=== modified file 'README'
@@ -3,14 +3,12 @@
glmark2 was developed by Alexandros Frantzis based on the original glmark
benchmark by Ben Smith.
-For the ES 2.0 variant it uses the SDL_gles addon written by Javier S. Pedro.
-
It is licensed under the GPLv3 (see COPYING).
To build glmark2 you need:
* python 2.x (>= 2.4) for the build system (waf)
- * libSDL 1.2
+ * libpng 1.2
and for OpenGL 2.0:
=== removed file 'data/textures/crate-base.bmp'
Binary files data/textures/crate-base.bmp 2010-07-07 10:32:18 +0000 and data/textures/crate-base.bmp 1970-01-01 00:00:00 +0000 differ
=== added file 'data/textures/crate-base.png'
Binary files data/textures/crate-base.png 1970-01-01 00:00:00 +0000 and data/textures/crate-base.png 2011-06-28 16:41:09 +0000 differ
=== added file 'src/canvas-x11-egl.cpp'
@@ -0,0 +1,215 @@
+/*
+ * Copyright © 2010-2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#include "canvas-x11-egl.h"
+#include "log.h"
+#include "options.h"
+
+#include <fstream>
+#include <sstream>
+
+/*********************
+ * Protected methods *
+ *********************/
+
+XVisualInfo *
+CanvasX11EGL::get_xvisualinfo()
+{
+ XVisualInfo vis_tmpl;
+ XVisualInfo *vis_info;
+ int num_visuals;
+ EGLint vid;
+
+ if (!ensure_egl_config())
+ return 0;
+
+ if (!eglGetConfigAttrib(egl_display_, egl_config_,
+ EGL_NATIVE_VISUAL_ID, &vid))
+ {
+ Log::error("Error: eglGetConfigAttrib() failed with error: %d\n",
+ eglGetError());
+ return 0;
+ }
+
+ /* The X window visual must match the EGL config */
+ vis_tmpl.visualid = vid;
+ vis_info = XGetVisualInfo(xdpy_, VisualIDMask, &vis_tmpl,
+ &num_visuals);
+ if (!vis_info) {
+ Log::error("Error: couldn't get X visual\n");
+ return 0;
+ }
+
+ return vis_info;
+}
+
+/*******************
+ * Private methods *
+ *******************/
+
+bool
+CanvasX11EGL::ensure_egl_display()
+{
+ if (egl_display_)
+ return true;
+
+ egl_display_ = eglGetDisplay((EGLNativeDisplayType) xdpy_);
+ if (!egl_display_) {
+ Log::error("Error: eglGetDisplay() failed with error: %d\n",
+ eglGetError());
+ return false;
+ }
+ if (!eglInitialize(egl_display_, NULL, NULL)) {
+ Log::error("Error: eglInitialize() failed with error: %d\n",
+ eglGetError());
+ return false;
+ egl_display_ = 0;
+ }
+
+ return true;
+}
+
+bool
+CanvasX11EGL::ensure_egl_config()
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+#ifdef USE_GLESv2
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+#elif USE_GL
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+#endif
+ EGL_NONE
+ };
+ EGLint num_configs;
+ EGLint vid;
+
+ if (egl_config_)
+ return true;
+
+ if (!ensure_egl_display())
+ return false;
+
+ if (!eglChooseConfig(egl_display_, attribs, &egl_config_,
+ 1, &num_configs))
+ {
+ Log::error("Error: eglChooseConfig() failed with error: %d\n",
+ eglGetError());
+ return false;
+ }
+
+ if (!eglGetConfigAttrib(egl_display_, egl_config_,
+ EGL_NATIVE_VISUAL_ID, &vid))
+ {
+ Log::error("Error: eglGetConfigAttrib() failed with error: %d\n",
+ eglGetError());
+ return false;
+ }
+
+ if (Options::show_debug) {
+ int buf, red, green, blue, alpha, depth, id, native_id;
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_CONFIG_ID, &id);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_NATIVE_VISUAL_ID, &native_id);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_BUFFER_SIZE, &buf);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_RED_SIZE, &red);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_GREEN_SIZE, &green);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_BLUE_SIZE, &blue);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_ALPHA_SIZE, &alpha);
+ eglGetConfigAttrib(egl_display_, egl_config_, EGL_DEPTH_SIZE, &depth);
+ Log::debug("EGL chosen config ID: 0x%x Native Visual ID: 0x%x\n"
+ " Buffer: %d bits\n"
+ " Red: %d bits\n"
+ " Green: %d bits\n"
+ " Blue: %d bits\n"
+ " Alpha: %d bits\n"
+ " Depth: %d bits\n",
+ id, native_id,
+ buf, red, green, blue, alpha, depth);
+ }
+
+ return true;
+}
+
+bool
+CanvasX11EGL::ensure_egl_surface()
+{
+ static const EGLint ctx_attribs[] = {
+#ifdef USE_GLESv2
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+
+ if (egl_surface_)
+ return true;
+
+ if (!ensure_egl_display())
+ return false;
+
+#ifdef USE_GLESv2
+ eglBindAPI(EGL_OPENGL_ES_API);
+#elif USE_GL
+ eglBindAPI(EGL_OPENGL_API);
+#endif
+
+ egl_context_ = eglCreateContext(egl_display_, egl_config_,
+ EGL_NO_CONTEXT, ctx_attribs);
+ if (!egl_context_) {
+ Log::error("Error: eglCreateContext() failed with error: %d\n",
+ eglGetError());
+ return false;
+ }
+
+ egl_surface_ = eglCreateWindowSurface(egl_display_, egl_config_,
+ (EGLNativeWindowType) xwin_,
+ NULL);
+ if (!egl_surface_) {
+ Log::error("Error: eglCreateWindowSurface failed with error: %d\n",
+ eglGetError());
+ return false;
+ }
+
+ return true;
+}
+
+bool
+CanvasX11EGL::make_current()
+{
+ if (!ensure_egl_surface())
+ return false;
+
+ if (egl_context_ == eglGetCurrentContext())
+ return true;
+
+ if (!eglMakeCurrent(egl_display_, egl_surface_, egl_surface_, egl_context_)) {
+ Log::error("Error: eglMakeCurrent failed with error %d\n", eglGetError());
+ return false;
+ }
+
+ if (!eglSwapInterval(egl_display_, 0))
+ Log::info("** Failed to set swap interval. Results may be bounded above by refresh rate.\n");
+
+ return true;
+}
=== added file 'src/canvas-x11-egl.h'
@@ -0,0 +1,55 @@
+/*
+ * Copyright © 2010-2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#ifndef GLMARK2_CANVAS_X11_EGL_H_
+#define GLMARK2_CANVAS_X11_EGL_H_
+
+#include "canvas-x11.h"
+
+#include <EGL/egl.h>
+
+class CanvasX11EGL : public CanvasX11
+{
+public:
+ CanvasX11EGL(int width, int height) :
+ CanvasX11(width, height), egl_display_(EGL_NO_DISPLAY),
+ egl_surface_(EGL_NO_SURFACE), egl_config_(0),
+ egl_context_(EGL_NO_CONTEXT) {}
+ ~CanvasX11EGL() {}
+
+protected:
+ XVisualInfo *get_xvisualinfo();
+ bool make_current();
+ void swap_buffers() { eglSwapBuffers(egl_display_, egl_surface_); }
+
+private:
+ bool ensure_egl_display();
+ bool ensure_egl_config();
+ bool ensure_egl_surface();
+
+ EGLDisplay egl_display_;
+ EGLSurface egl_surface_;
+ EGLConfig egl_config_;
+ EGLContext egl_context_;
+};
+
+#endif
+
=== added file 'src/canvas-x11-glx.cpp'
@@ -0,0 +1,208 @@
+/*
+ * Copyright © 2010-2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#include "canvas-x11-glx.h"
+#include "log.h"
+#include "options.h"
+
+#include <string>
+
+static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT_;
+static PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA_;
+
+/*********************
+ * Protected methods *
+ *********************/
+
+XVisualInfo *
+CanvasX11GLX::get_xvisualinfo()
+{
+ if (!ensure_glx_fbconfig())
+ return 0;
+
+ XVisualInfo *vis_info = glXGetVisualFromFBConfig(xdpy_, glx_fbconfig_ );
+
+ return vis_info;
+}
+
+bool
+CanvasX11GLX::make_current()
+{
+ if (!ensure_glx_context())
+ return false;
+
+ if (glx_context_ == glXGetCurrentContext())
+ return true;
+
+ init_extensions();
+
+ if (!glXMakeCurrent(xdpy_, xwin_, glx_context_)) {
+ Log::error("Error: glXMakeCurrent failed\n");
+ return false;
+ }
+
+ if ((!glXSwapIntervalEXT_ || glXSwapIntervalEXT_(xdpy_, xwin_, 0)) &&
+ (!glXSwapIntervalMESA_ || glXSwapIntervalMESA_(0)))
+ {
+ Log::info("** Failed to set swap interval. Results may be bounded above by refresh rate.\n");
+ }
+
+ return true;
+}
+
+
+/*******************
+ * Private methods *
+ *******************/
+
+bool
+CanvasX11GLX::check_glx_version()
+{
+ int glx_major, glx_minor;
+
+ if (!glXQueryVersion(xdpy_, &glx_major, &glx_minor ) ||
+ (glx_major == 1 && glx_minor < 3) || glx_major < 1)
+ {
+ Log::error("GLX version >= 1.3 is required\n");
+ return false;
+ }
+
+ return true;
+}
+
+void
+CanvasX11GLX::init_extensions()
+{
+ /*
+ * Parse the extensions we care about from the extension string.
+ * Don't even bother to get function pointers until we know the
+ * extension is present.
+ */
+ std::string extString;
+ const char* exts = glXQueryExtensionsString(xdpy_, 0);
+ if (exts) {
+ extString = exts;
+ }
+
+ /*
+ * GLX_EXT_swap_control or GL_MESA_swap_control. Note that
+ * GLX_SGI_swap_control is not enough because it doesn't allow 0 as a valid
+ * value (i.e. you can't turn off VSync).
+ */
+ if (extString.find("GLX_EXT_swap_control") != std::string::npos) {
+ glXSwapIntervalEXT_ =
+ reinterpret_cast<PFNGLXSWAPINTERVALEXTPROC>(
+ glXGetProcAddress((const GLubyte *)"glXSwapIntervalEXT"));
+ }
+ else if (extString.find("GLX_MESA_swap_control") != std::string::npos) {
+ glXSwapIntervalMESA_ =
+ reinterpret_cast<PFNGLXSWAPINTERVALMESAPROC>(
+ glXGetProcAddress((const GLubyte *)"glXSwapIntervalMESA"));
+ }
+
+
+ if (!glXSwapIntervalEXT_ && !glXSwapIntervalMESA_) {
+ Log::info("** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!\n");
+ }
+}
+
+bool
+CanvasX11GLX::ensure_glx_fbconfig()
+{
+ static int attribs[] = {
+ GLX_X_RENDERABLE, True,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_ALPHA_SIZE, 1,
+ GLX_DEPTH_SIZE, 1,
+ GLX_DOUBLEBUFFER, True,
+ None
+ };
+ int num_configs;
+
+ if (glx_fbconfig_)
+ return true;
+
+ if (!check_glx_version())
+ return false;
+
+ GLXFBConfig *fbc = glXChooseFBConfig(xdpy_, DefaultScreen(xdpy_),
+ attribs, &num_configs);
+ if (!fbc) {
+ Log::error("Error: glXChooseFBConfig() failed\n");
+ return false;
+ }
+
+ Log::debug("Found %d matching FB configs.\n", num_configs);
+
+ /* Get the first matching config */
+ glx_fbconfig_ = fbc[0];
+
+ XFree(fbc);
+
+ if (Options::show_debug) {
+ int buf, red, green, blue, alpha, depth, id, native_id;
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_FBCONFIG_ID, &id);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_VISUAL_ID, &native_id);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_BUFFER_SIZE, &buf);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_RED_SIZE, &red);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_GREEN_SIZE, &green);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_BLUE_SIZE, &blue);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_ALPHA_SIZE, &alpha);
+ glXGetFBConfigAttrib(xdpy_, glx_fbconfig_, GLX_DEPTH_SIZE, &depth);
+ Log::debug("GLX chosen config ID: 0x%x Native Visual ID: 0x%x\n"
+ " Buffer: %d bits\n"
+ " Red: %d bits\n"
+ " Green: %d bits\n"
+ " Blue: %d bits\n"
+ " Alpha: %d bits\n"
+ " Depth: %d bits\n",
+ id, native_id,
+ buf, red, green, blue, alpha, depth);
+ }
+
+
+ return true;
+}
+
+bool
+CanvasX11GLX::ensure_glx_context()
+{
+ if (glx_context_)
+ return true;
+
+ if (!ensure_glx_fbconfig())
+ return false;
+
+ glx_context_ = glXCreateNewContext(xdpy_, glx_fbconfig_, GLX_RGBA_TYPE,
+ 0, True);
+ if (!glx_context_) {
+ Log::error("Error: glXCreateNewContext failed\n");
+ return false;
+ }
+
+ return true;
+}
+
=== added file 'src/canvas-x11-glx.h'
@@ -0,0 +1,55 @@
+/*
+ * Copyright © 2010-2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#ifndef GLMARK2_CANVAS_X11_GLX_H_
+#define GLMARK2_CANVAS_X11_GLX_H_
+
+#include "canvas-x11.h"
+
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/glx.h>
+#include <GL/glxext.h>
+
+class CanvasX11GLX : public CanvasX11
+{
+public:
+ CanvasX11GLX(int width, int height) :
+ CanvasX11(width, height), glx_fbconfig_(0), glx_context_(0) {}
+ ~CanvasX11GLX() {}
+
+protected:
+ XVisualInfo *get_xvisualinfo();
+ bool make_current();
+ void swap_buffers() { glXSwapBuffers(xdpy_, xwin_); }
+
+private:
+ bool check_glx_version();
+ void init_extensions();
+ bool ensure_glx_fbconfig();
+ bool ensure_glx_context();
+
+ GLXFBConfig glx_fbconfig_;
+ GLXContext glx_context_;
+
+};
+
+#endif
+
=== added file 'src/canvas-x11.cpp'
@@ -0,0 +1,195 @@
+/*
+ * Copyright © 2010-2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#include "canvas-x11.h"
+#include "log.h"
+#include "options.h"
+
+#include <X11/keysym.h>
+#include <fstream>
+#include <sstream>
+
+static Window
+create_canvas_x_window(Display *xdpy, const char *name, int width, int height,
+ const XVisualInfo *vis_info)
+{
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window win = 0;
+ Window root = RootWindow(xdpy, DefaultScreen(xdpy));
+
+ Log::debug("Creating XWindow W: %d H: %d VisualID: 0x%x\n",
+ width, height, (int)vis_info->visualid);
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(xdpy, root, vis_info->visual, AllocNone);
+ attr.event_mask = KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(xdpy, root, 0, 0, width, height,
+ 0, vis_info->depth, InputOutput,
+ vis_info->visual, mask, &attr);
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.min_width = width;
+ sizehints.min_height = height;
+ sizehints.max_width = width;
+ sizehints.max_height = height;
+ sizehints.flags = PMaxSize | PMinSize;
+ XSetNormalHints(xdpy, win, &sizehints);
+ XSetStandardProperties(xdpy, win, name, name,
+ None, NULL, 0, &sizehints);
+ }
+
+ /* Gracefully handle Window Delete event from window manager */
+ Atom wmDelete = XInternAtom(xdpy, "WM_DELETE_WINDOW", True);
+ XSetWMProtocols(xdpy, win, &wmDelete, 1);
+
+ return win;
+}
+
+bool
+CanvasX11::init()
+{
+ xdpy_ = XOpenDisplay(NULL);
+ if (!xdpy_)
+ return false;
+
+ XVisualInfo *visinfo = get_xvisualinfo();
+
+ xwin_ = create_canvas_x_window(xdpy_, "glmark2 "GLMARK_VERSION, mWidth, mHeight, visinfo);
+
+ XFree(visinfo);
+
+ if (!xwin_)
+ return false;
+
+ if (!make_current())
+ return false;
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
+#if USE_GL
+ glClearDepth(1.0f);
+#elif USE_GLESv2
+ glClearDepthf(1.0f);
+#endif
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+
+ glViewport(0, 0, mWidth, mHeight);
+
+ clear();
+
+ mProjection = LibMatrix::Mat4::perspective(60.0, mWidth / (float)mHeight,
+ 1.0, 1024.0);
+
+ return true;
+}
+
+void
+CanvasX11::visible(bool visible)
+{
+ if (visible)
+ XMapWindow(xdpy_, xwin_);
+}
+
+void
+CanvasX11::clear()
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void
+CanvasX11::update()
+{
+ if (Options::swap_buffers)
+ swap_buffers();
+ else
+ glFinish();
+}
+
+void
+CanvasX11::print_info()
+{
+ make_current();
+
+ std::stringstream ss;
+
+ ss << " OpenGL Information" << std::endl;
+ ss << " GL_VENDOR: " << glGetString(GL_VENDOR) << std::endl;
+ ss << " GL_RENDERER: " << glGetString(GL_RENDERER) << std::endl;
+ ss << " GL_VERSION: " << glGetString(GL_VERSION) << std::endl;
+
+ Log::info("%s", ss.str().c_str());
+}
+
+Canvas::Pixel
+CanvasX11::read_pixel(int x, int y)
+{
+ uint8_t pixel[4];
+
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+
+ return Canvas::Pixel(pixel[0], pixel[1], pixel[2], pixel[3]);
+}
+
+void
+CanvasX11::write_to_file(std::string &filename)
+{
+ char *pixels = new char[mWidth * mHeight * 4];
+
+ for (int i = 0; i < mHeight; i++) {
+ glReadPixels(0, i, mWidth, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ &pixels[(mHeight - i - 1) * mWidth * 4]);
+ }
+
+ std::ofstream output (filename.c_str(), std::ios::out | std::ios::binary);
+ output.write(pixels, 4 * mWidth * mHeight);
+
+ delete [] pixels;
+}
+
+bool
+CanvasX11::should_quit()
+{
+ XEvent event;
+
+ if (!XPending(xdpy_))
+ return false;
+
+ XNextEvent(xdpy_, &event);
+
+ if (event.type == KeyPress) {
+ if (XLookupKeysym(&event.xkey, 0) == XK_Escape)
+ return true;
+ }
+ else if (event.type == ClientMessage) {
+ /* Window Delete event from window manager */
+ return true;
+ }
+
+ return false;
+}
=== added file 'src/canvas-x11.h'
@@ -0,0 +1,55 @@
+/*
+ * Copyright © 2010-2011 Linaro Limited
+ *
+ * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
+ *
+ * glmark2 is free software: you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * glmark2. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Alexandros Frantzis (glmark2)
+ */
+#ifndef GLMARK2_CANVAS_X11_H_
+#define GLMARK2_CANVAS_X11_H_
+
+#include "canvas.h"
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+class CanvasX11 : public Canvas
+{
+public:
+ ~CanvasX11() {}
+
+ virtual bool init();
+ virtual void visible(bool visible);
+ virtual void clear();
+ virtual void update();
+ virtual void print_info();
+ virtual Pixel read_pixel(int x, int y);
+ virtual void write_to_file(std::string &filename);
+ virtual bool should_quit();
+
+protected:
+ CanvasX11(int width, int height) : Canvas(width, height) {}
+
+ virtual XVisualInfo *get_xvisualinfo() = 0;
+ virtual bool make_current() = 0;
+ virtual void swap_buffers() = 0;
+
+ Window xwin_;
+ Display *xdpy_;
+};
+
+#endif
+
=== renamed file 'src/screen.h' => 'src/canvas.h'
@@ -21,46 +21,42 @@
* Ben Smith (original glmark benchmark)
* Alexandros Frantzis (glmark2)
*/
-#ifndef GLMARK2_SCREEN_H_
-#define GLMARK2_SCREEN_H_
+#ifndef GLMARK2_CANVAS_H_
+#define GLMARK2_CANVAS_H_
-#include "oglsdl.h"
+#include "gl-headers.h"
#include "mat.h"
+#include <sys/types.h>
#include <string>
#include <stdio.h>
-class Screen
+class Canvas
{
public:
- ~Screen() {}
+ ~Canvas() {}
struct Pixel {
Pixel():
r(0), g(0), b(0), a(0) {}
- Pixel(Uint8 r, Uint8 g, Uint8 b, Uint8 a):
+ Pixel(uint8_t r, uint8_t g, uint8_t b, uint8_t a):
r(r), g(g), b(b), a(a) {}
- Uint32 to_le32()
+ uint32_t to_le32()
{
- return static_cast<Uint32>(r) +
- (static_cast<Uint32>(g) << 8) +
- (static_cast<Uint32>(b) << 16) +
- (static_cast<Uint32>(a) << 24);
+ return static_cast<uint32_t>(r) +
+ (static_cast<uint32_t>(g) << 8) +
+ (static_cast<uint32_t>(b) << 16) +
+ (static_cast<uint32_t>(a) << 24);
}
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
+ uint8_t r;
+ uint8_t g;
+ uint8_t b;
+ uint8_t a;
};
- int mWidth;
- int mHeight;
- int mBpp;
- int mFullScreen;
- LibMatrix::mat4 mProjection;
- int mInitSuccess;
-
+ virtual bool init() { return false; }
+ virtual void visible(bool visible) { (void)visible; }
virtual void clear() {}
virtual void update() {}
virtual void print_info() {}
@@ -71,15 +67,24 @@
return Pixel();
}
virtual void write_to_file(std::string &filename) { (void)filename; }
+ virtual bool should_quit() { return false; }
- static Screen &dummy()
+ static Canvas &dummy()
{
- static Screen dummy_screen;
- return dummy_screen;
+ static Canvas dummy_canvas(0, 0);
+ return dummy_canvas;
}
+ int width() { return mWidth; }
+ int height() { return mWidth; }
+ const LibMatrix::mat4 &projection() { return mProjection; }
+
protected:
- Screen() {}
+ Canvas(int width, int height) : mWidth(width), mHeight(height) {}
+
+ int mWidth;
+ int mHeight;
+ LibMatrix::mat4 mProjection;
};
#endif
=== renamed file 'src/oglsdl.h' => 'src/gl-headers.h'
@@ -1,5 +1,4 @@
/*
- * Copyright © 2008 Ben Smith
* Copyright © 2010-2011 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
@@ -18,13 +17,10 @@
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
- * Ben Smith (original glmark benchmark)
* Alexandros Frantzis (glmark2)
*/
-#ifndef GLMARK2_OGLSDL_H_
-#define GLMARK2_OGLSDL_H_
-
-#include <SDL/SDL.h>
+#ifndef GLMARK2_GL_HEADERS_H_
+#define GLMARK2_GL_HEADERS_H_
#if USE_GL
#define GL_GLEXT_PROTOTYPES
=== removed file 'src/glx-disable-vsync.cpp'
@@ -1,86 +0,0 @@
-/*
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Alexandros Frantzis (glmark2)
- */
-
-#if USE_GL
-
-#include "glx-disable-vsync.h"
-#include <SDL_syswm.h>
-#include <GL/gl.h>
-#include <GL/glx.h>
-#include <X11/Xlib.h>
-
-#include <string>
-#include "log.h"
-
-PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT_ = 0;
-PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA_ = 0;
-
-void
-glx_disable_vsync()
-{
- SDL_SysWMinfo info;
- SDL_VERSION(&info.version);
-
- if (SDL_GetWMInfo(&info) != 1) {
- Log::error("Couldn't get windowing system info from SDL.\n");
- return;
- }
-
- Display *display = info.info.x11.gfxdisplay;
- Window window = info.info.x11.window;
-
- std::string extString;
- const char* exts = glXQueryExtensionsString(display, 0);
- if (exts) {
- extString = exts;
- }
-
- /*
- * GLX_EXT_swap_control or GL_MESA_swap_control. Note that
- * GLX_SGI_swap_control is not enough because it doesn't allow 0 as a valid
- * value (i.e. we can't turn off VSync).
- */
- if (extString.find("GLX_EXT_swap_control") != std::string::npos) {
- glXSwapIntervalEXT_ =
- reinterpret_cast<PFNGLXSWAPINTERVALEXTPROC>(
- glXGetProcAddress((const GLubyte *)"glXSwapIntervalEXT"));
- }
- else if (extString.find("GLX_MESA_swap_control") != std::string::npos) {
- glXSwapIntervalMESA_ =
- reinterpret_cast<PFNGLXSWAPINTERVALMESAPROC>(
- glXGetProcAddress((const GLubyte *)"glXSwapIntervalMESA"));
- }
-
-
- if (!glXSwapIntervalEXT_ && !glXSwapIntervalMESA_) {
- Log::info("** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!\n");
- }
-
- /* Turn off VSync */
- if ((!glXSwapIntervalEXT_ || glXSwapIntervalEXT_(display, window, 0)) &&
- (!glXSwapIntervalMESA_ || glXSwapIntervalMESA_(0)))
- {
- Log::info("** Failed to set swap interval. Results may be bounded above by refresh rate.\n");
- }
-}
-
-#endif
=== removed file 'src/glx-disable-vsync.h'
@@ -1,28 +0,0 @@
-/*
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Alexandros Frantzis (glmark2)
- */
-
-#ifndef GLMARK2_GLX_DISABLE_VSYNC_H_
-#define GLMARK2_GLX_DISABLE_VSYNC_H_
-
-void glx_disable_vsync();
-
-#endif
=== modified file 'src/libmatrix/program.cc'
@@ -15,7 +15,7 @@
#include <fstream>
#include <iostream>
-#include "oglsdl.h"
+#include "gl-headers.h"
#include "program.h"
using std::string;
=== modified file 'src/main.cpp'
@@ -21,7 +21,7 @@
* Ben Smith (original glmark benchmark)
* Alexandros Frantzis (glmark2)
*/
-#include "oglsdl.h"
+#include "gl-headers.h"
#include "scene.h"
#include "benchmark.h"
#include "options.h"
@@ -30,9 +30,9 @@
#include <iostream>
#if USE_GL
-#include "screen-sdl-gl.h"
+#include "canvas-x11-glx.h"
#elif USE_GLESv2
-#include "screen-sdl-glesv2.h"
+#include "canvas-x11-egl.h"
#endif
using std::vector;
@@ -50,28 +50,6 @@
NULL
};
-bool should_keep_running()
-{
- bool running = true;
- SDL_Event event;
-
- while(SDL_PollEvent(&event))
- {
- switch(event.type)
- {
- case SDL_QUIT:
- running = false;
- break;
- case SDL_KEYDOWN:
- if(event.key.keysym.sym == SDLK_ESCAPE)
- running = false;
- break;
- }
- }
-
- return running;
-}
-
void
add_default_benchmarks(vector<Benchmark *> &benchmarks)
{
@@ -122,7 +100,7 @@
}
void
-do_benchmark(Screen &screen, vector<Benchmark *> &benchmarks)
+do_benchmark(Canvas &canvas, vector<Benchmark *> &benchmarks)
{
unsigned score = 0;
@@ -139,14 +117,14 @@
Log::flush();
while (scene.is_running() &&
- (keep_running = should_keep_running()))
+ (keep_running = !canvas.should_quit()))
{
- screen.clear();
+ canvas.clear();
scene.draw();
scene.update();
- screen.update();
+ canvas.update();
}
Log::info(" FPS: %u\n", scene.average_fps());
@@ -166,7 +144,7 @@
}
void
-do_validation(Screen &screen, vector<Benchmark *> &benchmarks)
+do_validation(Canvas &canvas, vector<Benchmark *> &benchmarks)
{
for (vector<Benchmark *>::iterator bench_iter = benchmarks.begin();
bench_iter != benchmarks.end();
@@ -179,9 +157,9 @@
Log::info("%s", scene.info_string().c_str());
Log::flush();
- screen.clear();
+ canvas.clear();
scene.draw();
- screen.update();
+ canvas.update();
string result;
switch(scene.validate()) {
@@ -216,29 +194,29 @@
return 0;
}
- // Create the screen
+ // Create the canvas
#if USE_GL
- ScreenSDLGL screen(800, 600, 24, 0);
+ CanvasX11GLX canvas(800, 600);
#elif USE_GLESv2
- ScreenSDLGLESv2 screen(800, 600, 24, 0);
+ CanvasX11EGL canvas(800, 600);
#endif
- if (!screen.mInitSuccess) {
- Log::error("Error: %s: Could not initialize screen\n", __FUNCTION__);
- return 1;
- }
-
// Register the scenes, so they can be looked-up by name
- Benchmark::register_scene(*new SceneDefaultOptions(screen));
- Benchmark::register_scene(*new SceneBuild(screen));
- Benchmark::register_scene(*new SceneTexture(screen));
- Benchmark::register_scene(*new SceneShading(screen));
+ Benchmark::register_scene(*new SceneDefaultOptions(canvas));
+ Benchmark::register_scene(*new SceneBuild(canvas));
+ Benchmark::register_scene(*new SceneTexture(canvas));
+ Benchmark::register_scene(*new SceneShading(canvas));
if (Options::list_scenes) {
list_scenes();
return 0;
}
+ if (!canvas.init()) {
+ Log::error("Error: %s: Could not initialize canvas\n", __FUNCTION__);
+ return 1;
+ }
+
// Add the benchmarks to run
vector<Benchmark *> benchmarks;
@@ -250,13 +228,15 @@
Log::info("=======================================================\n");
Log::info(" glmark2 %s\n", GLMARK_VERSION);
Log::info("=======================================================\n");
- screen.print_info();
+ canvas.print_info();
Log::info("=======================================================\n");
+ canvas.visible(true);
+
if (Options::validate)
- do_validation(screen, benchmarks);
+ do_validation(canvas, benchmarks);
else
- do_benchmark(screen, benchmarks);
+ do_benchmark(canvas, benchmarks);
return 0;
}
=== modified file 'src/mesh.h'
@@ -24,7 +24,7 @@
#ifndef GLMARK2_MESH_H_
#define GLMARK2_MESH_H_
-#include "screen.h"
+#include "canvas.h"
#include "vec.h"
#include <stdio.h>
=== modified file 'src/options.cpp'
@@ -55,7 +55,7 @@
" (the option can be used multiple times)\n"
" --validate Run a quick output validation test instead of \n"
" running the benchmarks\n"
- " --no-swap-buffers Don't update the screen by swapping the front and\n"
+ " --no-swap-buffers Don't update the canvas by swapping the front and\n"
" back buffer, use glFinish() instead\n"
" -l, --list-scenes Display information about the available scenes\n"
" and their options\n"
=== modified file 'src/scene-build.cpp'
@@ -27,8 +27,8 @@
#include "stack.h"
#include <cmath>
-SceneBuild::SceneBuild(Screen &pScreen) :
- Scene(pScreen, "build")
+SceneBuild::SceneBuild(Canvas &pCanvas) :
+ Scene(pCanvas, "build")
{
mOptions["use-vbo"] = Scene::Option("use-vbo", "true",
"Whether to use VBOs for rendering [true,false]");
@@ -97,7 +97,7 @@
mCurrentFrame = 0;
mRotation = 0.0;
mRunning = true;
- mStartTime = SDL_GetTicks() / 1000.0;
+ mStartTime = Scene::get_timestamp_us() / 1000000.0;
mLastUpdateTime = mStartTime;
}
@@ -114,7 +114,7 @@
void SceneBuild::update()
{
- double current_time = SDL_GetTicks() / 1000.0;
+ double current_time = Scene::get_timestamp_us() / 1000000.0;
double dt = current_time - mLastUpdateTime;
double elapsed_time = current_time - mStartTime;
@@ -135,7 +135,7 @@
LibMatrix::Stack4 model_view;
// Load the ModelViewProjectionMatrix uniform in the shader
- LibMatrix::mat4 model_view_proj(mScreen.mProjection);
+ LibMatrix::mat4 model_view_proj(mCanvas.projection());
model_view.translate(0.0f, 0.0f, -2.5f);
model_view.rotate(mRotation, 0.0f, 1.0f, 0.0f);
@@ -169,9 +169,9 @@
if (mRotation != 0)
return Scene::ValidationUnknown;
- Screen::Pixel ref(0xa7, 0xa7, 0xa7, 0xff);
- Screen::Pixel pixel = mScreen.read_pixel(mScreen.mWidth / 2,
- mScreen.mHeight / 2);
+ Canvas::Pixel ref(0xcf, 0xcf, 0xcf, 0xff);
+ Canvas::Pixel pixel = mCanvas.read_pixel(mCanvas.width() / 2,
+ mCanvas.height() / 2);
double dist = pixel_value_distance(pixel, ref);
if (dist < radius_3d + 0.01) {
=== modified file 'src/scene-shading.cpp'
@@ -29,8 +29,8 @@
#include <cmath>
-SceneShading::SceneShading(Screen &pScreen) :
- Scene(pScreen, "shading")
+SceneShading::SceneShading(Canvas &pCanvas) :
+ Scene(pCanvas, "shading")
{
mOptions["shading"] = Scene::Option("shading", "gouraud",
"[gouraud, phong]");
@@ -121,7 +121,7 @@
mCurrentFrame = 0;
mRotation = 0.0f;
mRunning = true;
- mStartTime = SDL_GetTicks() / 1000.0;
+ mStartTime = Scene::get_timestamp_us() / 1000000.0;
mLastUpdateTime = mStartTime;
}
@@ -135,7 +135,7 @@
void SceneShading::update()
{
- double current_time = SDL_GetTicks() / 1000.0;
+ double current_time = Scene::get_timestamp_us() / 1000000.0;
double dt = current_time - mLastUpdateTime;
double elapsed_time = current_time - mStartTime;
@@ -155,7 +155,7 @@
{
// Load the ModelViewProjectionMatrix uniform in the shader
LibMatrix::Stack4 model_view;
- LibMatrix::mat4 model_view_proj(mScreen.mProjection);
+ LibMatrix::mat4 model_view_proj(mCanvas.projection());
model_view.translate(0.0f, 0.0f, -5.0f);
model_view.rotate(mRotation, 0.0f, 1.0f, 0.0f);
@@ -182,17 +182,17 @@
if (mRotation != 0)
return Scene::ValidationUnknown;
- Screen::Pixel ref;
+ Canvas::Pixel ref;
- Screen::Pixel pixel = mScreen.read_pixel(mScreen.mWidth / 2,
- mScreen.mHeight / 2);
+ Canvas::Pixel pixel = mCanvas.read_pixel(mCanvas.width() / 3,
+ mCanvas.height() / 3);
const std::string &filter = mOptions["shading"].value;
if (filter == "gouraud")
- ref = Screen::Pixel(0x00, 0x00, 0xca, 0xff);
+ ref = Canvas::Pixel(0x00, 0x00, 0x76, 0xff);
else if (filter == "phong")
- ref = Screen::Pixel(0x1a, 0x1a, 0xbb, 0xff);
+ ref = Canvas::Pixel(0x1a, 0x1a, 0x79, 0xff);
else
return Scene::ValidationUnknown;
=== modified file 'src/scene-texture.cpp'
@@ -30,8 +30,8 @@
#include "program.h"
#include <cmath>
-SceneTexture::SceneTexture(Screen &pScreen) :
- Scene(pScreen, "texture")
+SceneTexture::SceneTexture(Canvas &pCanvas) :
+ Scene(pCanvas, "texture")
{
mOptions["texture-filter"] = Scene::Option("texture-filter", "nearest",
"[nearest, linear, mipmap]");
@@ -103,7 +103,7 @@
mag_filter = GL_LINEAR;
}
- Texture::load(GLMARK_DATA_PATH"/textures/crate-base.bmp", &mTexture,
+ Texture::load(GLMARK_DATA_PATH"/textures/crate-base.png", &mTexture,
min_filter, mag_filter, 0);
mProgram.start();
@@ -117,7 +117,7 @@
mCurrentFrame = 0;
mRotation = LibMatrix::vec3();
mRunning = true;
- mStartTime = SDL_GetTicks() / 1000.0;
+ mStartTime = Scene::get_timestamp_us() / 1000000.0;
mLastUpdateTime = mStartTime;
}
@@ -131,7 +131,7 @@
void SceneTexture::update()
{
- double current_time = SDL_GetTicks() / 1000.0;
+ double current_time = Scene::get_timestamp_us() / 1000000.0;
double dt = current_time - mLastUpdateTime;
double elapsed_time = current_time - mStartTime;
@@ -151,7 +151,7 @@
{
// Load the ModelViewProjectionMatrix uniform in the shader
LibMatrix::Stack4 model_view;
- LibMatrix::mat4 model_view_proj(mScreen.mProjection);
+ LibMatrix::mat4 model_view_proj(mCanvas.projection());
model_view.translate(0.0f, 0.0f, -5.0f);
model_view.rotate(mRotation.x(), 1.0f, 0.0f, 0.0f);
@@ -183,19 +183,19 @@
if (mRotation.x() != 0 || mRotation.y() != 0 || mRotation.z() != 0)
return Scene::ValidationUnknown;
- Screen::Pixel ref;
+ Canvas::Pixel ref;
- Screen::Pixel pixel = mScreen.read_pixel(mScreen.mWidth / 2 - 3,
- mScreen.mHeight / 2 - 3);
+ Canvas::Pixel pixel = mCanvas.read_pixel(mCanvas.width() / 2 - 3,
+ mCanvas.height() / 2 - 3);
const std::string &filter = mOptions["texture-filter"].value;
if (filter == "nearest")
- ref = Screen::Pixel(0x2b, 0x2a, 0x28, 0xff);
+ ref = Canvas::Pixel(0x24, 0x22, 0x23, 0xff);
else if (filter == "linear")
- ref = Screen::Pixel(0x2c, 0x2b, 0x29, 0xff);
+ ref = Canvas::Pixel(0x29, 0x27, 0x28, 0xff);
else if (filter == "mipmap")
- ref = Screen::Pixel(0x2d, 0x2c, 0x2a, 0xff);
+ ref = Canvas::Pixel(0x2c, 0x2a, 0x2b, 0xff);
else
return Scene::ValidationUnknown;
=== modified file 'src/scene.cpp'
@@ -25,13 +25,14 @@
#include "log.h"
#include <sstream>
#include <cmath>
+#include <sys/time.h>
using std::stringstream;
using std::string;
using std::map;
-Scene::Scene(Screen &pScreen, const string &name) :
- mScreen(pScreen), mName(name),
+Scene::Scene(Canvas &pCanvas, const string &name) :
+ mCanvas(pCanvas), mName(name),
mStartTime(0), mLastUpdateTime(0), mCurrentFrame(0), mAverageFPS(0),
mRunning(0), mDuration(0)
{
@@ -152,7 +153,7 @@
}
double
-Scene::pixel_value_distance(Screen::Pixel p1, Screen::Pixel p2,
+Scene::pixel_value_distance(Canvas::Pixel p1, Canvas::Pixel p2,
bool use_alpha)
{
double s(0.0);
@@ -215,3 +216,13 @@
return true;
}
+
+uint64_t
+Scene::get_timestamp_us()
+{
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ uint64_t now = static_cast<uint64_t>(tv.tv_sec) * 1000000 +
+ static_cast<double>(tv.tv_usec);
+ return now;
+}
=== modified file 'src/scene.h'
@@ -24,7 +24,7 @@
#ifndef GLMARK2_SCENE_H_
#define GLMARK2_SCENE_H_
-#include "oglsdl.h"
+#include "gl-headers.h"
#include "mesh.h"
#include "model.h"
@@ -87,7 +87,7 @@
static Scene &dummy()
{
- static Scene dummy_scene(Screen::dummy(), "");
+ static Scene dummy_scene(Canvas::dummy(), "");
return dummy_scene;
}
@@ -97,13 +97,15 @@
const std::string &vtx_shader_filename,
const std::string &frg_shader_filename);
+ static uint64_t get_timestamp_us();
+
protected:
- Scene(Screen &pScreen, const std::string &name);
+ Scene(Canvas &pCanvas, const std::string &name);
std::string construct_title(const std::string &title);
- double pixel_value_distance(Screen::Pixel p1, Screen::Pixel p2,
+ double pixel_value_distance(Canvas::Pixel p1, Canvas::Pixel p2,
bool use_alpha=false);
- Screen &mScreen;
+ Canvas &mCanvas;
std::string mName;
std::map<std::string, Option> mOptions;
@@ -122,7 +124,7 @@
class SceneDefaultOptions : public Scene
{
public:
- SceneDefaultOptions(Screen &pScreen) : Scene(pScreen, "") {}
+ SceneDefaultOptions(Canvas &pCanvas) : Scene(pCanvas, "") {}
bool set_option(const std::string &opt, const std::string &val);
void setup();
@@ -133,7 +135,7 @@
class SceneBuild : public Scene
{
public:
- SceneBuild(Screen &pScreen);
+ SceneBuild(Canvas &pCanvas);
int load();
void unload();
void setup();
@@ -159,7 +161,7 @@
class SceneTexture : public Scene
{
public:
- SceneTexture(Screen &pScreen);
+ SceneTexture(Canvas &pCanvas);
int load();
void unload();
void setup();
@@ -185,7 +187,7 @@
class SceneShading : public Scene
{
public:
- SceneShading(Screen &pScreen);
+ SceneShading(Canvas &pCanvas);
int load();
void unload();
void setup();
=== removed file 'src/screen-sdl-gl.cpp'
@@ -1,101 +0,0 @@
-/*
- * Copyright © 2008 Ben Smith
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Ben Smith (original glmark benchmark)
- * Alexandros Frantzis (glmark2)
- */
-#include "screen-sdl-gl.h"
-#include "options.h"
-#include "glx-disable-vsync.h"
-#include <fstream>
-
-ScreenSDLGL::ScreenSDLGL(int pWidth, int pHeight, int pBpp, int pFullScreen, int pFlags)
- : ScreenSDL(pWidth, pHeight, pBpp, pFullScreen, pFlags | SDL_OPENGL)
-{
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
- glClearDepth(1.0f);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
-
- glViewport(0, 0, mWidth, mHeight);
-
- /*
- * There is a bug in SDL that prevents us from setting the swap
- * interval using the SDL_GL_SWAP_CONTROL attribute. We take care
- * of this manually for now.
- */
- glx_disable_vsync();
-
- clear();
-}
-
-ScreenSDLGL::~ScreenSDLGL()
-{
-}
-
-
-void ScreenSDLGL::clear()
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-void ScreenSDLGL::update()
-{
- if (Options::swap_buffers)
- SDL_GL_SwapBuffers();
- else
- glFinish();
-}
-
-void ScreenSDLGL::print_info()
-{
- printf(" OpenGL Information\n");
- printf(" GL_VENDOR: %s\n", glGetString(GL_VENDOR));
- printf(" GL_RENDERER: %s\n", glGetString(GL_RENDERER));
- printf(" GL_VERSION: %s\n", glGetString(GL_VERSION));
-}
-
-Screen::Pixel
-ScreenSDLGL::read_pixel(int x, int y)
-{
- Uint8 pixel[4];
-
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
-
- return Screen::Pixel(pixel[0], pixel[1], pixel[2], pixel[3]);
-}
-
-void
-ScreenSDLGL::write_to_file(std::string &filename)
-{
- char *pixels = new char[mWidth * mHeight * 4];
-
- for (int i = 0; i < mHeight; i++) {
- glReadPixels(0, i, mWidth, 1, GL_RGBA, GL_UNSIGNED_BYTE,
- &pixels[(mHeight - i - 1) * mWidth * 4]);
- }
-
- std::ofstream output(filename.c_str(), std::ios::out | std::ios::binary);
- output.write(pixels, 4 * mWidth * mHeight);
-
- delete [] pixels;
-}
=== removed file 'src/screen-sdl-gl.h'
@@ -1,42 +0,0 @@
-/*
- * Copyright © 2008 Ben Smith
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Ben Smith (original glmark benchmark)
- * Alexandros Frantzis (glmark2)
- */
-#ifndef GLMARK2_SCREEN_SDL_GL_H_
-#define GLMARK2_SCREEN_SDL_GL_H_
-
-#include "screen-sdl.h"
-
-class ScreenSDLGL : public ScreenSDL
-{
-public:
- ScreenSDLGL(int pWidth, int pHeight, int pBpp, int pFullscreen, int pFlags = 0);
- ~ScreenSDLGL();
-
- virtual void clear();
- virtual void update();
- virtual void print_info();
- virtual Pixel read_pixel(int x, int y);
- virtual void write_to_file(std::string &filename);
-};
-
-#endif
=== removed file 'src/screen-sdl-glesv2.cpp'
@@ -1,138 +0,0 @@
-/*
- * Copyright © 2008 Ben Smith
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Ben Smith (original glmark benchmark)
- * Alexandros Frantzis (glmark2)
- */
-#include "screen-sdl-glesv2.h"
-#include "sdlgles/SDL_gles.h"
-#include "options.h"
-#include "log.h"
-#include <fstream>
-
-ScreenSDLGLESv2::ScreenSDLGLESv2(int pWidth, int pHeight, int pBpp, int pFullScreen, int pFlags)
- : ScreenSDL(pWidth, pHeight, pBpp, pFullScreen, pFlags)
-{
- mInitSuccess = 0;
-
- if (SDL_GLES_Init(SDL_GLES_VERSION_2_0) < 0) {
- fprintf(stderr, "[ Fail ] - GLES initialization failed: %s\n", SDL_GetError());
- }
-
- SDL_GLES_Context *context;
- context = SDL_GLES_CreateContext();
- if (context == NULL) {
- fprintf(stderr, "[ Fail ] - GLES create context: %s\n", SDL_GetError());
- return;
- }
-
- if (SDL_GLES_MakeCurrent(context) != 0) {
- fprintf(stderr, "[ Fail ] - GLES make context current: %s\n", SDL_GetError());
- return;
- }
-
- if (SDL_GLES_SetSwapInterval(0) != 0) {
- fprintf(stderr, "[ Fail ] - GLES set swap interval: %s\n", SDL_GetError());
- return;
- }
-
- if (Options::show_debug) {
- int buf, red, green, blue, alpha, depth;
- SDL_GLES_GetAttribute(SDL_GLES_BUFFER_SIZE, &buf);
- SDL_GLES_GetAttribute(SDL_GLES_RED_SIZE, &red);
- SDL_GLES_GetAttribute(SDL_GLES_GREEN_SIZE, &green);
- SDL_GLES_GetAttribute(SDL_GLES_BLUE_SIZE, &blue);
- SDL_GLES_GetAttribute(SDL_GLES_ALPHA_SIZE, &alpha);
- SDL_GLES_GetAttribute(SDL_GLES_DEPTH_SIZE, &depth);
- Log::debug("EGL chosen config:\n"
- " Buffer: %d bits\n"
- " Red: %d bits\n"
- " Green: %d bits\n"
- " Blue: %d bits\n"
- " Alpha: %d bits\n"
- " Depth: %d bits\n",
- buf, red, green, blue, alpha, depth);
- }
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
- glClearDepthf(1.0f);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
-
- glViewport(0, 0, mWidth, mHeight);
-
- clear();
-
- mInitSuccess = 1;
-}
-
-ScreenSDLGLESv2::~ScreenSDLGLESv2()
-{
-}
-
-
-void ScreenSDLGLESv2::clear()
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-void ScreenSDLGLESv2::update()
-{
- if (Options::swap_buffers)
- SDL_GLES_SwapBuffers();
- else
- glFinish();
-}
-
-void ScreenSDLGLESv2::print_info()
-{
- printf(" OpenGL Information\n");
- printf(" GL_VENDOR: %s\n", glGetString(GL_VENDOR));
- printf(" GL_RENDERER: %s\n", glGetString(GL_RENDERER));
- printf(" GL_VERSION: %s\n", glGetString(GL_VERSION));
-}
-
-Screen::Pixel
-ScreenSDLGLESv2::read_pixel(int x, int y)
-{
- Uint8 pixel[4];
-
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
-
- return Screen::Pixel(pixel[0], pixel[1], pixel[2], pixel[3]);
-}
-
-void
-ScreenSDLGLESv2::write_to_file(std::string &filename)
-{
- char *pixels = new char[mWidth * mHeight * 4];
-
- for (int i = 0; i < mHeight; i++) {
- glReadPixels(0, i, mWidth, 1, GL_RGBA, GL_UNSIGNED_BYTE,
- &pixels[(mHeight - i - 1) * mWidth * 4]);
- }
-
- std::ofstream output (filename.c_str(), std::ios::out | std::ios::binary);
- output.write(pixels, 4 * mWidth * mHeight);
-
- delete [] pixels;
-}
=== removed file 'src/screen-sdl-glesv2.h'
@@ -1,42 +0,0 @@
-/*
- * Copyright © 2008 Ben Smith
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Ben Smith (original glmark benchmark)
- * Alexandros Frantzis (glmark2)
- */
-#ifndef GLMARK2_SCREEN_SDL_GLESv2_H_
-#define GLMARK2_SCREEN_SDL_GLESv2_H_
-
-#include "screen-sdl.h"
-
-class ScreenSDLGLESv2 : public ScreenSDL
-{
-public:
- ScreenSDLGLESv2(int pWidth, int pHeight, int pBpp, int pFullscreen, int pFlags = 0);
- ~ScreenSDLGLESv2();
-
- virtual void clear();
- virtual void update();
- virtual void print_info();
- virtual Pixel read_pixel(int x, int y);
- virtual void write_to_file(std::string &filename);
-};
-
-#endif
=== removed file 'src/screen-sdl.cpp'
@@ -1,84 +0,0 @@
-/*
- * Copyright © 2008 Ben Smith
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Ben Smith (original glmark benchmark)
- * Alexandros Frantzis (glmark2)
- */
-#include "screen-sdl.h"
-#include "log.h"
-
-ScreenSDL::ScreenSDL(int pWidth, int pHeight, int pBpp, int pFullScreen, int pFlags)
-{
- mWidth = pWidth;
- mHeight = pHeight;
- mFullScreen = pFullScreen;
- mBpp = pBpp;
-
- if (mFullScreen)
- pFlags |= SDL_FULLSCREEN;
-
- if(SDL_Init(SDL_INIT_VIDEO) < 0)
- {
- Log::error("[ Fail ] - Video initialization failed: %s\n", SDL_GetError());
- return;
- }
-
- mInfo = SDL_GetVideoInfo();
-
- if (pFlags & SDL_OPENGL) {
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
- }
-
- if(SDL_SetVideoMode(mWidth, mHeight, mBpp, pFlags) == 0)
- {
- Log::error("[ Fail ] - Video mode set failed: %s\n", SDL_GetError());
- return;
- }
-
- SDL_WM_SetCaption("glmark2 " GLMARK_VERSION, NULL);
-
- mProjection = LibMatrix::Mat4::perspective(60.0, mWidth / (float)mHeight,
- 1.0, 1024.0);
- mInitSuccess = 1;
-}
-
-ScreenSDL::~ScreenSDL()
-{
- SDL_Quit();
-}
-
-
-void ScreenSDL::clear()
-{
-}
-
-void ScreenSDL::update()
-{
-}
-
-void ScreenSDL::print_info()
-{
-}
-
=== removed file 'src/screen-sdl.h'
@@ -1,43 +0,0 @@
-/*
- * Copyright © 2008 Ben Smith
- * Copyright © 2010-2011 Linaro Limited
- *
- * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
- *
- * glmark2 is free software: you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * glmark2. If not, see <http://www.gnu.org/licenses/>.
- *
- * Authors:
- * Ben Smith (original glmark benchmark)
- * Alexandros Frantzis (glmark2)
- */
-#ifndef GLMARK2_SCREEN_SDL_H_
-#define GLMARK2_SCREEN_SDL_H_
-
-#include "screen.h"
-
-class ScreenSDL : public Screen
-{
-public:
- ScreenSDL(int pWidth, int pHeight, int pBpp, int pFullscreen, int pFlags = 0);
- ~ScreenSDL();
-
- virtual void clear();
- virtual void update();
- virtual void print_info();
-
-protected:
- const SDL_VideoInfo *mInfo;
-};
-
-#endif
=== removed directory 'src/sdlgles'
=== removed file 'src/sdlgles/SDL_gles.c'
@@ -1,439 +0,0 @@
-/* This file is part of SDL_gles - SDL addon for OpenGL|ES
- * Copyright (C) 2010 Javier S. Pedro
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 3 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA or see <http://www.gnu.org/licenses/>.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <dlfcn.h>
-#include <assert.h>
-
-#include <EGL/egl.h>
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
-#include "SDL_gles.h"
-
-typedef struct SDL_GLES_ContextPriv
-{
- SDL_GLES_Context p;
-
- EGLConfig egl_config;
- EGLContext egl_context;
-} SDL_GLES_ContextPriv;
-
-static const char * default_libgl[] = {
- [SDL_GLES_VERSION_1_1] = "/usr/lib/libGLES_CM.so",
- [SDL_GLES_VERSION_2_0] = "/usr/lib/libGLESv2.so"
-};
-
-/** SDL GFX display */
-static Display *display = NULL;
-/** EGLDisplay for the above X11 display */
-static EGLDisplay *egl_display = EGL_NO_DISPLAY;
-/** The current surface. Recreated by SDL_GLES_SetVideoMode(). */
-static EGLSurface egl_surface = EGL_NO_SURFACE;
-/** A pointer to the current active context. */
-static SDL_GLES_ContextPriv *cur_context = NULL;
-
-/** The desired GLES version, as selected by the SDL_GLES_Init() call. */
-static SDL_GLES_Version gl_version = SDL_GLES_VERSION_NONE;
-/** A handle to the dynamically loaded GL library. */
-static void* gl_handle = NULL;
-/** EGL version. */
-static EGLint egl_major, egl_minor;
-
-/** Your average countof() macro. */
-#define countof(a) (sizeof(a)/sizeof(a[0]))
-
-/** List of EGLConfig attributes we care about;
- * Used for filtering; modified by SDL_GLES_Get/SetAttribute(). */
-static EGLint attrib_list[] = {
-#define A(number, attrib, default_value) \
- attrib, default_value,
-#include "attribs.inc"
-#undef A
- EGL_NONE
-};
-/** A enum which maps A_EGL_* attrib constants to attrib_list positions. */
-typedef enum {
-#define A(number, attrib, default_value) \
- A_ ## attrib = (number * 2),
-#include "attribs.inc"
-#undef A
-} attrib_enum;
-static EGLint context_attrib_list[] = {
- EGL_CONTEXT_CLIENT_VERSION, 1,
- EGL_NONE
-};
-
-static const char * get_error_string(int error) {
- switch (error) {
- case EGL_SUCCESS:
- return "EGL_SUCCESS";
- case EGL_NOT_INITIALIZED:
- return "EGL_NOT_INITIALIZED";
- case EGL_BAD_ACCESS:
- return "EGL_BAD_ACCESS";
- case EGL_BAD_ALLOC:
- return "EGL_BAD_ALLOC";
- case EGL_BAD_ATTRIBUTE:
- return "EGL_BAD_ATTRIBUTE";
- case EGL_BAD_CONFIG:
- return "EGL_BAD_CONFIG";
- case EGL_BAD_CONTEXT:
- return "EGL_BAD_CONTEXT";
- case EGL_BAD_CURRENT_SURFACE:
- return "EGL_BAD_CURRENT_SURFACE";
- case EGL_BAD_DISPLAY:
- return "EGL_BAD_DISPLAY";
- case EGL_BAD_MATCH:
- return "EGL_BAD_MATCH";
- case EGL_BAD_NATIVE_PIXMAP:
- return "EGL_BAD_NATIVE_PIXMAP";
- case EGL_BAD_NATIVE_WINDOW:
- return "EGL_BAD_NATIVE_WINDOW";
- case EGL_BAD_PARAMETER:
- return "EGL_BAD_PARAMETER";
- case EGL_BAD_SURFACE:
- return "EGL_BAD_SURFACE";
- case EGL_CONTEXT_LOST:
- return "EGL_CONTEXT_LOST";
- default:
- return "EGL_UNKNOWN_ERROR";
- }
-}
-
-static inline void set_egl_attrib(attrib_enum attrib, EGLint value)
-{
- const unsigned int i = (unsigned int)attrib + 1;
- assert(i < countof(attrib_list));
- attrib_list[i] = value;
-}
-
-static inline EGLint get_egl_attrib(attrib_enum attrib)
-{
- const unsigned int i = (unsigned int)attrib + 1;
- assert(i < countof(attrib_list));
- return attrib_list[i];
-}
-
-static inline void set_egl_context_attrib(EGLenum attrib, EGLint value)
-{
- /* Only one attribute supported here. */
- assert(attrib == EGL_CONTEXT_CLIENT_VERSION);
- context_attrib_list[1] = value;
-}
-
-int SDL_GLES_LoadLibrary(const char *path)
-{
- /* If path is NULL, try first to use path from SDL_VIDEO_GL_DRIVER,
- * otherwise use a sane default depending on selected GLES version. */
- if (!path) {
- path = getenv("SDL_VIDEO_GL_DRIVER");
- if (!path) {
- switch (gl_version) {
- case SDL_GLES_VERSION_1_1:
- case SDL_GLES_VERSION_2_0:
- path = default_libgl[gl_version];
- break;
- default:
- SDL_SetError("No GL version specific and SDL_VIDEO_GL_DRIVER set");
- return -1;
- }
- }
- }
-
- /* Dynamically load the desired GL library */
- gl_handle = dlopen(path, RTLD_LAZY|RTLD_GLOBAL);
- if (!gl_handle) {
- SDL_SetError("Failed to open GL library: %s (%s)", path, dlerror());
- return -2;
- }
-
- return 0;
-}
-
-void* SDL_GLES_GetProcAddress(const char *proc)
-{
- if (!gl_handle) return NULL;
- return dlsym(gl_handle, proc);
-}
-
-int SDL_GLES_Init(SDL_GLES_Version version)
-{
- SDL_SysWMinfo info;
- EGLBoolean res;
-
- SDL_VERSION(&info.version);
- if (SDL_GetWMInfo(&info) != 1) {
- SDL_SetError("SDL_gles is incompatible with this SDL version");
- return -1;
- }
-
- /* We use the SDL GFX display (we're using the GFX window too after all) */
- display = info.info.x11.gfxdisplay;
-
- egl_display = eglGetDisplay((EGLNativeDisplayType)display);
- if (egl_display == EGL_NO_DISPLAY) {
- SDL_SetError("EGL found no available displays");
- return -2;
- }
-
- res = eglInitialize(egl_display, &egl_major, &egl_minor);
- if (!res) {
- SDL_SetError("EGL failed to initialize: %s",
- get_error_string(eglGetError()));
- return -2;
- }
-
- /* Configure some context attributes and bind the required API now. */
- EGLenum api_to_bind = EGL_OPENGL_ES_API;
- gl_version = version;
- switch (gl_version) {
- case SDL_GLES_VERSION_1_1:
- /* OpenGL|ES 1.1 */
- api_to_bind = EGL_OPENGL_ES_API;
- /* filter non ES 1.0 renderable configurations */
- set_egl_attrib(A_EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
- /* default egl_context_client_version is OK */
- break;
- case SDL_GLES_VERSION_2_0:
- /* OpenGL|ES 2.0 */
- api_to_bind = EGL_OPENGL_ES_API; /* Note: no EGL_OPENGL_ES2_API */
- /* filter non ES 2.0 renderable configurations */
- set_egl_attrib(A_EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT);
- /* and request GL ES 2.0 contexts */
- set_egl_context_attrib(EGL_CONTEXT_CLIENT_VERSION, 2);
- break;
- default:
- SDL_SetError("Unsupported API version");
- return -1;
- }
-
- res = eglBindAPI(api_to_bind);
- if (!res) {
- SDL_SetError("EGL failed to bind the required API");
- return -2;
- }
-
- return 0;
-}
-
-void SDL_GLES_Quit()
-{
- /* Close the loaded GL library (if any) */
- if (gl_handle) {
- dlclose(gl_handle);
- gl_handle = NULL;
- }
- /* Unallocate most stuff we can unallocate. */
- if (egl_display != EGL_NO_DISPLAY) {
- eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
- if (cur_context) {
- eglDestroyContext(egl_display, cur_context->egl_context);
- free(cur_context);
- cur_context = 0;
- }
- if (egl_surface != EGL_NO_SURFACE) {
- eglDestroySurface(egl_display, egl_surface);
- egl_surface = EGL_NO_SURFACE;
- }
-
- eglTerminate(egl_display);
- egl_display = EGL_NO_DISPLAY;
- }
-}
-
-int SDL_GLES_SetVideoMode()
-{
- SDL_SysWMinfo info;
- EGLBoolean res;
-
- SDL_VERSION(&info.version);
- if (SDL_GetWMInfo(&info) != 1) {
- SDL_SetError("SDL_gles is incompatible with this SDL version");
- return -1;
- }
-
- /* Destroy previous surface, if any. */
- if (egl_surface != EGL_NO_SURFACE) {
- /* Ensure the surface is not the current one,
- * thus freeing memory earlier. */
- eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglDestroySurface(egl_display, egl_surface);
- egl_surface = EGL_NO_SURFACE;
- }
-
- /* No current context? Quietly defer surface creation.
- * Surface will be created on the call to MakeCurrent. */
- if (!cur_context) {
- return 0;
- }
-
- /* Create the new window surface. */
- egl_surface = eglCreateWindowSurface(egl_display, cur_context->egl_config,
- (EGLNativeWindowType)info.info.x11.window, NULL);
- if (egl_surface == EGL_NO_SURFACE) {
- SDL_SetError("EGL failed to create a window surface: %s",
- get_error_string(eglGetError()));
- return -2;
- }
-
- /* New surface created. Make it active. */
- assert(cur_context && cur_context->egl_context != EGL_NO_CONTEXT);
- res = eglMakeCurrent(egl_display, egl_surface, egl_surface,
- cur_context->egl_context);
-
- if (!res) {
- SDL_SetError("EGL failed to change current surface: %s",
- get_error_string(eglGetError()));
- cur_context = NULL;
- return -2;
- }
-
- return 0;
-}
-
-SDL_GLES_Context* SDL_GLES_CreateContext(void)
-{
- SDL_GLES_ContextPriv *context = malloc(sizeof(SDL_GLES_ContextPriv));
- if (!context) {
- SDL_Error(SDL_ENOMEM);
- return NULL;
- }
-
- EGLBoolean res;
- EGLConfig configs[1];
- EGLint num_config;
-
- res = eglChooseConfig(egl_display, attrib_list, configs, 1, &num_config);
- if (!res || num_config < 1) {
- SDL_SetError("EGL failed to find any valid config with required attributes: %s",
- get_error_string(eglGetError()));
- free(context);
- return NULL;
- }
-
- context->egl_config = configs[0];
- context->egl_context = eglCreateContext(egl_display, configs[0],
- EGL_NO_CONTEXT, context_attrib_list);
- if (context->egl_context == EGL_NO_CONTEXT) {
- SDL_SetError("EGL failed to create context: %s",
- get_error_string(eglGetError()));
- free(context);
- return NULL;
- }
-
- return (SDL_GLES_Context*) context;
-}
-
-void SDL_GLES_DeleteContext(SDL_GLES_Context* c)
-{
- SDL_GLES_ContextPriv *context = (SDL_GLES_ContextPriv*)c;
- if (!context) return;
-
- if (cur_context == context) {
- /* Deleting the active context */
- SDL_GLES_MakeCurrent(NULL);
- }
-
- eglDestroyContext(egl_display, context->egl_context);
- free(context);
-}
-
-int SDL_GLES_MakeCurrent(SDL_GLES_Context* c)
-{
- SDL_GLES_ContextPriv *context = (SDL_GLES_ContextPriv*)c;
- int res;
-
- cur_context = context;
-
- /* SDL_GLES_SetVideoMode() will appropiately clear the current context
- * (and surface), then create a new surface matching the selected context
- * config and make both the surface and the context the active ones. */
- res = SDL_GLES_SetVideoMode();
- if (res != 0) return res; /* Surface (re-)creation failed. */
-
- return 0;
-}
-
-int SDL_GLES_SetSwapInterval(int interval)
-{
- if (!eglSwapInterval(egl_display, interval)) {
- SDL_SetError("EGL failed to set swap interval: %s",
- get_error_string(eglGetError()));
- return -1;
- }
-
- return 0;
-}
-
-void SDL_GLES_SwapBuffers()
-{
- eglSwapBuffers(egl_display, egl_surface);
-}
-
-/** A simple map between SDL_GLES_* attributes and EGL ones.
- * More abstraction layers is always good.
- */
-static const attrib_enum attrib_map[] = {
- [SDL_GLES_BUFFER_SIZE] = A_EGL_BUFFER_SIZE,
- [SDL_GLES_RED_SIZE] = A_EGL_RED_SIZE,
- [SDL_GLES_GREEN_SIZE] = A_EGL_GREEN_SIZE,
- [SDL_GLES_BLUE_SIZE] = A_EGL_BLUE_SIZE,
- [SDL_GLES_ALPHA_SIZE] = A_EGL_ALPHA_SIZE,
- [SDL_GLES_LUMINANCE_SIZE] = A_EGL_LUMINANCE_SIZE,
- [SDL_GLES_DEPTH_SIZE] = A_EGL_DEPTH_SIZE,
- [SDL_GLES_STENCIL_SIZE] = A_EGL_STENCIL_SIZE,
-};
-
-int SDL_GLES_SetAttribute(SDL_GLES_Attr attr, int value)
-{
- if (attr >= countof(attrib_map)) return -1;
- attrib_enum list_attr = attrib_map[attr];
- set_egl_attrib(list_attr, value);
- return 0;
-}
-
-int SDL_GLES_GetAttribute(SDL_GLES_Attr attr, int *value)
-{
- if (attr >= countof(attrib_map)) return -1;
- attrib_enum list_attr = attrib_map[attr];
- if (cur_context) {
- EGLenum egl_attr = attrib_list[list_attr];
- EGLint egl_value = 0;
- EGLBoolean res = eglGetConfigAttrib(egl_display,
- cur_context->egl_config, egl_attr, &egl_value);
- if (res) {
- *value = egl_value;
- return 0;
- } else {
- printf("Failed: %s\n", get_error_string(eglGetError()));
- return -1;
- }
- } else {
- *value = get_egl_attrib(list_attr);
- return 0;
- }
-}
-
=== removed file 'src/sdlgles/SDL_gles.h'
@@ -1,127 +0,0 @@
-/* This file is part of SDL_gles - SDL addon for OpenGL|ES
- * Copyright (C) 2010 Javier S. Pedro
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 3 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA or see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef __SDL_GLES_H
-#define __SDL_GLES_H
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum SDL_GLES_Version
-{
- SDL_GLES_VERSION_NONE = 0,
- SDL_GLES_VERSION_1_1 = 1,
- SDL_GLES_VERSION_2_0 = 2
-} SDL_GLES_Version;
-
-typedef enum SDL_GLES_Attr
-{
- SDL_GLES_BUFFER_SIZE = 0,
- SDL_GLES_RED_SIZE,
- SDL_GLES_GREEN_SIZE,
- SDL_GLES_BLUE_SIZE,
- SDL_GLES_ALPHA_SIZE,
- SDL_GLES_LUMINANCE_SIZE,
- SDL_GLES_DEPTH_SIZE,
- SDL_GLES_STENCIL_SIZE
-} SDL_GLES_Attr;
-
-typedef struct SDL_GLES_Context
-{
- /* Opaque pointer to an EGLContext */
-} SDL_GLES_Context;
-
-/** Invoke after SDL_Init.
- @return 0 if SDL_gles was initialized correctly.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_Init(SDL_GLES_Version version);
-
-/** Invoke just before SDL_Quit.
- */
-extern DECLSPEC void SDLCALL SDL_GLES_Quit();
-
-/** Call before calling GetProcAddress. Dynamically loads a GLES library.
- * @param path full path to the library to load, or leave as NULL to load
- * the default GL ES library (version as specified in SDL_GLES_Init()).
- * @return 0 if everything went OK.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_LoadLibrary(const char *path);
-/** Returns the address of a symbol in the loaded GL ES library.
- * @param name of the symbol to look up.
- * @return address of the symbol or NULL.
- */
-extern DECLSPEC void* SDLCALL SDL_GLES_GetProcAddress(const char *proc);
-
-/** Creates a new GL ES rendering context. This is where all your textures,
- * etc. are stored. You need one for rendering; after creating it, make sure
- * it is the current one calling SDL_GLES_MakeCurrent().
- * @return the created context or NULL.
- */
-extern DECLSPEC SDL_GLES_Context* SDLCALL SDL_GLES_CreateContext(void);
-/** Deletes an existing GL ES rendering context. This can delete the current
- * context, but after that no context will be current.
- * @param context context to delete
- */
-extern DECLSPEC void SDLCALL SDL_GLES_DeleteContext(SDL_GLES_Context *context);
-
-/** Call after calling SDL_SetVideoMode() if you have an active context
- * to refresh the surface parameters.
- * @return 0 if everything went OK.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_SetVideoMode(void);
-/** Makes a context the current one. All GLES calls will use it from now on.
- * @param context context to use
- * @return 0 if everything went OK.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_MakeCurrent(SDL_GLES_Context *context);
-
-/** Sets the swap interval for the current SDL_GLES context
- * @param interval 0 for immediate updates, 1 for updates synchronized with the vertical retrace.
- * @return 0 if everything went OK.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_SetSwapInterval(int interval);
-
-/** Equivalent to SDL_Flip(). Call when you're finished issuing GL calls
- * and want to draw the color buffer contents to the window surface.
- */
-extern DECLSPEC void SDLCALL SDL_GLES_SwapBuffers(void);
-
-/** Sets a specific context attribute before calling SDL_CreateContext().
- * @param attr
- * @param value
- * @return 0 if the attribute exists, -1 otherwise.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_SetAttribute(SDL_GLES_Attr attr, int value);
-
-/** Gets a context attribute from the current context, or from the wanted
- * attribute set if no context is current.
- * @param attr
- * @param value pointer where the result will be stored.
- * @return 0 if the attribute exists, -1 otherwise.
- */
-extern DECLSPEC int SDLCALL SDL_GLES_GetAttribute(SDL_GLES_Attr attr, int *value);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-
-#endif
=== removed file 'src/sdlgles/attribs.inc'
@@ -1,22 +0,0 @@
-/* List of EGL attributes we care about */
-A(0, EGL_BUFFER_SIZE, 1)
-A(1, EGL_RED_SIZE, 0)
-A(2, EGL_GREEN_SIZE, 0)
-A(3, EGL_BLUE_SIZE, 0)
-A(4, EGL_LUMINANCE_SIZE, 0)
-A(5, EGL_ALPHA_SIZE, 0)
-A(6, EGL_CONFIG_CAVEAT, EGL_DONT_CARE)
-A(7, EGL_CONFIG_ID, EGL_DONT_CARE)
-A(8, EGL_DEPTH_SIZE, 1)
-A(9, EGL_LEVEL, 0)
-A(10, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE)
-A(11, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE)
-A(12, EGL_RENDERABLE_TYPE, 0)
-A(13, EGL_SAMPLE_BUFFERS, 0)
-A(14, EGL_SAMPLES, 0)
-A(15, EGL_STENCIL_SIZE, 0)
-A(16, EGL_SURFACE_TYPE, EGL_WINDOW_BIT)
-A(17, EGL_TRANSPARENT_TYPE, EGL_NONE)
-A(18, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE)
-A(19, EGL_TRANSPARENT_GREEN_VALUE,EGL_DONT_CARE)
-A(20, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE)
=== modified file 'src/texture.cpp'
@@ -22,17 +22,119 @@
* Alexandros Frantzis (glmark2)
*/
#include "texture.h"
+#include "log.h"
+
+#include <cstdarg>
+#include <png.h>
+
+class ImageData {
+public:
+ ImageData() : pixels(0), width(0), height(0), bpp(0) {}
+ ~ImageData() { delete [] pixels; }
+ bool load_png(const std::string &filename);
+ void resize(int w, int h, int b)
+ {
+ width = w;
+ height = h;
+ bpp = b;
+ delete [] pixels;
+ pixels = new unsigned char[bpp * w * h];
+ }
+
+ unsigned char *pixels;
+ int width;
+ int height;
+ int bpp;
+};
+
+bool
+ImageData::load_png(const std::string &filename)
+{
+ bool ret = false;
+ png_structp png_ptr = 0;
+ png_infop info_ptr = 0;
+ png_bytepp row_pointers = 0;
+ static const int png_transforms = PNG_TRANSFORM_STRIP_16 |
+ PNG_TRANSFORM_GRAY_TO_RGB |
+ PNG_TRANSFORM_PACKING |
+ PNG_TRANSFORM_EXPAND;
+
+ Log::debug("Reading PNG file %s\n", filename.c_str());
+
+ FILE *fp = fopen(filename.c_str(), "rb");
+ if (!fp) {
+ Log::error("Cannot open file %s!\n", filename.c_str());
+ goto out;
+ }
+
+ /* Set up all the libpng structs we need */
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0);
+ if (!png_ptr) {
+ Log::error("Couldn't create libpng read struct\n");
+ goto out;
+ }
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr) {
+ Log::error("Couldn't create libpng info struct\n");
+ goto out;
+ }
+
+ /* Set up libpng error handling */
+ if (setjmp(png_jmpbuf(png_ptr))) {
+ Log::error("libpng error while reading file %s\n", filename.c_str());
+ goto out;
+ }
+
+ /* Read the image information and data */
+ png_init_io(png_ptr, fp);
+
+ png_read_png(png_ptr, info_ptr, png_transforms, 0);
+
+ row_pointers = png_get_rows(png_ptr, info_ptr);
+
+ resize(png_get_image_width(png_ptr, info_ptr),
+ png_get_image_height(png_ptr, info_ptr),
+ png_get_color_type(png_ptr, info_ptr) == PNG_COLOR_TYPE_RGB ? 3 : 4);
+
+
+ Log::debug(" Height: %d Width: %d Bpp: %d\n", width, height, bpp);
+
+ /*
+ * Copy the image data to a contiguous memory area suitable for texture
+ * upload.
+ */
+ for (int i = 0; i < height; i++) {
+ memcpy(&pixels[bpp * width * i],
+ row_pointers[height - i - 1],
+ width * bpp);
+ }
+
+ ret = true;
+
+out:
+ if (fp)
+ fclose(fp);
+
+ if (png_ptr)
+ png_destroy_read_struct(&png_ptr,
+ info_ptr != 0 ? &info_ptr : 0,
+ 0);
+
+ return ret;
+}
static void
-setup_texture(GLuint *tex, GLenum format, SDL_Surface *surface,
- GLint min_filter, GLint mag_filter)
+setup_texture(GLuint *tex, ImageData &image, GLint min_filter, GLint mag_filter)
{
+ GLenum format = image.bpp == 3 ? GL_RGB : GL_RGBA;
+
glGenTextures(1, tex);
glBindTexture(GL_TEXTURE_2D, *tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
- glTexImage2D(GL_TEXTURE_2D, 0, format, surface->w, surface->h, 0,
- format, GL_UNSIGNED_BYTE, surface->pixels);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, image.width, image.height, 0,
+ format, GL_UNSIGNED_BYTE, image.pixels);
if ((min_filter != GL_NEAREST && min_filter != GL_LINEAR) ||
(mag_filter != GL_NEAREST && mag_filter != GL_LINEAR))
@@ -44,79 +146,22 @@
int
Texture::load(const std::string &filename, GLuint *pTexture, ...)
{
- SDL_Surface *surface;
- GLenum texture_format = GL_RGB;
- GLint nOfColors;
-
- if ((surface = SDL_LoadBMP(filename.c_str()))) {
- if ((surface->w & (surface->w - 1)) != 0)
- printf("warning: image.bmp's width is not a power of 2\n");
-
- if ((surface->h & (surface->h - 1)) != 0)
- printf("warning: image.bmp's height is not a power of 2\n");
-
- nOfColors = surface->format->BytesPerPixel;
- if (nOfColors == 4) {
- texture_format = GL_RGBA;
- // If the picture is not RGBA convert it
- if (surface->format->Rmask != 0x000000ff) {
- SDL_PixelFormat format = {
- surface->format->palette,
- surface->format->BitsPerPixel,
- surface->format->BytesPerPixel,
- surface->format->Rloss, surface->format->Gloss,
- surface->format->Bloss, surface->format->Aloss,
- 0, 8, 16, 24,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000,
- surface->format->colorkey, surface->format->alpha
- };
- SDL_Surface *tmp = SDL_ConvertSurface(surface, &format, 0);
- SDL_FreeSurface(surface);
- surface = tmp;
- }
- }
- else if (nOfColors == 3) {
- texture_format = GL_RGB;
- // If the picture is not RGB convert it
- if (surface->format->Rmask != 0x000000ff) {
- SDL_PixelFormat format = {
- surface->format->palette,
- surface->format->BitsPerPixel,
- surface->format->BytesPerPixel,
- surface->format->Rloss, surface->format->Gloss,
- surface->format->Bloss, surface->format->Aloss,
- 0, 8, 16, 24,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000,
- surface->format->colorkey, surface->format->alpha
- };
- SDL_Surface *tmp = SDL_ConvertSurface(surface, &format, 0);
- SDL_FreeSurface(surface);
- surface = tmp;
- }
- }
- else {
- printf("warning: the image is not truecolor.. this will probably break\n");
- }
-
- va_list ap;
- va_start(ap, pTexture);
- GLint arg;
-
- while ((arg = va_arg(ap, GLint)) != 0) {
- GLint arg2 = va_arg(ap, GLint);
- setup_texture(pTexture, texture_format, surface, arg, arg2);
- pTexture++;
- }
-
- va_end(ap);
- }
- else {
- fprintf(stderr, "SDL could not load image.bmp: %s\n", SDL_GetError());
+ ImageData image;
+
+ if (!image.load_png(filename))
return 0;
+
+ va_list ap;
+ va_start(ap, pTexture);
+ GLint arg;
+
+ while ((arg = va_arg(ap, GLint)) != 0) {
+ GLint arg2 = va_arg(ap, GLint);
+ setup_texture(pTexture, image, arg, arg2);
+ pTexture++;
}
- if (surface)
- SDL_FreeSurface(surface);
+ va_end(ap);
return 1;
}
=== modified file 'src/texture.h'
@@ -24,7 +24,7 @@
#ifndef GLMARK2_TEXTURE_H_
#define GLMARK2_TEXTURE_H_
-#include "oglsdl.h"
+#include "gl-headers.h"
#include <string>
=== modified file 'src/wscript_build'
@@ -1,7 +1,7 @@
all_sources = bld.path.ant_glob('*.cpp')
-common_sources = [f for f in all_sources if f.name.find('screen-') == -1]
-gl_sources = ['screen-sdl.cpp', 'screen-sdl-gl.cpp']
-glesv2_sources = ['screen-sdl.cpp', 'screen-sdl-glesv2.cpp']
+common_sources = [f for f in all_sources if f.name.find('canvas-') == -1]
+gl_sources = ['canvas-x11.cpp', 'canvas-x11-glx.cpp']
+glesv2_sources = ['canvas-x11.cpp', 'canvas-x11-egl.cpp']
libmatrix_sources = [f for f in bld.path.ant_glob('libmatrix/*.cc')
if not f.name.endswith('test.cc')]
@@ -19,7 +19,7 @@
features = ['cxx', 'cprogram'],
source = common_sources + gl_sources,
target = 'glmark2',
- use = ['sdl', 'gl', 'matrix'],
+ use = ['x11', 'gl', 'matrix', 'libpng12'],
lib = ['m'],
defines = ['USE_GL']
)
@@ -35,16 +35,10 @@
defines = ['USE_GLESv2']
)
bld(
- features = ['c', 'cstlib'],
- source = bld.path.ant_glob('sdlgles/*.c'),
- target = 'sdlgles',
- uselib = ['sdl', 'glesv2', 'egl']
- )
- bld(
features = ['cxx', 'cprogram'],
source = common_sources + glesv2_sources,
target = 'glmark2-es2',
- use = ['sdl', 'glesv2', 'sdlgles', 'matrix-es2'],
+ use = ['x11', 'egl', 'glesv2', 'matrix-es2', 'libpng12'],
lib = ['m', 'dl'],
defines = ['USE_GLESv2']
)
=== modified file 'wscript'
@@ -49,7 +49,7 @@
uselib = uselib, mandatory = True)
# Check required packages
- req_pkgs = [('sdl', 'sdl')]
+ req_pkgs = [('x11', 'x11'), ('libpng12', 'libpng12')]
for (pkg, uselib) in req_pkgs:
ctx.check_cfg(package = pkg, uselib_store = uselib,
args = '--cflags --libs', mandatory = True)