Message ID | 1367013224-21359-4-git-send-email-tom.gall@linaro.org |
---|---|
State | New |
Headers | show |
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert new file mode 100644 index 0000000..0c238bd --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bool a[2]; + +void main() +{ + float b[2] = float[](a[0], a[1]); + + gl_Position = vec4(b[0]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert new file mode 100644 index 0000000..7003e3a --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bool a[2]; + +void main() +{ + int b[2] = int[](a[0], a[1]); + + gl_Position = vec4(b[0]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert new file mode 100644 index 0000000..62cc139 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bvec2 a[2]; + +void main() +{ + ivec2 b[2] = ivec2[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert new file mode 100644 index 0000000..bb2574c --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bvec2 a[2]; + +void main() +{ + vec2 b[2] = vec2[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert new file mode 100644 index 0000000..d9a4697 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsles_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bvec3 a[2]; + +void main() +{ + ivec3 b[2] = ivec3[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert new file mode 100644 index 0000000..58092ce --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bvec3 a[2]; + +void main() +{ + vec3 b[2] = vec3[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert new file mode 100644 index 0000000..578d2bd --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bvec4 a[2]; + +void main() +{ + ivec4 b[2] = ivec4[](a[0], a[1]); + + gl_Position = vec4(b[0]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert new file mode 100644 index 0000000..cfd7843 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform bvec4 a[2]; + +void main() +{ + vec4 b[2] = vec4[](a[0], a[1]); + + gl_Position = b[0]; +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert new file mode 100644 index 0000000..13c10ef --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform float a[2]; + +void main() +{ + bool b[2] = bool[](a[0], a[0]); + + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert new file mode 100644 index 0000000..183743f --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform float a[2]; + +void main() +{ + int b[2] = int[](a[0], a[0]); + + gl_Position = vec4(b[0], b[0], b[1], b[1]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert new file mode 100644 index 0000000..cebbb8e --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform int a[2]; + +void main() +{ + bool b[2] = bool[](a[0], a[1]); + + gl_Position = vec4(b[0]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert new file mode 100644 index 0000000..3b7df8c --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform int a[2]; + +void main() +{ + float b[2] = float[](a[0], a[1]); + + gl_Position = vec4(b[0]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert new file mode 100644 index 0000000..d18e9c8 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform ivec2 a[2]; + +void main() +{ + bvec2 b[2] = bvec2[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert new file mode 100644 index 0000000..36e5ac0 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform ivec2 a[2]; + +void main() +{ + vec2 b[2] = vec2[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert new file mode 100644 index 0000000..036175a --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-bvec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform ivec3 a[2]; + +void main() +{ + bvec3 b[2] = bvec3[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert new file mode 100644 index 0000000..88ac6e3 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec3-vec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform ivec3 a[2]; + +void main() +{ + vec3 b[2] = vec3[](a[0], a[1]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert new file mode 100644 index 0000000..c6bf5b5 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-bvec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform ivec4 a[2]; + +void main() +{ + bvec4 b[2] = bvec4[](a[0], a[1]); + + gl_Position = vec4(b[0]); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert new file mode 100644 index 0000000..81d794d --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec4-vec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform ivec4 a[2]; + +void main() +{ + vec4 b[2] = vec4[](a[0], a[1]); + + gl_Position = b[0]; +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert new file mode 100644 index 0000000..7ccfc1b --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-bvec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform vec2 a[2]; + +void main() +{ + bvec2 b[2] = bvec2[](a[0], a[0]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert new file mode 100644 index 0000000..3f850aa --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec2-ivec2.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform vec2 a[2]; + +void main() +{ + ivec2 b[2] = ivec2[](a[0], a[0]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert new file mode 100644 index 0000000..959273d --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-bvec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform vec3 a[2]; + +void main() +{ + bvec3 b[2] = bvec3[](a[0], a[0]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert new file mode 100644 index 0000000..b6f1288 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec3-ivec3.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform vec3 a[2]; + +void main() +{ + ivec3 b[2] = ivec3[](a[0], a[0]); + + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert new file mode 100644 index 0000000..68ba154 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-bvec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform vec4 a[2]; + +void main() +{ + bvec4 b[2] = bvec4[](a[0], a[0]); + + gl_Position = vec4(b[0].x, b[0].y, b[0].z, b[0].w); +} diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert new file mode 100644 index 0000000..3d5300c --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-vec4-ivec4.vert @@ -0,0 +1,19 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.00 + * [end config] + * + * Page 18 GLSL ES 1.00.17 spec: + * + * "There are no implicit conversion between types." + */ + + +uniform vec4 a[2]; + +void main() +{ + ivec4 b[2] = ivec4[](a[0], a[0]); + + gl_Position = vec4(b[0].x, b[0].y, b[0].z, b[0].w); +}
Add to tests/spec/glsl-es-1.00/compiler/structure-and-array-operations a series of array constructor tests with implicit conversions over a variety of types. Signed-off-by: Tom Gall <tom.gall@linaro.org> --- .../array-ctor-implicit-conversion-bool-float.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bool-int.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bvec2-ivec2.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bvec2-vec2.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bvec3-ivec3.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bvec3-vec3.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bvec4-ivec4.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-bvec4-vec4.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-float-bool.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-float-int.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-int-bool.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-int-float.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-ivec2-bvec2.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-ivec2-vec2.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-ivec3-bvec3.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-ivec3-vec3.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-ivec4-bvec4.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-ivec4-vec4.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-vec2-bvec2.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-vec2-ivec2.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-vec3-bvec3.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-vec3-ivec3.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-vec4-bvec4.vert | 19 +++++++++++++++++++ .../array-ctor-implicit-conversion-vec4-ivec4.vert | 19 +++++++++++++++++++ 24 files changed, 456 insertions(+) create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-int.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-ivec2.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec2-vec2.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-ivec3.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec3-vec3.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-ivec4.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec4-vec4.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-bool.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-float-int.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-bool.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-int-float.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-bvec2.vert create mode 100644 tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-ctor-implicit-conversion-ivec2-vec2.vert create mode 100644 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