glmark2

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241 patches submitted to this project were authored by Linaro engineers and 241 of those have already been accepted upstream.

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List address glmark2
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Patches

Found 299 patches matching: Archived = No remove filter (Change filters)

Patch Date Submitter Delegate State
[Branch,~afrantzis/glmark2/trunk] Rev 97: Merge refactoring of Mesh class. 2011-07-04 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 173: SceneBuffer: Properly initialize WaveMesh pointer. 2011-12-09 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 80: gl: Ensure our screen updates are not synchronized with the vertical retrace. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 20: Initialize scene variables properly. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 29: Add Shader::unload() method. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 55: Fix the alignment of the display of results for the shading Scene. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 131: Only delete textures/framebuffers if they were gen'd in the first place. Mesa 2011-09-13 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 68: Explicitly link against needed libraries. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 121: Make GL_CLAMP_TO_EDGE the default texture wrap mode. 2011-08-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable. 2011-07-12 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 231: Android: Create a GUI for defining and running benchmarks. 2012-07-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 118: Move the string split() function to a separate Util module. 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 119: Add support for setting the size of the drawing area. 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 120: Access resources in an abstract way using std::istream. 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 209: Android: Allow user configuration of visual used for rendering. 2012-05-15 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 122: Remove useless statement from SceneGrid::setup(). 2011-08-11 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 91: Use a "safer" pixel for the validation of SceneTexture. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 67: Draw the current scene only if it is still running. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 93: Update files for 2011.06 release. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading. 2011-07-19 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 96: Merge SDL removal branch. 2011-07-01 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 207: SceneIdeas: Updates to the fly around speed options. Create a special option 2012-05-11 Jesse Barker Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 95: Automatically set the application version in the man page. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 76: Get the link status from the program object not the fragment shader object. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 113: Update files for 2011.07 release. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 18: Add mProjection matrix in Screen. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 83: Merge validation branch. 2011-06-16 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 84: Merge port to LibMatrix/Program infrastructure. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 86: Improve debug and error message reporting. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 87: Improve man pages. 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 88: Add special SceneDefaultOptions class, used for setting default options for all other scenes. 2011-06-23 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 90: Bring some sanity to source file names. 2011-06-23 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 89: Document the special benchmark description string syntax used for setting 2011-06-23 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values. 2011-07-06 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 9: Enable lighting when starting each scene (not just the first one), so that they can be started in... 2011-07-21 Alexandros Frantzis Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading. 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug). 2011-06-24 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method. 2011-07-04 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 100: Merge shader conditionals benchmark. 2011-07-06 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 57: Update informational files for 10.07 release. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 59: Updated informational files for release. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 75: Update files for 11.01 release. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 93: Update files for 2011.06 release. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene. 2011-07-08 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 161: Main, SceneEffect2D: Ensure proper log continuations. 2011-11-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 74: Rename include guards to values not reserved to the compiler implementation. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects. 2011-07-12 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. 2011-07-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable. 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 78: Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848) 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 106: Merge advanced lighting development branch into trunk. 2011-07-12 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. 2011-07-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 72: Make result reporting more parser-friendly. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 109: Cleanup of PNG image loading code. Still wildly uncomfortable with libpng using 2011-07-14 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 60: Use correct function get log for shader program linking. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation. 2011-07-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode. 2011-07-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 3: Removed request for user input at start of program. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 5: Add back output header string. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 49: Add some informational files. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 61: Request non-zero sizes for the rgb components of the color buffer and the depth buffer when creat... 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 48: When setting a uniform for a program make sure that the program is in use. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 77: Use the correct GL headers depending on the flavor (desktop vs ES2). 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 6: Remove built-in smooth shading functionality which is not available in OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 12: Fix errors in shaders. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 64: Make sure to set ClearDepth explicitly. Also, revert the attribs for red, green and blue size as ... 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 56: Add man pages for glmark2 and glmark2-es2 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 58: Define the precision of fragment shader variables for OpenGL ES 2.0. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 71: Display shader compilation/linking info only if an error has occured. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 31: Don't try to start the next part of the scene if the scene is finished! 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 1: Initial release of original OpenGL code. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 10: Use enumerated values instead of plain numbers for attribute locations. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 36: Whitespace fixes. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 53: Change score scaling to produce the average for each test. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 100: Merge shader conditionals benchmark. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 8: Add support for some standard shader uniforms. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 42: Refactor Screen class. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 125: Merge pulsar scene. 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 44: Silence compiler warnings. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 63: Use a vec4 for the MaterialColor uniform, so that the alpha value can be specified by the user. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 126: Update files for 2011.08 release. 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 91: Use a "safer" pixel for the validation of SceneTexture. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 101: Merge SceneFunction implementation. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 96: Merge SDL removal branch. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 90: Bring some sanity to source file names. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 103: Simplified shader construction in SceneConditionals. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 38: Replace *ARB functions and constants with their OpenGL (ES) 2.0 equivalents. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 52: Fix textures data path in build file. 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 97: Merge refactoring of Mesh class. 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug). 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 208: CanvasX11*: Allow user configuration of visual used for rendering. 2012-05-15 alexandros.frantzis@linaro.org Accepted
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