new file mode 100644
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.3, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+ gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+ if (gl_MaxTextureImageUnits >= 8)
+ gl_FragColor = vec4(0, 1, 0, 0);
+ else
+ gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
Adds tests/spec/glsl-es-1.00/maximums/gl_MaxTextureImageUnits.shader_test checks built-in constant gl_MaxTextureImageUnits Signed-off-by: Tom Gall <tom.gall@linaro.org> --- .../maximums/gl_MaxTextureImageUnits.shader_test | 29 ++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test