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[Branch,~glmark2-dev/glmark2/trunk] Rev 126: Update files for 2011.08 release.

Message ID 20110818153812.25735.46388.launchpad@ackee.canonical.com
State Accepted
Headers show

Commit Message

alexandros.frantzis@linaro.org Aug. 18, 2011, 3:38 p.m. UTC
------------------------------------------------------------
revno: 126
committer: Alexandros Frantzis <alexandros.frantzis@linaro.org>
branch nick: trunk
timestamp: Thu 2011-08-18 18:36:14 +0300
message:
  Update files for 2011.08 release.
modified:
  NEWS
  README
  wscript


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Patch

=== modified file 'NEWS'
--- NEWS	2011-07-21 09:14:51 +0000
+++ NEWS	2011-08-18 15:36:14 +0000
@@ -1,3 +1,13 @@ 
+glmark2 2011.08 (20110818)
+==========================
+
+* Port to Android (see INSTALL.android).
+* Add benchmark based on pulsar X11 GL screensaver.
+* Add benchmark for 2D image processing using the GPU.
+* Add command line option to set the size of the output window (-s, --size).
+* Implement ShaderSource object to simplify complex shader creation.
+* Implement utility functions to access resources in an abstract way.
+
 glmark2 2011.07 (20110719)
 ==========================
 

=== modified file 'README'
--- README	2011-06-30 13:33:37 +0000
+++ README	2011-08-18 15:36:14 +0000
@@ -5,7 +5,7 @@ 
 
 It is licensed under the GPLv3 (see COPYING).
 
-To build glmark2 you need:
+To build glmark2 for X11/GL(ES2) you need:
 
  * python 2.x (>= 2.4) for the build system (waf)
  * libpng 1.2
@@ -20,3 +20,5 @@ 
  * libGLESv2
 
 Read the INSTALL file for building/installation instructions,
+
+Read the INSTALL.android file for instructions for Android.

=== modified file 'wscript'
--- wscript	2011-07-21 09:14:51 +0000
+++ wscript	2011-08-18 15:36:14 +0000
@@ -7,7 +7,7 @@ 
 out = 'build'
 top = '.'
 
-VERSION = '2011.07'
+VERSION = '2011.08'
 APPNAME = 'glmark2'
 
 def options(opt):