Show patches with: Archived = No       |   310 patches
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Patch Series S/W/F Date Submitter Delegate State
[Branch,~glmark2-dev/glmark2/trunk] Rev 183: Android: Log an error message if we are unable to find a suitable EGLConfig. --- 2012-01-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 179: Android, SceneBuffer: Fix crash on implementations not supporting glMapBufferOES. --- 2012-01-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 182: Android: Reset the rendering state when finishing. --- 2012-01-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 181: Android: Handle the SceneDefaultOptions special scene properly. --- 2012-01-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 180: Android: Display glmark2 score when finishing. --- 2012-01-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 178: Main, Options, TextRenderer: Add support for optionally showing a live FPS counter on screen. --- 2012-01-05 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 177: Build, Doc: Update files for 2011.12 release. --- 2011-12-15 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 176: ShaderSource: Always try to guess the shader type before emitting the shader string. --- 2011-12-12 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 173: SceneBuffer: Properly initialize WaveMesh pointer. --- 2011-12-09 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 175: Scene: Calculate the average fps value on demand. --- 2011-12-09 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 174: Scene*: Eliminate duplication of scene update code. --- 2011-12-09 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 171: CanvasX11: Call glViewport() only after binding a GL context. --- 2011-11-30 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 172: SceneTexture: Add test for bilinear filtering implemented in the fragment shader. --- 2011-11-30 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 170: Build, Doc: Update files for 2011.11 release. --- 2011-11-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 169: Mesh, Model: Remove trailing whitespace. --- 2011-11-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 168: SceneBump: Implement bump mapping using a tangent space normal map and a height map. --- 2011-11-15 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 167: *: Merge cleanup branch part 2. --- 2011-11-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 165: Log: Skip the log continuation character when displaying info messages in normal mode. --- 2011-11-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 166: Scene: Don't include a trailing space in the scene information string. --- 2011-11-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 164: Canvas, Log: Remove trailing whitespace. --- 2011-11-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 163: Scene*: Implement validation support for all default benchmarks. --- 2011-11-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 162: *: Merge cleanup branch part 1. --- 2011-11-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 161: Main, SceneEffect2D: Ensure proper log continuations. --- 2011-11-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 160: Log: Add colored prefixes to log messages. --- 2011-11-01 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 160: Log: Add colored prefixes to log messages. --- 2011-10-31 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 159: Build, Doc: Update files for 2011.10 release. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 156: Android: Display glmark2 version in logs. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 158: SceneBuild: Remove forgotten test code. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 157: SceneShading: update to reflect the recent changes to SceneBuild. Enables the --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 155: SceneDesktop: Add drop shadow effect. --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 153: Android: Don't accept sensor events to avoid screen rotation --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 152: Android: Acquire WakeLock to prevent dim screen --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 154: Android, Model: Fix model listing and discovery on Android. --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 151: Shaders: Convert all shader files to unix file format (LF line endings). --- 2011-10-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 150: Model: Add support for glmark2-extras and handle model loading more cleanly. --- 2011-10-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 149: SceneBuffer: New scene to benchmark various aspects of buffer update operations. --- 2011-10-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 148: CanvasX11: Check GL version string to ensure that OpenGL(ES) 2.0 is really supported. --- 2011-09-29 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 147: Android: Use a custom EGLConfigChooser that gracefully handles eglChooseConfig failures. --- 2011-09-29 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 143: Options: Update option help text and man page. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 144: SceneShading: Fix validation check for phong shading. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 146: Build, Doc: Update files for the 2011.09 release. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 145: SceneDesktop: Include cstdlib header file to fix compilation with older compilers. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 141: shaders: Add README file explaining the state and usage of shader sources. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 142: SceneBuild: Correct "model" option documentation. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 140: Main, Options: Add support for loading the list of benchmark to run from a file. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 139: Scene, Options: Don't display all the scene options used for benchmarks, unless the user asks for it. --- 2011-09-20 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 138: ShaderSource: Add support for setting shader precision at runtime using per-scene options. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 137: SceneBuild: Add support for loading different models and add the Stanford Bunny model. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 136: SceneDesktop: Use new features in LibMatrix to simplify some vector expressions. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 135: LibMatrix: Sync with upstream trunk at rev. 25. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 134: Model: Add support for loading models from OBJ geometry files. --- 2011-09-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 133: Android: Fix typo in desktop scene registration statement. --- 2011-09-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 132: SceneShading: Merge multiple light support for phong shading. --- 2011-09-14 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 131: Only delete textures/framebuffers if they were gen'd in the first place. Mesa --- 2011-09-13 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 130: Merge desktop scene and blur effect. --- 2011-09-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 129: Free memory alloacated by scenes and benchmarks on program exit. --- 2011-09-07 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 128: Update to account for latest changes to libmatrix. --- 2011-09-07 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 127: Add custom dist command to the build system that preserves symbolic links. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 125: Merge pulsar scene. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 126: Update files for 2011.08 release. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 124: Properly initialize SceneBump object variables. --- 2011-08-17 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 123: Merge Android port. --- 2011-08-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 122: Remove useless statement from SceneGrid::setup(). --- 2011-08-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 121: Make GL_CLAMP_TO_EDGE the default texture wrap mode. --- 2011-08-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 120: Access resources in an abstract way using std::istream. --- 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 118: Move the string split() function to a separate Util module. --- 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 119: Add support for setting the size of the drawing area. --- 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 117: Average all the individual FPS values to calculate the final score. --- 2011-08-04 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 116: Fix compilation warning/error about uninitialized variables. --- 2011-08-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 115: Implement a benchmarking scene for GPU-based 2D image filtering. --- 2011-08-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 114: Implement ShaderSource object and use it to clean up shader source initialization. --- 2011-07-27 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 113: Update files for 2011.07 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 109: Cleanup of PNG image loading code. Still wildly uncomfortable with libpng using --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 106: Merge advanced lighting development branch into trunk. --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 100: Merge shader conditionals benchmark. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 102: Refactor SceneConditionals to derive from SceneGrid base class. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable. --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 101: Merge SceneFunction implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 96: Merge SDL removal branch. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 97: Merge refactoring of Mesh class. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 103: Simplified shader construction in SceneConditionals. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 93: Update files for 2011.06 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 87: Improve man pages. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 89: Document the special benchmark description string syntax used for setting --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 88: Add special SceneDefaultOptions class, used for setting default options for all other scenes. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 91: Use a "safer" pixel for the validation of SceneTexture. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 86: Improve debug and error message reporting. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 83: Merge validation branch. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug). --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 84: Merge port to LibMatrix/Program infrastructure. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
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