@@ -14,9 +14,12 @@
#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/spinlock.h>
+#include <linux/idr.h>
#include "hid-ids.h"
#include "hid-wiimote.h"
+static DEFINE_IDA(wiimote_device_id_allocator);
+
/* output queue handling */
static int wiimote_hid_send(struct hid_device *hdev, __u8 *buffer,
@@ -694,6 +697,10 @@ static void wiimote_modules_unload(struct wiimote_data *wdata)
wdata->state.devtype = WIIMOTE_DEV_UNKNOWN;
spin_unlock_irqrestore(&wdata->state.lock, flags);
+ if (wdata->device_id >= 0)
+ ida_simple_remove(&wiimote_device_id_allocator,
+ wdata->device_id);
+
/* find end of list */
for (iter = mods; *iter != WIIMOD_NULL; ++iter)
/* empty */ ;
@@ -802,6 +809,20 @@ static const char *wiimote_devtype_names[WIIMOTE_DEV_NUM] = {
[WIIMOTE_DEV_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
};
+static __u8 wiimote_set_leds_from_id(int id)
+{
+ static const __u8 wiimote_leds[10] = {
+ 0x01, 0x02, 0x04, 0x08,
+ 0x09, 0x0A, 0x0C, 0x0D,
+ 0x0E, 0x0F
+ };
+
+ if (id < 0)
+ return wiimote_leds[0];
+
+ return wiimote_leds[id % 10];
+}
+
/* Try to guess the device type based on all collected information. We
* first try to detect by static extension types, then VID/PID and the
* device name. If we cannot detect the device, we use
@@ -810,8 +831,10 @@ static void wiimote_init_set_type(struct wiimote_data *wdata,
__u8 exttype)
{
__u8 devtype = WIIMOTE_DEV_GENERIC;
+ __u8 leds;
__u16 vendor, product;
const char *name;
+ int device_id;
vendor = wdata->hdev->vendor;
product = wdata->hdev->product;
@@ -858,6 +881,24 @@ static void wiimote_init_set_type(struct wiimote_data *wdata,
wiimote_devtype_names[devtype]);
wiimote_modules_load(wdata, devtype);
+
+ /* set player number to stop initial LED-blinking */
+ device_id = ida_simple_get(&wiimote_device_id_allocator, 0, 0,
+ GFP_KERNEL);
+ if (device_id < 0) {
+ /* Unable to get a device ID. */
+ /* Set LED1 anyway to stop the blinking. */
+ leds = WIIPROTO_FLAG_LED1;
+ wdata->device_id = -1;
+ } else {
+ /* Device ID obtained. */
+ leds = wiimote_set_leds_from_id(device_id);
+ wdata->device_id = device_id;
+ }
+
+ spin_lock_irq(&wdata->state.lock);
+ wiiproto_req_leds(wdata, leds);
+ spin_unlock_irq(&wdata->state.lock);
}
static void wiimote_init_detect(struct wiimote_data *wdata)
@@ -1750,6 +1791,8 @@ static struct wiimote_data *wiimote_create(struct hid_device *hdev)
wdata->state.drm = WIIPROTO_REQ_DRM_K;
wdata->state.cmd_battery = 0xff;
+ wdata->device_id = -1;
+
INIT_WORK(&wdata->init_worker, wiimote_init_worker);
timer_setup(&wdata->timer, wiimote_init_timeout, 0);
@@ -1879,7 +1922,19 @@ static struct hid_driver wiimote_hid_driver = {
.remove = wiimote_hid_remove,
.raw_event = wiimote_hid_event,
};
-module_hid_driver(wiimote_hid_driver);
+
+static int __init wiimote_init(void)
+{
+ return hid_register_driver(&wiimote_hid_driver);
+}
+
+static void __exit wiimote_exit(void)
+{
+ ida_destroy(&wiimote_device_id_allocator);
+ hid_unregister_driver(&wiimote_hid_driver);
+}
+module_init(wiimote_init);
+module_exit(wiimote_exit);
MODULE_LICENSE("GPL");
MODULE_AUTHOR("David Herrmann <dh.herrmann@gmail.com>");
@@ -362,13 +362,6 @@ static int wiimod_led_probe(const struct wiimod_ops *ops,
if (ret)
goto err_free;
- /* enable LED1 to stop initial LED-blinking */
- if (ops->arg == 0) {
- spin_lock_irqsave(&wdata->state.lock, flags);
- wiiproto_req_leds(wdata, WIIPROTO_FLAG_LED1);
- spin_unlock_irqrestore(&wdata->state.lock, flags);
- }
-
return 0;
err_free:
@@ -160,6 +160,7 @@ struct wiimote_data {
struct wiimote_queue queue;
struct wiimote_state state;
struct work_struct init_worker;
+ int device_id;
};
/* wiimote modules */
Based on a similar commit for Sony Sixaxis and DualShock 4 controllers: HID: sony: Initialize the controller LEDs with a device ID value Wii remotes have the same player LED layout as Sixaxis controllers, so the wiimote setup is based on the Sixaxis code. Signed-off-by: David Korth <gerbilsoft@gerbilsoft.com> --- drivers/hid/hid-wiimote-core.c | 57 ++++++++++++++++++++++++++++++- drivers/hid/hid-wiimote-modules.c | 7 ---- drivers/hid/hid-wiimote.h | 1 + 3 files changed, 57 insertions(+), 8 deletions(-)