=== modified file 'data/shaders/light-advanced.frag'
@@ -1,3 +1,7 @@
+#ifdef GL_ES
+precision mediump float;
+#endif
+
uniform vec3 LightSourceAmbient;
uniform vec3 LightSourceDiffuse;
uniform vec3 LightSourceSpecular;
=== modified file 'data/shaders/light-basic-tex.frag'
@@ -1,3 +1,7 @@
+#ifdef GL_ES
+precision mediump float;
+#endif
+
uniform sampler2D MaterialTexture0;
varying vec4 Color;
=== modified file 'data/shaders/light-basic.frag'
@@ -1,3 +1,7 @@
+#ifdef GL_ES
+precision mediump float;
+#endif
+
varying vec4 Color;
varying vec2 TextureCoord;