@@ -1467,6 +1467,7 @@ struct svga3dsurface_cache {
/**
* struct svga3dsurface_loc - Surface location
+ * @sheet: The multisample sheet.
* @sub_resource: Surface subresource. Defined as layer * num_mip_levels +
* mip_level.
* @x: X coordinate.
@@ -1474,6 +1475,7 @@ struct svga3dsurface_cache {
* @z: Z coordinate.
*/
struct svga3dsurface_loc {
+ u32 sheet;
u32 sub_resource;
u32 x, y, z;
};
@@ -1566,8 +1568,8 @@ svga3dsurface_get_loc(const struct svga3dsurface_cache *cache,
u32 layer;
int i;
- if (offset >= cache->sheet_bytes)
- offset %= cache->sheet_bytes;
+ loc->sheet = offset / cache->sheet_bytes;
+ offset -= loc->sheet * cache->sheet_bytes;
layer = offset / cache->mip_chain_bytes;
offset -= layer * cache->mip_chain_bytes;
@@ -1631,6 +1633,7 @@ svga3dsurface_min_loc(const struct svga3dsurface_cache *cache,
u32 sub_resource,
struct svga3dsurface_loc *loc)
{
+ loc->sheet = 0;
loc->sub_resource = sub_resource;
loc->x = loc->y = loc->z = 0;
}
@@ -1652,6 +1655,7 @@ svga3dsurface_max_loc(const struct svga3dsurface_cache *cache,
const struct drm_vmw_size *size;
u32 mip;
+ loc->sheet = 0;
loc->sub_resource = sub_resource + 1;
mip = sub_resource % cache->num_mip_levels;
size = &cache->mip[mip].size;
@@ -1801,6 +1801,19 @@ static void vmw_surface_tex_dirty_range_add(struct vmw_resource *res,
svga3dsurface_get_loc(cache, &loc2, end - 1);
svga3dsurface_inc_loc(cache, &loc2);
+ if (loc1.sheet != loc2.sheet) {
+ u32 sub_res;
+
+ /*
+ * Multiple multisample sheets. To do this in an optimized
+ * fashion, compute the dirty region for each sheet and the
+ * resulting union. Since this is not a common case, just dirty
+ * the whole surface.
+ */
+ for (sub_res = 0; sub_res < dirty->num_subres; ++sub_res)
+ vmw_subres_dirty_full(dirty, sub_res);
+ return;
+ }
if (loc1.sub_resource + 1 == loc2.sub_resource) {
/* Dirty range covers a single sub-resource */
vmw_subres_dirty_add(dirty, &loc1, &loc2);