diff mbox

[Branch,~glcompbench-dev/glcompbench/trunk] Rev 47: Rename shader source files for consistency with glmark2 project. Name scheme

Message ID 20110718171716.21854.11233.launchpad@loganberry.canonical.com
State Accepted
Headers show

Commit Message

Jesse Barker July 18, 2011, 5:17 p.m. UTC
------------------------------------------------------------
revno: 47
committer: Jesse Barker <jesse.barker@linaro.org>
branch nick: trunk
timestamp: Mon 2011-07-18 10:14:16 -0700
message:
  Rename shader source files for consistency with glmark2 project.  Name scheme
  is a little arbitrary, but is based upon consensus among developers of both
  projects.
renamed:
  data/brick-fragment-shader => data/brick.frag
  data/brick-vertex-shader => data/brick.vert
  data/composite-fragment-shader => data/default.frag
  data/composite-vertex-shader => data/default.vert
modified:
  src/composite-test.h


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diff mbox

Patch

=== renamed file 'data/brick-fragment-shader' => 'data/brick.frag'
=== renamed file 'data/brick-vertex-shader' => 'data/brick.vert'
=== renamed file 'data/composite-fragment-shader' => 'data/default.frag'
=== renamed file 'data/composite-vertex-shader' => 'data/default.vert'
=== modified file 'src/composite-test.h'
--- src/composite-test.h	2011-06-23 13:52:16 +0000
+++ src/composite-test.h	2011-07-18 17:14:16 +0000
@@ -137,8 +137,8 @@ 
 public:
     CompositeTestSimpleDefault() : 
         CompositeTestSimpleBase("default",
-                                GLCOMPBENCH_DATA_PATH"/composite-vertex-shader",
-                                GLCOMPBENCH_DATA_PATH"/composite-fragment-shader")
+                                GLCOMPBENCH_DATA_PATH"/default.vert",
+                                GLCOMPBENCH_DATA_PATH"/default.frag")
         {}
 
     virtual void draw(std::list<CompositeWindow*> &window_list);
@@ -149,8 +149,8 @@ 
 public:
     CompositeTestSimpleBrick() :
         CompositeTestSimpleBase("brick",
-                                GLCOMPBENCH_DATA_PATH"/brick-vertex-shader",
-                                GLCOMPBENCH_DATA_PATH"/brick-fragment-shader")
+                                GLCOMPBENCH_DATA_PATH"/brick.vert",
+                                GLCOMPBENCH_DATA_PATH"/brick.frag")
         {}
 
     virtual void draw(std::list<CompositeWindow*> &window_list);