mbox series

[v3,0/3] have the vt console preserve unicode characters

Message ID 20180627035642.8561-1-nicolas.pitre@linaro.org
Headers show
Series have the vt console preserve unicode characters | expand

Message

Nicolas Pitre June 27, 2018, 3:56 a.m. UTC
The vt code translates UTF-8 strings into glyph index values and stores 
those glyph values in the screen buffer. Because there can only be at 
most 512 glyphs at the moment, it is impossible to represent most 
unicode characters, in which case a default glyph (often '?') is 
displayed instead. The original unicode value is then lost.

The 512-glyph limitation is inherent to text-mode VGA displays after 
which the core console code was modelled. This also means that the 
/dev/vcs* devices only provide user space with glyph index values, and 
then user applications must get hold of the unicode-to-glyph table the 
kernel is using in order to back-translate those into actual characters. 
It is not possible to get back the original unicode value when multiple 
unicode characters map to the same glyph, especially for the vast 
majority that maps to the default replacement glyph.

Users of /dev/vcs* shouldn't have to be restricted to a narrow unicode 
space from lossy screen content because of that. This is especially true 
for accessibility applications such as BRLTTY that rely on /dev/vcs to 
render screen content onto braille terminals.

It was also argued that the VGA-centric glyph buffer should eventually 
go entirely. The current design made sense when hardware was slow and 
managing the screen directly into the VGA memory made a difference (i.e. 
25 years ago). Modern console display drivers no longer have to be 
   limited to 512 glyphs.
Quoting Alan Cox:

|The only driver that it suits is the VGA text mode driver, which at 
|2GHz+ is going to be fast enough whatever format you convert from. We 
|have the memory, the processor power and the fact almost all our 
|displays are bitmapped (or more complex still) all in favour of 
|throwing away that limit.

This patch series introduces unicode screen support to the core console 
code with /dev/vcs* as a first user. Memory is allocated, and possible 
CPU overhead introduced, only if /dev/vcsu is read at least once. For 
now both the glyph and unicode buffers are maintained in parallel to 
allow for a smooth transition.

I'm a prime user of this new /dev/vcsu interface, as well as the BRLTTY 
maintainer Dave Mielke who implemented support for this in BRLTTY. There 
is therefore a vested interest in maintaining this feature as necessary. 
And this received extensive testing as well at this point.

This is also available on top of v4.18-rc2 here:

  git://git.linaro.org/people/nicolas.pitre/linux vt-unicode

Changes from v2:

- Dropped patch #4 as it was useful only for initial debugging and it 
  attracted all the review comments so far -- actually more than the 
  patch is worth.
- Added Adam Borowski's ACK.

Changes from v1:

- Rebased to v4.18-rc1.
- Dropped first patch (now in mainline as commit 4b4ecd9cb8).
- Removed a printk instance from an error path easily triggerable
  from user space.
- Minor cleanup.

Diffstat:

 drivers/tty/vt/vc_screen.c     |  90 ++++++++--
 drivers/tty/vt/vt.c            | 308 +++++++++++++++++++++++++++++++--
 include/linux/console_struct.h |   2 +
 include/linux/selection.h      |   5 +
 4 files changed, 380 insertions(+), 25 deletions(-)

Comments

Greg Kroah-Hartman June 28, 2018, 12:38 p.m. UTC | #1
On Tue, Jun 26, 2018 at 11:56:39PM -0400, Nicolas Pitre wrote:
> The vt code translates UTF-8 strings into glyph index values and stores 

> those glyph values in the screen buffer. Because there can only be at 

> most 512 glyphs at the moment, it is impossible to represent most 

> unicode characters, in which case a default glyph (often '?') is 

> displayed instead. The original unicode value is then lost.

> 

> The 512-glyph limitation is inherent to text-mode VGA displays after 

> which the core console code was modelled. This also means that the 

> /dev/vcs* devices only provide user space with glyph index values, and 

> then user applications must get hold of the unicode-to-glyph table the 

> kernel is using in order to back-translate those into actual characters. 

> It is not possible to get back the original unicode value when multiple 

> unicode characters map to the same glyph, especially for the vast 

> majority that maps to the default replacement glyph.

> 

> Users of /dev/vcs* shouldn't have to be restricted to a narrow unicode 

> space from lossy screen content because of that. This is especially true 

> for accessibility applications such as BRLTTY that rely on /dev/vcs to 

> render screen content onto braille terminals.

> 

> It was also argued that the VGA-centric glyph buffer should eventually 

> go entirely. The current design made sense when hardware was slow and 

> managing the screen directly into the VGA memory made a difference (i.e. 

> 25 years ago). Modern console display drivers no longer have to be 

>    limited to 512 glyphs.

> Quoting Alan Cox:

> 

> |The only driver that it suits is the VGA text mode driver, which at 

> |2GHz+ is going to be fast enough whatever format you convert from. We 

> |have the memory, the processor power and the fact almost all our 

> |displays are bitmapped (or more complex still) all in favour of 

> |throwing away that limit.

> 

> This patch series introduces unicode screen support to the core console 

> code with /dev/vcs* as a first user. Memory is allocated, and possible 

> CPU overhead introduced, only if /dev/vcsu is read at least once. For 

> now both the glyph and unicode buffers are maintained in parallel to 

> allow for a smooth transition.

> 

> I'm a prime user of this new /dev/vcsu interface, as well as the BRLTTY 

> maintainer Dave Mielke who implemented support for this in BRLTTY. There 

> is therefore a vested interest in maintaining this feature as necessary. 

> And this received extensive testing as well at this point.

> 

> This is also available on top of v4.18-rc2 here:

> 

>   git://git.linaro.org/people/nicolas.pitre/linux vt-unicode

> 

> Changes from v2:

> 

> - Dropped patch #4 as it was useful only for initial debugging and it 

>   attracted all the review comments so far -- actually more than the 

>   patch is worth.


If you want this "feature" back, I'll be glad to take it, as odds are it
will help when any future person wants to test any changes in the code.

So feel free to resend it, I have no objection to it as-is.

And I've queued the other 3 up now, nice job.

greg k-h
Nicolas Pitre July 18, 2018, 1 a.m. UTC | #2
On Thu, 28 Jun 2018, Greg Kroah-Hartman wrote:

> On Tue, Jun 26, 2018 at 11:56:39PM -0400, Nicolas Pitre wrote:

> > The vt code translates UTF-8 strings into glyph index values and stores 

> > those glyph values in the screen buffer. Because there can only be at 

> > most 512 glyphs at the moment, it is impossible to represent most 

> > unicode characters, in which case a default glyph (often '?') is 

> > displayed instead. The original unicode value is then lost.

> > 

> > The 512-glyph limitation is inherent to text-mode VGA displays after 

> > which the core console code was modelled. This also means that the 

> > /dev/vcs* devices only provide user space with glyph index values, and 

> > then user applications must get hold of the unicode-to-glyph table the 

> > kernel is using in order to back-translate those into actual characters. 

> > It is not possible to get back the original unicode value when multiple 

> > unicode characters map to the same glyph, especially for the vast 

> > majority that maps to the default replacement glyph.

> > 

> > Users of /dev/vcs* shouldn't have to be restricted to a narrow unicode 

> > space from lossy screen content because of that. This is especially true 

> > for accessibility applications such as BRLTTY that rely on /dev/vcs to 

> > render screen content onto braille terminals.

> > 

> > It was also argued that the VGA-centric glyph buffer should eventually 

> > go entirely. The current design made sense when hardware was slow and 

> > managing the screen directly into the VGA memory made a difference (i.e. 

> > 25 years ago). Modern console display drivers no longer have to be 

> >    limited to 512 glyphs.

> > Quoting Alan Cox:

> > 

> > |The only driver that it suits is the VGA text mode driver, which at 

> > |2GHz+ is going to be fast enough whatever format you convert from. We 

> > |have the memory, the processor power and the fact almost all our 

> > |displays are bitmapped (or more complex still) all in favour of 

> > |throwing away that limit.

> > 

> > This patch series introduces unicode screen support to the core console 

> > code with /dev/vcs* as a first user. Memory is allocated, and possible 

> > CPU overhead introduced, only if /dev/vcsu is read at least once. For 

> > now both the glyph and unicode buffers are maintained in parallel to 

> > allow for a smooth transition.

> > 

> > I'm a prime user of this new /dev/vcsu interface, as well as the BRLTTY 

> > maintainer Dave Mielke who implemented support for this in BRLTTY. There 

> > is therefore a vested interest in maintaining this feature as necessary. 

> > And this received extensive testing as well at this point.

> > 

> > This is also available on top of v4.18-rc2 here:

> > 

> >   git://git.linaro.org/people/nicolas.pitre/linux vt-unicode

> > 

> > Changes from v2:

> > 

> > - Dropped patch #4 as it was useful only for initial debugging and it 

> >   attracted all the review comments so far -- actually more than the 

> >   patch is worth.

> 

> If you want this "feature" back, I'll be glad to take it, as odds are it

> will help when any future person wants to test any changes in the code.

> 

> So feel free to resend it, I have no objection to it as-is.

> 

> And I've queued the other 3 up now, nice job.


Thanks!

I'm about to send 3 more patches to put on top of what you already have: 
patch #1 is that debugging code (still disabled by default), patch #2 
removes the VLA, and patch #3 updates devices.txt.


Nicolas