Patch Metrics

There are 2615 patches submitted by members of this team, and 792 of those have been accepted upstream.

Patches per month: Submitted Accepted
Time-to-acceptance distribution (in days)

Current Members

Show patches with: Archived = No       |   2605 patches
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Patch Series S/W/F Date Submitter Delegate State
[09/21] gl: Require the GL_EXT_texture_format_BGRA8888 extension for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[08/21] Extract function to query endianness from xlib/xcb and make it common --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[07/21] gl: Store gradients in 2D textures of height 1 instead of 1D textures --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[06/21] gl: Provide a shader implementation of GL_CLAMP_TO_BORDER for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[05/21] gl: Add functions to get the filter and extend of gl operands. --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[04/21] gl: Pass more information to the shader emitter functions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[03/21] gl: Add GLES2 support to dispatch table initialization --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[02/21] gl: Store the GL flavor (Desktop or ES) in the device struct --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[01/21] gl: Correctly extract GL version from OpenGL ES version strings --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 54: Update files for 2011.07 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 109: Cleanup of PNG image loading code. Still wildly uncomfortable with libpng using --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 113: Update files for 2011.07 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 103: Simplified shader construction in SceneConditionals. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 96: Merge SDL removal branch. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 101: Merge SceneFunction implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 106: Merge advanced lighting development branch into trunk. --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 97: Merge refactoring of Mesh class. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 102: Refactor SceneConditionals to derive from SceneGrid base class. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 100: Merge shader conditionals benchmark. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable. --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 83: Merge validation branch. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 91: Use a "safer" pixel for the validation of SceneTexture. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 86: Improve debug and error message reporting. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 89: Document the special benchmark description string syntax used for setting --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 95: Automatically set the application version in the man page. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 84: Merge port to LibMatrix/Program infrastructure. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 90: Bring some sanity to source file names. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug). --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 87: Improve man pages. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 88: Add special SceneDefaultOptions class, used for setting default options for all other scenes. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 93: Update files for 2011.06 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 79: gles2: Ensure our screen updates are not synchronized with the vertical retrace (LP: 761855). --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 81: Update files for 11.05 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 80: gl: Ensure our screen updates are not synchronized with the vertical retrace. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 76: Get the link status from the program object not the fragment shader object. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 73: Update copyright for 2011. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 74: Rename include guards to values not reserved to the compiler implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 75: Update files for 11.01 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 71: Display shader compilation/linking info only if an error has occured. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 72: Make result reporting more parser-friendly. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 78: Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848) --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 82: Merge new-arch branch. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 77: Use the correct GL headers depending on the flavor (desktop vs ES2). --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 65: Fix typo in debug code. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 62: Whitespace fixes. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 69: Rename --gl, --glesv2 configuration options to --enable-gl, --enable-glesv2. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 63: Use a vec4 for the MaterialColor uniform, so that the alpha value can be specified by the user. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 58: Define the precision of fragment shader variables for OpenGL ES 2.0. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 56: Add man pages for glmark2 and glmark2-es2 --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 64: Make sure to set ClearDepth explicitly. Also, revert the attribs for red, green and blue size as ... --- 2011-07-21 Jesse Barker Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 61: Request non-zero sizes for the rgb components of the color buffer and the depth buffer when creat... --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 60: Use correct function get log for shader program linking. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 59: Updated informational files for release. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 57: Update informational files for 10.07 release. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 67: Draw the current scene only if it is still running. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 68: Explicitly link against needed libraries. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 66: Use the correct GL call (glDeleteProgram) to delete a shader program. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 55: Fix the alignment of the display of results for the shading Scene. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 46: Use only values allowed by OpenGL ES 2.0 for the internalFormat in glTexImage2D(). --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 53: Change score scaling to produce the average for each test. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 43: Add OpenGL ES 2.0 screen. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 49: Add some informational files. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 51: Update informational files. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 50: Add license headers to source files. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 47: Remove redundant switch statement. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 45: When loading a texture that is not RGBA or RGB, convert it to one of these two formats. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 42: Refactor Screen class. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 44: Silence compiler warnings. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 54: Set the version string using a compile time #define. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 52: Fix textures data path in build file. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 48: When setting a uniform for a program make sure that the program is in use. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 30: Refactor Scene class and main(). --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 37: Remove Mesh::make_cube implementation as it depends on GL_QUADS that doesn't exist in OpenGL ES 2.0 --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 40: Remove references to GL_BGRA and GL_BGR pixel formats that don't exist in OpenGL ES 2.0. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 33: Use a shader to draw the Texture Scene. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 36: Whitespace fixes. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 38: Replace *ARB functions and constants with their OpenGL (ES) 2.0 equivalents. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 34: Get rid of gl functions not available in or relevant to OpenGL ES 2.0. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 31: Don't try to start the next part of the scene if the scene is finished! --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 35: Create mipmaps using glGenerateMipmaps. This gets rid of glu.h once and for all! --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 39: Remove OpenGL 1.x compatible Mesh::render_vbo() and Mesh::render_array() methods. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 32: Add "MaterialTexture0" uniform. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 29: Add Shader::unload() method. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 18: Add mProjection matrix in Screen. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 24: Add more light and material related uniforms to shader. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 22: Change basic shader to use user-defined vertex attributes exclusively. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 17: Remove accesses to non-existent array elements. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 15: Clean up code. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 19: Associate each Scene with the Screen it is going to draw on. --- 2011-07-21 Alexandros Frantzis Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 25: Change advanced shader to use user-defined vertex attributes exclusively. --- 2011-07-21 Alexandros Frantzis Accepted
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