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 28: Add MaterialColor uniform to shaders. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 17: Remove accesses to non-existent array elements. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 25: Change advanced shader to use user-defined vertex attributes exclusively. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 16: Add Matrix4f::perspective(), Matrix4f::identity() and copy constructor. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 22: Change basic shader to use user-defined vertex attributes exclusively. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 26: Add Mesh:render_array_attrib() method. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 21: Add Matrix4f::invert() method. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 37: Remove Mesh::make_cube implementation as it depends on GL_QUADS that doesn't exist in OpenGL ES 2.0 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 29: Add Shader::unload() method. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 39: Remove OpenGL 1.x compatible Mesh::render_vbo() and Mesh::render_array() methods. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 40: Remove references to GL_BGRA and GL_BGR pixel formats that don't exist in OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 38: Replace *ARB functions and constants with their OpenGL (ES) 2.0 equivalents. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 32: Add "MaterialTexture0" uniform. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 33: Use a shader to draw the Texture Scene. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 30: Refactor Scene class and main(). 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 35: Create mipmaps using glGenerateMipmaps. This gets rid of glu.h once and for all! 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 36: Whitespace fixes. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 31: Don't try to start the next part of the scene if the scene is finished! 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 34: Get rid of gl functions not available in or relevant to OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 43: Add OpenGL ES 2.0 screen. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 52: Fix textures data path in build file. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 54: Set the version string using a compile time #define. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 45: When loading a texture that is not RGBA or RGB, convert it to one of these two formats. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 44: Silence compiler warnings. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 42: Refactor Screen class. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 50: Add license headers to source files. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 53: Change score scaling to produce the average for each test. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 51: Update informational files. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 55: Fix the alignment of the display of results for the shading Scene. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 46: Use only values allowed by OpenGL ES 2.0 for the internalFormat in glTexImage2D(). 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 48: When setting a uniform for a program make sure that the program is in use. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 49: Add some informational files. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 47: Remove redundant switch statement. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 60: Use correct function get log for shader program linking. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 62: Whitespace fixes. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 69: Rename --gl, --glesv2 configuration options to --enable-gl, --enable-glesv2. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 66: Use the correct GL call (glDeleteProgram) to delete a shader program. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 65: Fix typo in debug code. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 59: Updated informational files for release. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 63: Use a vec4 for the MaterialColor uniform, so that the alpha value can be specified by the user. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 57: Update informational files for 10.07 release. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 67: Draw the current scene only if it is still running. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 68: Explicitly link against needed libraries. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 56: Add man pages for glmark2 and glmark2-es2 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 58: Define the precision of fragment shader variables for OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 64: Make sure to set ClearDepth explicitly. Also, revert the attribs for red, green and blue size as ... 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 61: Request non-zero sizes for the rgb components of the color buffer and the depth buffer when creat... 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 72: Make result reporting more parser-friendly. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 78: Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848) 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 76: Get the link status from the program object not the fragment shader object. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 74: Rename include guards to values not reserved to the compiler implementation. 2011-07-21 alexandros.frantzis@linaro.org Accepted
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