Message ID | 1363817729-18168-2-git-send-email-tom.gall@linaro.org |
---|---|
State | New |
Headers | show |
The content looks good. I'm just not sure if supplying 100 as a parameter should be the trigger for GLES GLSL 1.00. It doesn't seem particularly obvious, although I know there is no regular GL GLSL version 1.00. A separate preexisting issue is the location of the file, which is again misleading. Stuart On Wed, Mar 20, 2013 at 3:15 PM, Tom Gall <tom.gall@linaro.org> wrote: > From tests/spec/glsl-1.10 extend variable-index-write.sh so that > it can also correctly generates variable index write tests that > support glsl-es-1.00. > > 1.00 added as a valid parameter to generated tests for glsl-es-1.00. > > For 1.00 tests in the vertex shader an orthographic projection is > applied since ortho during the test portion isn't supported on > OpenGL ES. > > For 1.00 tests the fragent shader specifies default precision. > > For 1.00 tests emit in the [require] section the correct > GLSL ES and GL ES settings. > > Signed-off-by: Tom Gall <tom.gall@linaro.org> > --- > tests/spec/glsl-1.10/variable-index-write.sh | 67 > +++++++++++++++++++++++--- > 1 file changed, 61 insertions(+), 6 deletions(-) > > diff --git a/tests/spec/glsl-1.10/variable-index-write.sh > b/tests/spec/glsl-1.10/variable-index-write.sh > index 96a4791..06802c4 100755 > --- a/tests/spec/glsl-1.10/variable-index-write.sh > +++ b/tests/spec/glsl-1.10/variable-index-write.sh > @@ -177,6 +177,10 @@ function emit_fs > fi > > echo "[fragment shader]" > + if [ $v -eq 100 ]; then > + echo "precision highp float;" > + echo "precision highp int;" > + fi > > emit_globals $* > > @@ -207,14 +211,24 @@ function emit_test_vectors > index_value=$4 > col=$5 > value_type=$6 > + v=${version/./} > > - cat <<EOF > + if [ "$v" -eq 100 ]; then > + cat <<EOF > +[test] > +clear color 0.5 0.5 0.5 0.5 > +clear > + > +EOF > + else > + cat <<EOF > [test] > clear color 0.5 0.5 0.5 0.5 > clear > ortho > > EOF > + fi > > # NOTE: shader_runner uses the matCxR names even for GLSL 1.10 > type="mat${matrix_dim}x${matrix_dim}" > @@ -321,15 +335,37 @@ EOF > > function emit_fs_wr_test > { > + v=${version/./} > + > echo "# Test generated by:" > echo "# ${cmd}" > echo > echo "[require]" > - echo "GLSL >= ${version}" > + if [ "$v" -eq 100 ]; then > + echo "GLSL ES >= ${version}" > + echo "GL ES >= 2.0" > + else > + echo "GLSL >= ${version}" > + fi > echo > > echo "[vertex shader]" > - echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * > gl_Vertex; }" > + if [ "$v" -eq 100 ]; then > + echo "attribute vec4 vertex;" > + echo "mat4 projection = mat4(" > + echo " 2.0/250.0, 0.0, 0.0, -1.0," > + echo " 0.0, 2.0/250.0, 0.0, -1.0," > + echo " 0.0, 0.0, -1.0, 0.0," > + echo " 0.0, 0.0, 0.0, 1.0);" > + echo > + echo "void main()" > + echo "{" > + echo " gl_Position = vertex;" > + echo " gl_Position *= projection;" > + echo "}" > + else > + echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * > gl_Vertex; }" > + fi > echo > > emit_fs $* > @@ -342,20 +378,39 @@ function emit_vs_wr_test > matrix_dim=$1 > array_dim=$2 > mode=$3 > + v=${version/./} > > echo "# Test generated by:" > echo "# ${cmd}" > echo > echo "[require]" > - echo "GLSL >= ${version}" > + if [ "$v" -eq 100 ]; then > + echo "GLSL ES >= ${version}" > + echo "GL ES >= 2.0" > + else > + echo "GLSL >= ${version}" > + fi > echo > > echo "[vertex shader]" > + if [ "$v" -eq 100 ]; then > + echo "attribute vec4 vertex;" > + echo "mat4 projection = mat4(" > + echo " 2.0/250.0, 0.0, 0.0, -1.0," > + echo " 0.0, 2.0/250.0, 0.0, -1.0," > + echo " 0.0, 0.0, -1.0, 0.0," > + echo " 0.0, 0.0, 0.0, 1.0);" > + fi > emit_globals $* > > echo "void main()" > echo "{" > - echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" > + if [ "$v" -eq 100 ]; then > + echo " gl_Position = vertex;" > + echo " gl_Position *= projection;" > + else > + echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" > + fi > echo > > emit_set_matrix $* > @@ -387,7 +442,7 @@ if [ "x$1" = "x" ]; then > version="1.10" > else > case "$1" in > - 1.[12]0) version="$1";; > + 1.[012]0) version="$1";; > *) > echo "Bogus GLSL version \"$1\" specified." > exit 1 > -- > 1.7.10.4 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit >
On Thu, Mar 28, 2013 at 1:50 PM, Stuart Abercrombie <sabercrombie@google.com> wrote: > The content looks good. I'm just not sure if supplying 100 as a parameter > should be the trigger for GLES GLSL 1.00. It doesn't seem particularly > obvious, although I know there is no regular GL GLSL version 1.00. It's probably quite safe to say that a GLSL 1.00 will never happen and that GLSL 1.00 will always mean GLSL ES 1.00. I hate to drive from 100 by adding a 100es or something but I can see the case for it. > A separate preexisting issue is the location of the file, which is again > misleading. Yes these need to move. I think that's a separate patch and plan to submit that as well. Likewise the files that these scripts generate need to be deleted from git and then a little bit of script added so that at build time all these tests are generated in their respective glsl-xx-x.xx directories. I think that's a separate patch and also I plan to do it. > Stuart > > > On Wed, Mar 20, 2013 at 3:15 PM, Tom Gall <tom.gall@linaro.org> wrote: >> >> From tests/spec/glsl-1.10 extend variable-index-write.sh so that >> it can also correctly generates variable index write tests that >> support glsl-es-1.00. >> >> 1.00 added as a valid parameter to generated tests for glsl-es-1.00. >> >> For 1.00 tests in the vertex shader an orthographic projection is >> applied since ortho during the test portion isn't supported on >> OpenGL ES. >> >> For 1.00 tests the fragent shader specifies default precision. >> >> For 1.00 tests emit in the [require] section the correct >> GLSL ES and GL ES settings. >> >> Signed-off-by: Tom Gall <tom.gall@linaro.org> >> --- >> tests/spec/glsl-1.10/variable-index-write.sh | 67 >> +++++++++++++++++++++++--- >> 1 file changed, 61 insertions(+), 6 deletions(-) >> >> diff --git a/tests/spec/glsl-1.10/variable-index-write.sh >> b/tests/spec/glsl-1.10/variable-index-write.sh >> index 96a4791..06802c4 100755 >> --- a/tests/spec/glsl-1.10/variable-index-write.sh >> +++ b/tests/spec/glsl-1.10/variable-index-write.sh >> @@ -177,6 +177,10 @@ function emit_fs >> fi >> >> echo "[fragment shader]" >> + if [ $v -eq 100 ]; then >> + echo "precision highp float;" >> + echo "precision highp int;" >> + fi >> >> emit_globals $* >> >> @@ -207,14 +211,24 @@ function emit_test_vectors >> index_value=$4 >> col=$5 >> value_type=$6 >> + v=${version/./} >> >> - cat <<EOF >> + if [ "$v" -eq 100 ]; then >> + cat <<EOF >> +[test] >> +clear color 0.5 0.5 0.5 0.5 >> +clear >> + >> +EOF >> + else >> + cat <<EOF >> [test] >> clear color 0.5 0.5 0.5 0.5 >> clear >> ortho >> >> EOF >> + fi >> >> # NOTE: shader_runner uses the matCxR names even for GLSL 1.10 >> type="mat${matrix_dim}x${matrix_dim}" >> @@ -321,15 +335,37 @@ EOF >> >> function emit_fs_wr_test >> { >> + v=${version/./} >> + >> echo "# Test generated by:" >> echo "# ${cmd}" >> echo >> echo "[require]" >> - echo "GLSL >= ${version}" >> + if [ "$v" -eq 100 ]; then >> + echo "GLSL ES >= ${version}" >> + echo "GL ES >= 2.0" >> + else >> + echo "GLSL >= ${version}" >> + fi >> echo >> >> echo "[vertex shader]" >> - echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * >> gl_Vertex; }" >> + if [ "$v" -eq 100 ]; then >> + echo "attribute vec4 vertex;" >> + echo "mat4 projection = mat4(" >> + echo " 2.0/250.0, 0.0, 0.0, -1.0," >> + echo " 0.0, 2.0/250.0, 0.0, -1.0," >> + echo " 0.0, 0.0, -1.0, 0.0," >> + echo " 0.0, 0.0, 0.0, 1.0);" >> + echo >> + echo "void main()" >> + echo "{" >> + echo " gl_Position = vertex;" >> + echo " gl_Position *= projection;" >> + echo "}" >> + else >> + echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * >> gl_Vertex; }" >> + fi >> echo >> >> emit_fs $* >> @@ -342,20 +378,39 @@ function emit_vs_wr_test >> matrix_dim=$1 >> array_dim=$2 >> mode=$3 >> + v=${version/./} >> >> echo "# Test generated by:" >> echo "# ${cmd}" >> echo >> echo "[require]" >> - echo "GLSL >= ${version}" >> + if [ "$v" -eq 100 ]; then >> + echo "GLSL ES >= ${version}" >> + echo "GL ES >= 2.0" >> + else >> + echo "GLSL >= ${version}" >> + fi >> echo >> >> echo "[vertex shader]" >> + if [ "$v" -eq 100 ]; then >> + echo "attribute vec4 vertex;" >> + echo "mat4 projection = mat4(" >> + echo " 2.0/250.0, 0.0, 0.0, -1.0," >> + echo " 0.0, 2.0/250.0, 0.0, -1.0," >> + echo " 0.0, 0.0, -1.0, 0.0," >> + echo " 0.0, 0.0, 0.0, 1.0);" >> + fi >> emit_globals $* >> >> echo "void main()" >> echo "{" >> - echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" >> + if [ "$v" -eq 100 ]; then >> + echo " gl_Position = vertex;" >> + echo " gl_Position *= projection;" >> + else >> + echo " gl_Position = gl_ModelViewProjectionMatrix * >> gl_Vertex;" >> + fi >> echo >> >> emit_set_matrix $* >> @@ -387,7 +442,7 @@ if [ "x$1" = "x" ]; then >> version="1.10" >> else >> case "$1" in >> - 1.[12]0) version="$1";; >> + 1.[012]0) version="$1";; >> *) >> echo "Bogus GLSL version \"$1\" specified." >> exit 1 >> -- >> 1.7.10.4 >> >> _______________________________________________ >> Piglit mailing list >> Piglit@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/piglit > > -- Regards, Tom "Where's the kaboom!? There was supposed to be an earth-shattering kaboom!" Marvin Martian Tech Lead, Graphics Working Group | Linaro.org │ Open source software for ARM SoCs w) tom.gall att linaro.org h) tom_gall att mac.com
I guess if there's no chance this will be extended to GLSL ES 1.10 or later then it's OK to use 100. Reviewed-by: Stuart Abercrombie <sabercrombie@chromium.org> On Thu, Mar 28, 2013 at 12:03 PM, Tom Gall <tom.gall@linaro.org> wrote: > On Thu, Mar 28, 2013 at 1:50 PM, Stuart Abercrombie > <sabercrombie@google.com> wrote: > > The content looks good. I'm just not sure if supplying 100 as a > parameter > > should be the trigger for GLES GLSL 1.00. It doesn't seem particularly > > obvious, although I know there is no regular GL GLSL version 1.00. > > It's probably quite safe to say that a GLSL 1.00 will never happen and > that GLSL 1.00 will always mean GLSL ES 1.00. > > I hate to drive from 100 by adding a 100es or something but I can see > the case for it. > > > A separate preexisting issue is the location of the file, which is again > > misleading. > > Yes these need to move. I think that's a separate patch and plan to > submit that as well. > > Likewise the files that these scripts generate need to be deleted from > git and then a little bit of script added so that at build time all > these tests are generated in their respective glsl-xx-x.xx > directories. I think that's a separate patch and also I plan to do > it. > > > Stuart > > > > > > On Wed, Mar 20, 2013 at 3:15 PM, Tom Gall <tom.gall@linaro.org> wrote: > >> > >> From tests/spec/glsl-1.10 extend variable-index-write.sh so that > >> it can also correctly generates variable index write tests that > >> support glsl-es-1.00. > >> > >> 1.00 added as a valid parameter to generated tests for glsl-es-1.00. > >> > >> For 1.00 tests in the vertex shader an orthographic projection is > >> applied since ortho during the test portion isn't supported on > >> OpenGL ES. > >> > >> For 1.00 tests the fragent shader specifies default precision. > >> > >> For 1.00 tests emit in the [require] section the correct > >> GLSL ES and GL ES settings. > >> > >> Signed-off-by: Tom Gall <tom.gall@linaro.org> > >> --- > >> tests/spec/glsl-1.10/variable-index-write.sh | 67 > >> +++++++++++++++++++++++--- > >> 1 file changed, 61 insertions(+), 6 deletions(-) > >> > >> diff --git a/tests/spec/glsl-1.10/variable-index-write.sh > >> b/tests/spec/glsl-1.10/variable-index-write.sh > >> index 96a4791..06802c4 100755 > >> --- a/tests/spec/glsl-1.10/variable-index-write.sh > >> +++ b/tests/spec/glsl-1.10/variable-index-write.sh > >> @@ -177,6 +177,10 @@ function emit_fs > >> fi > >> > >> echo "[fragment shader]" > >> + if [ $v -eq 100 ]; then > >> + echo "precision highp float;" > >> + echo "precision highp int;" > >> + fi > >> > >> emit_globals $* > >> > >> @@ -207,14 +211,24 @@ function emit_test_vectors > >> index_value=$4 > >> col=$5 > >> value_type=$6 > >> + v=${version/./} > >> > >> - cat <<EOF > >> + if [ "$v" -eq 100 ]; then > >> + cat <<EOF > >> +[test] > >> +clear color 0.5 0.5 0.5 0.5 > >> +clear > >> + > >> +EOF > >> + else > >> + cat <<EOF > >> [test] > >> clear color 0.5 0.5 0.5 0.5 > >> clear > >> ortho > >> > >> EOF > >> + fi > >> > >> # NOTE: shader_runner uses the matCxR names even for GLSL 1.10 > >> type="mat${matrix_dim}x${matrix_dim}" > >> @@ -321,15 +335,37 @@ EOF > >> > >> function emit_fs_wr_test > >> { > >> + v=${version/./} > >> + > >> echo "# Test generated by:" > >> echo "# ${cmd}" > >> echo > >> echo "[require]" > >> - echo "GLSL >= ${version}" > >> + if [ "$v" -eq 100 ]; then > >> + echo "GLSL ES >= ${version}" > >> + echo "GL ES >= 2.0" > >> + else > >> + echo "GLSL >= ${version}" > >> + fi > >> echo > >> > >> echo "[vertex shader]" > >> - echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * > >> gl_Vertex; }" > >> + if [ "$v" -eq 100 ]; then > >> + echo "attribute vec4 vertex;" > >> + echo "mat4 projection = mat4(" > >> + echo " 2.0/250.0, 0.0, 0.0, -1.0," > >> + echo " 0.0, 2.0/250.0, 0.0, -1.0," > >> + echo " 0.0, 0.0, -1.0, 0.0," > >> + echo " 0.0, 0.0, 0.0, 1.0);" > >> + echo > >> + echo "void main()" > >> + echo "{" > >> + echo " gl_Position = vertex;" > >> + echo " gl_Position *= projection;" > >> + echo "}" > >> + else > >> + echo "void main() { gl_Position = gl_ModelViewProjectionMatrix > * > >> gl_Vertex; }" > >> + fi > >> echo > >> > >> emit_fs $* > >> @@ -342,20 +378,39 @@ function emit_vs_wr_test > >> matrix_dim=$1 > >> array_dim=$2 > >> mode=$3 > >> + v=${version/./} > >> > >> echo "# Test generated by:" > >> echo "# ${cmd}" > >> echo > >> echo "[require]" > >> - echo "GLSL >= ${version}" > >> + if [ "$v" -eq 100 ]; then > >> + echo "GLSL ES >= ${version}" > >> + echo "GL ES >= 2.0" > >> + else > >> + echo "GLSL >= ${version}" > >> + fi > >> echo > >> > >> echo "[vertex shader]" > >> + if [ "$v" -eq 100 ]; then > >> + echo "attribute vec4 vertex;" > >> + echo "mat4 projection = mat4(" > >> + echo " 2.0/250.0, 0.0, 0.0, -1.0," > >> + echo " 0.0, 2.0/250.0, 0.0, -1.0," > >> + echo " 0.0, 0.0, -1.0, 0.0," > >> + echo " 0.0, 0.0, 0.0, 1.0);" > >> + fi > >> emit_globals $* > >> > >> echo "void main()" > >> echo "{" > >> - echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" > >> + if [ "$v" -eq 100 ]; then > >> + echo " gl_Position = vertex;" > >> + echo " gl_Position *= projection;" > >> + else > >> + echo " gl_Position = gl_ModelViewProjectionMatrix * > >> gl_Vertex;" > >> + fi > >> echo > >> > >> emit_set_matrix $* > >> @@ -387,7 +442,7 @@ if [ "x$1" = "x" ]; then > >> version="1.10" > >> else > >> case "$1" in > >> - 1.[12]0) version="$1";; > >> + 1.[012]0) version="$1";; > >> *) > >> echo "Bogus GLSL version \"$1\" specified." > >> exit 1 > >> -- > >> 1.7.10.4 > >> > >> _______________________________________________ > >> Piglit mailing list > >> Piglit@lists.freedesktop.org > >> http://lists.freedesktop.org/mailman/listinfo/piglit > > > > > > > > -- > Regards, > Tom > > "Where's the kaboom!? There was supposed to be an earth-shattering > kaboom!" Marvin Martian > Tech Lead, Graphics Working Group | Linaro.org │ Open source software > for ARM SoCs > w) tom.gall att linaro.org > h) tom_gall att mac.com >
diff --git a/tests/spec/glsl-1.10/variable-index-write.sh b/tests/spec/glsl-1.10/variable-index-write.sh index 96a4791..06802c4 100755 --- a/tests/spec/glsl-1.10/variable-index-write.sh +++ b/tests/spec/glsl-1.10/variable-index-write.sh @@ -177,6 +177,10 @@ function emit_fs fi echo "[fragment shader]" + if [ $v -eq 100 ]; then + echo "precision highp float;" + echo "precision highp int;" + fi emit_globals $* @@ -207,14 +211,24 @@ function emit_test_vectors index_value=$4 col=$5 value_type=$6 + v=${version/./} - cat <<EOF + if [ "$v" -eq 100 ]; then + cat <<EOF +[test] +clear color 0.5 0.5 0.5 0.5 +clear + +EOF + else + cat <<EOF [test] clear color 0.5 0.5 0.5 0.5 clear ortho EOF + fi # NOTE: shader_runner uses the matCxR names even for GLSL 1.10 type="mat${matrix_dim}x${matrix_dim}" @@ -321,15 +335,37 @@ EOF function emit_fs_wr_test { + v=${version/./} + echo "# Test generated by:" echo "# ${cmd}" echo echo "[require]" - echo "GLSL >= ${version}" + if [ "$v" -eq 100 ]; then + echo "GLSL ES >= ${version}" + echo "GL ES >= 2.0" + else + echo "GLSL >= ${version}" + fi echo echo "[vertex shader]" - echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }" + if [ "$v" -eq 100 ]; then + echo "attribute vec4 vertex;" + echo "mat4 projection = mat4(" + echo " 2.0/250.0, 0.0, 0.0, -1.0," + echo " 0.0, 2.0/250.0, 0.0, -1.0," + echo " 0.0, 0.0, -1.0, 0.0," + echo " 0.0, 0.0, 0.0, 1.0);" + echo + echo "void main()" + echo "{" + echo " gl_Position = vertex;" + echo " gl_Position *= projection;" + echo "}" + else + echo "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }" + fi echo emit_fs $* @@ -342,20 +378,39 @@ function emit_vs_wr_test matrix_dim=$1 array_dim=$2 mode=$3 + v=${version/./} echo "# Test generated by:" echo "# ${cmd}" echo echo "[require]" - echo "GLSL >= ${version}" + if [ "$v" -eq 100 ]; then + echo "GLSL ES >= ${version}" + echo "GL ES >= 2.0" + else + echo "GLSL >= ${version}" + fi echo echo "[vertex shader]" + if [ "$v" -eq 100 ]; then + echo "attribute vec4 vertex;" + echo "mat4 projection = mat4(" + echo " 2.0/250.0, 0.0, 0.0, -1.0," + echo " 0.0, 2.0/250.0, 0.0, -1.0," + echo " 0.0, 0.0, -1.0, 0.0," + echo " 0.0, 0.0, 0.0, 1.0);" + fi emit_globals $* echo "void main()" echo "{" - echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" + if [ "$v" -eq 100 ]; then + echo " gl_Position = vertex;" + echo " gl_Position *= projection;" + else + echo " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" + fi echo emit_set_matrix $* @@ -387,7 +442,7 @@ if [ "x$1" = "x" ]; then version="1.10" else case "$1" in - 1.[12]0) version="$1";; + 1.[012]0) version="$1";; *) echo "Bogus GLSL version \"$1\" specified." exit 1
From tests/spec/glsl-1.10 extend variable-index-write.sh so that it can also correctly generates variable index write tests that support glsl-es-1.00. 1.00 added as a valid parameter to generated tests for glsl-es-1.00. For 1.00 tests in the vertex shader an orthographic projection is applied since ortho during the test portion isn't supported on OpenGL ES. For 1.00 tests the fragent shader specifies default precision. For 1.00 tests emit in the [require] section the correct GLSL ES and GL ES settings. Signed-off-by: Tom Gall <tom.gall@linaro.org> --- tests/spec/glsl-1.10/variable-index-write.sh | 67 +++++++++++++++++++++++--- 1 file changed, 61 insertions(+), 6 deletions(-)