diff mbox series

[v3,2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.

Message ID 20210908165539.3102929-3-roderick.colenbrander@sony.com
State Accepted
Commit 61177c088a57bed259122f3c7bc6d61984936a12
Headers show
Series HID: playstation: add LED support | expand

Commit Message

Roderick Colenbrander Sept. 8, 2021, 4:55 p.m. UTC
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.

This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.

Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
 Documentation/leds/well-known-leds.txt | 14 ++++++++++++++
 include/dt-bindings/leds/common.h      |  7 +++++++
 2 files changed, 21 insertions(+)

Comments

Jiri Kosina Sept. 22, 2021, 9:50 a.m. UTC | #1
On Wed, 8 Sep 2021, Roderick Colenbrander wrote:

> Player LEDs are commonly found on game controllers from Nintendo and Sony

> to indicate a player ID across a number of LEDs. For example, "Player 2"

> might be indicated as "-x--" on a device with 4 LEDs where "x" means on.

> 

> This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate

> player LEDs from the kernel. Until now there was no good standard, which

> resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and

> other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.

> 

> Note: management of Player IDs is left to user space, though a kernel

> driver may pick a default value.

> 

> Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>

> ---

>  Documentation/leds/well-known-leds.txt | 14 ++++++++++++++

>  include/dt-bindings/leds/common.h      |  7 +++++++

>  2 files changed, 21 insertions(+)


Pavel, could you please eventually Ack this, so that I can take it 
together with the rest?

Thanks,

-- 
Jiri Kosina
SUSE Labs
Pavel Machek Sept. 27, 2021, 2:11 p.m. UTC | #2
Hi!

> > Player LEDs are commonly found on game controllers from Nintendo and Sony

> > to indicate a player ID across a number of LEDs. For example, "Player 2"

> > might be indicated as "-x--" on a device with 4 LEDs where "x" means on.

> > 

> > This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate

> > player LEDs from the kernel. Until now there was no good standard, which

> > resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and

> > other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.

> > 

> > Note: management of Player IDs is left to user space, though a kernel

> > driver may pick a default value.

> > 

> > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>

> > ---

> >  Documentation/leds/well-known-leds.txt | 14 ++++++++++++++

> >  include/dt-bindings/leds/common.h      |  7 +++++++

> >  2 files changed, 21 insertions(+)

> 

> Pavel, could you please eventually Ack this, so that I can take it 

> together with the rest?


I'm willing to take Documentation/leds/well-known-leds.txt part
through LED tree.

I don't like the common.h change; either avoid the define or put it
into your local header.

Best regards,
								Pavel
-- 
http://www.livejournal.com/~pavelmachek
diff mbox series

Patch

diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt
index 4a8b9dc4bf52..2160382c86be 100644
--- a/Documentation/leds/well-known-leds.txt
+++ b/Documentation/leds/well-known-leds.txt
@@ -16,6 +16,20 @@  but then try the legacy ones, too.
 
 Notice there's a list of functions in include/dt-bindings/leds/common.h .
 
+* Gamepads and joysticks
+
+Game controllers may feature LEDs to indicate a player number. This is commonly
+used on game consoles in which multiple controllers can be connected to a system.
+The "player LEDs" are then programmed with a pattern to indicate a particular
+player. For example, a game controller with 4 LEDs, may be programmed with "x---"
+to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on.
+Input drivers can utilize the LED class to expose the individual player LEDs
+of a game controller using the function "player".
+Note: tracking and management of Player IDs is the responsibility of user space,
+though drivers may pick a default value.
+
+Good: "input*:*:player-{1,2,3,4,5}
+
 * Keyboards
   
 Good: "input*:*:capslock"
diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h
index 52b619d44ba2..3be89a7c20a9 100644
--- a/include/dt-bindings/leds/common.h
+++ b/include/dt-bindings/leds/common.h
@@ -60,6 +60,13 @@ 
 #define LED_FUNCTION_MICMUTE "micmute"
 #define LED_FUNCTION_MUTE "mute"
 
+/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */
+#define LED_FUNCTION_PLAYER1 "player-1"
+#define LED_FUNCTION_PLAYER2 "player-2"
+#define LED_FUNCTION_PLAYER3 "player-3"
+#define LED_FUNCTION_PLAYER4 "player-4"
+#define LED_FUNCTION_PLAYER5 "player-5"
+
 /* Miscelleaus functions. Use functions above if you can. */
 #define LED_FUNCTION_ACTIVITY "activity"
 #define LED_FUNCTION_ALARM "alarm"