Message ID | 20230108023719.2466341-4-richard.henderson@linaro.org |
---|---|
State | Superseded |
Headers | show |
Series | tcg: Support for Int128 with helpers | expand |
Richard Henderson <richard.henderson@linaro.org> writes: > When allocating a temp to the stack frame, consider the > base type and allocate all parts at once. > > Signed-off-by: Richard Henderson <richard.henderson@linaro.org> > --- > tcg/tcg.c | 30 ++++++++++++++++++++++-------- > 1 file changed, 22 insertions(+), 8 deletions(-) > > diff --git a/tcg/tcg.c b/tcg/tcg.c > index 99e6e4e1a8..7e69e2c9fd 100644 > --- a/tcg/tcg.c > +++ b/tcg/tcg.c > @@ -3242,11 +3242,12 @@ static bool liveness_pass_2(TCGContext *s) > > static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) > { > - int size = tcg_type_size(ts->type); > - int align; > intptr_t off; > + int size, align; > > - switch (ts->type) { > + /* When allocating an object, look at the full type. */ > + size = tcg_type_size(ts->base_type); > + switch (ts->base_type) { > case TCG_TYPE_I32: > align = 4; > break; > @@ -3277,13 +3278,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) > tcg_raise_tb_overflow(s); > } > s->current_frame_offset = off + size; > - > - ts->mem_offset = off; > #if defined(__sparc__) > - ts->mem_offset += TCG_TARGET_STACK_BIAS; > + off += TCG_TARGET_STACK_BIAS; > #endif > - ts->mem_base = s->frame_temp; > - ts->mem_allocated = 1; > + > + /* If the object was subdivided, assign memory to all the parts. */ > + if (ts->base_type != ts->type) { > + int part_size = tcg_type_size(ts->type); > + int part_count = size / part_size; > + > + ts -= ts->temp_subindex; Whats going on here? Are we jumping to a previous temp? What guarentees there is something at ts - ts->temp_subindex? > + for (int i = 0; i < part_count; ++i) { > + ts[i].mem_offset = off + i * part_size; > + ts[i].mem_base = s->frame_temp; > + ts[i].mem_allocated = 1; > + } > + } else { > + ts->mem_offset = off; > + ts->mem_base = s->frame_temp; > + ts->mem_allocated = 1; > + } > } > > /* Assign @reg to @ts, and update reg_to_temp[]. */
On 1/11/23 01:59, Alex Bennée wrote: >> @@ -3277,13 +3278,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) >> tcg_raise_tb_overflow(s); >> } >> s->current_frame_offset = off + size; >> - >> - ts->mem_offset = off; >> #if defined(__sparc__) >> - ts->mem_offset += TCG_TARGET_STACK_BIAS; >> + off += TCG_TARGET_STACK_BIAS; >> #endif >> - ts->mem_base = s->frame_temp; >> - ts->mem_allocated = 1; >> + >> + /* If the object was subdivided, assign memory to all the parts. */ >> + if (ts->base_type != ts->type) { >> + int part_size = tcg_type_size(ts->type); >> + int part_count = size / part_size; >> + >> + ts -= ts->temp_subindex; > > Whats going on here? Are we jumping to a previous temp? What guarentees > there is something at ts - ts->temp_subindex? Yes. Guaranteed by base_type != type. See tcg_temp_new_internal -- it's the raison d'être of temp_subindex. r~
diff --git a/tcg/tcg.c b/tcg/tcg.c index 99e6e4e1a8..7e69e2c9fd 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -3242,11 +3242,12 @@ static bool liveness_pass_2(TCGContext *s) static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) { - int size = tcg_type_size(ts->type); - int align; intptr_t off; + int size, align; - switch (ts->type) { + /* When allocating an object, look at the full type. */ + size = tcg_type_size(ts->base_type); + switch (ts->base_type) { case TCG_TYPE_I32: align = 4; break; @@ -3277,13 +3278,26 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts) tcg_raise_tb_overflow(s); } s->current_frame_offset = off + size; - - ts->mem_offset = off; #if defined(__sparc__) - ts->mem_offset += TCG_TARGET_STACK_BIAS; + off += TCG_TARGET_STACK_BIAS; #endif - ts->mem_base = s->frame_temp; - ts->mem_allocated = 1; + + /* If the object was subdivided, assign memory to all the parts. */ + if (ts->base_type != ts->type) { + int part_size = tcg_type_size(ts->type); + int part_count = size / part_size; + + ts -= ts->temp_subindex; + for (int i = 0; i < part_count; ++i) { + ts[i].mem_offset = off + i * part_size; + ts[i].mem_base = s->frame_temp; + ts[i].mem_allocated = 1; + } + } else { + ts->mem_offset = off; + ts->mem_base = s->frame_temp; + ts->mem_allocated = 1; + } } /* Assign @reg to @ts, and update reg_to_temp[]. */
When allocating a temp to the stack frame, consider the base type and allocate all parts at once. Signed-off-by: Richard Henderson <richard.henderson@linaro.org> --- tcg/tcg.c | 30 ++++++++++++++++++++++-------- 1 file changed, 22 insertions(+), 8 deletions(-)