=== modified file 'src/sceneshading.cpp'
@@ -127,15 +127,16 @@
{
mAverageFPS[mCurrentPart] = mCurrentFrame / mElapsedTime;
- switch(mCurrentPart)
- {
- case 0:
- printf("Shading\n");
- printf(" GLSL per vertex lighting FPS: %u\n", mAverageFPS[mCurrentPart]);
- break;
- case 1:
- printf(" GLSL per pixel lighting FPS: %u\n", mAverageFPS[mCurrentPart]);
- break;
+ switch(mCurrentPart) {
+ case 0:
+ printf("Shading\n");
+ printf(" GLSL per vertex lighting FPS: %u\n",
+ mAverageFPS[mCurrentPart]);
+ break;
+ case 1:
+ printf(" GLSL per pixel lighting FPS: %u\n",
+ mAverageFPS[mCurrentPart]);
+ break;
}
mCurrentPart++;
if(mCurrentPart >= mPartsQty)