Message ID | 1367013224-21359-1-git-send-email-tom.gall@linaro.org |
---|---|
State | New |
Headers | show |
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert new file mode 100644 index 0000000..f0c4856 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bool a[2]; + +void main() +{ + float b[2]; + b = a; + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert new file mode 100644 index 0000000..57e3206 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bool a[2]; + +void main() +{ + int b[2]; + b = a; + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert new file mode 100644 index 0000000..9a14b01 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bvec2 a[2]; + +void main() +{ + ivec2 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert new file mode 100644 index 0000000..8cf241f --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bvec2 a[2]; + +void main() +{ + vec2 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert new file mode 100644 index 0000000..dcc7baa --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bvec3 a[2]; + +void main() +{ + ivec3 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert new file mode 100644 index 0000000..bd955cc --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bvec3 a[2]; + +void main() +{ + vec3 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert new file mode 100644 index 0000000..53d634e --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bvec4 a[2]; + +void main() +{ + ivec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert new file mode 100644 index 0000000..b0200f9 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform bvec4 a[2]; + +void main() +{ + vec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert new file mode 100644 index 0000000..a11d95d --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform float a[2]; + +void main() +{ + bool b[2]; + b = a; + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert new file mode 100644 index 0000000..81e6beb --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform float a[2]; + +void main() +{ + int b[2]; + b = a; + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert new file mode 100644 index 0000000..0743b29 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform int a[2]; + +void main() +{ + bool b[2]; + b = a; + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert new file mode 100644 index 0000000..a94d88e --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform int a[2]; + +void main() +{ + float b[2]; + b = a; + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert new file mode 100644 index 0000000..b2d3be9 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform ivec2 a[2]; + +void main() +{ + bvec2 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert new file mode 100644 index 0000000..3dd8828 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform ivec2 a[2]; + +void main() +{ + vec2 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert new file mode 100644 index 0000000..374eaff --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-bvec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform ivec3 a[2]; + +void main() +{ + bvec3 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert new file mode 100644 index 0000000..e05d0ae --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec3-vec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform ivec3 a[2]; + +void main() +{ + vec3 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert new file mode 100644 index 0000000..3a23092 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-bvec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform ivec4 a[2]; + +void main() +{ + bvec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert new file mode 100644 index 0000000..d881bd7 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec4-vec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform ivec4 a[2]; + +void main() +{ + vec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert new file mode 100644 index 0000000..4667ffd --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-bvec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform vec2 a[2]; + +void main() +{ + bvec2 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert new file mode 100644 index 0000000..fc8bda9 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec2-ivec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform vec2 a[2]; + +void main() +{ + ivec2 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert new file mode 100644 index 0000000..f474351 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-bvec3.vert @@ -0,0 +1,21 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.20 + * glsles_version: 1.00 + * [end config] + * + * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: + * + * "There are no implicit array or structure conversions. For example, an + * array of int cannot be implicitly converted to an array of float." + */ + + +uniform vec3 a[2]; + +void main() +{ + bvec3 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert new file mode 100644 index 0000000..7033e09 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec3-ivec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform vec3 a[2]; + +void main() +{ + ivec3 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert new file mode 100644 index 0000000..4a4d3f4 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-bvec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform vec4 a[2]; + +void main() +{ + bvec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert new file mode 100644 index 0000000..3d7943c --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * From page 18 of the GLSL ES 1.00.17 spec: + * + * "There are no implicit conversions between types." + */ + + +uniform vec4 a[2]; + +void main() +{ + ivec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +}
Add to tests/spec/glsl-es-1.00/compiler/structure-and-array-operations a series of tests that validates for arrays: Page 18 of the GLSL ES 1.00.17 spec: "There are no implicit conversions between types." Signed-off-by: Tom Gall <tom.gall@linaro.org> --- ...rray-assign-implicit-conversion-bool-float.vert | 19 ++++++++++++++++++ .../array-assign-implicit-conversion-bool-int.vert | 19 ++++++++++++++++++ ...ray-assign-implicit-conversion-bvec2-ivec2.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-bvec2-vec2.vert | 19 ++++++++++++++++++ ...ray-assign-implicit-conversion-bvec3-ivec3.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-bvec3-vec3.vert | 19 ++++++++++++++++++ ...ray-assign-implicit-conversion-bvec4-ivec4.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-bvec4-vec4.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-float-bool.vert | 19 ++++++++++++++++++ ...array-assign-implicit-conversion-float-int.vert | 19 ++++++++++++++++++ .../array-assign-implicit-conversion-int-bool.vert | 19 ++++++++++++++++++ ...array-assign-implicit-conversion-int-float.vert | 19 ++++++++++++++++++ ...ray-assign-implicit-conversion-ivec2-bvec2.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-ivec2-vec2.vert | 19 ++++++++++++++++++ ...ray-assign-implicit-conversion-ivec3-bvec3.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-ivec3-vec3.vert | 19 ++++++++++++++++++ ...ray-assign-implicit-conversion-ivec4-bvec4.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-ivec4-vec4.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-vec2-bvec2.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-vec2-ivec2.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-vec3-bvec3.vert | 21 ++++++++++++++++++++ ...rray-assign-implicit-conversion-vec3-ivec3.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-vec4-bvec4.vert | 19 ++++++++++++++++++ ...rray-assign-implicit-conversion-vec4-ivec4.vert | 19 ++++++++++++++++++ 24 files changed, 458 insertions(+) create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-float.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bool-int.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-ivec2.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec2-vec2.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-ivec3.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-ivec4.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec4-vec4.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-bool.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-float-int.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-bool.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-int-float.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-bvec2.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-ivec2-vec2.vert create mode 100644 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