@@ -313,8 +313,7 @@ void msm_gem_vunmap(struct drm_gem_object *obj);
/* Created per submit-ioctl, to track bo's and cmdstream bufs, etc,
* associated with the cmdstream submission for synchronization (and
- * make it easier to unwind when things go wrong, etc). This only
- * lasts for the duration of the submit-ioctl.
+ * make it easier to unwind when things go wrong, etc).
*/
struct msm_gem_submit {
struct kref ref;
@@ -655,6 +655,7 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
bool has_ww_ticket = false;
unsigned i;
int ret, submitid;
+
if (!gpu)
return -ENXIO;
@@ -250,6 +250,21 @@ struct msm_gpu_perfcntr {
const char *name;
};
+/**
+ * A submitqueue is associated with a gl context or vk queue (or equiv)
+ * in userspace.
+ *
+ * @id: userspace id for the submitqueue, unique within the drm_file
+ * @flags: userspace flags for the submitqueue, specified at creation
+ * (currently unusued)
+ * @prio: the submitqueue priority
+ * @faults: the number of GPU hangs associated with this submitqueue
+ * @ctx: the per-drm_file context associated with the submitqueue (ie.
+ * which set of pgtables do submits jobs associated with the
+ * submitqueue use)
+ * @node: node in the context's list of submitqueues
+ * @ref: reference count
+ */
struct msm_gpu_submitqueue {
int id;
u32 flags;
@@ -32,7 +32,7 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
if (IS_ERR(ring->start)) {
ret = PTR_ERR(ring->start);
- ring->start = 0;
+ ring->start = NULL;
goto fail;
}
@@ -98,17 +98,18 @@ int msm_submitqueue_create(struct drm_device *drm, struct msm_file_private *ctx,
return 0;
}
+/*
+ * Create the default submit-queue (id==0), used for backwards compatibility
+ * for userspace that pre-dates the introduction of submitqueues.
+ */
int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx)
{
struct msm_drm_private *priv = drm->dev_private;
int default_prio;
- if (!ctx)
- return 0;
-
/*
* Select priority 2 as the "default priority" unless nr_rings is less
- * than 2 and then pick the lowest pirority
+ * than 2 and then pick the lowest priority
*/
default_prio = priv->gpu ?
clamp_t(uint32_t, 2, 0, priv->gpu->nr_rings - 1) : 0;