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+# Simple test of accessing an atomic counter with dynamic indicies.
+#
+
+[require]
+GLSL >= 1.40
+GL_ARB_shader_atomic_counters
+GL_ARB_arrays_of_arrays
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 140
+#extension GL_ARB_shader_atomic_counters: require
+#extension GL_ARB_arrays_of_arrays: require
+
+layout(binding = 0) uniform atomic_uint a0[2][4];
+
+uniform int n;
+uniform int m;
+
+in vec4 vcolor;
+out vec4 fcolor;
+
+void main()
+{
+ bool passed = true;
+ uint v0[12];
+ uint v1[12];
+
+ /* Get all initail values of a0 */
+ v0[0] = atomicCounter(a0[0][0]);
+ v0[1] = atomicCounter(a0[0][1]);
+ v0[2] = atomicCounter(a0[0][2]);
+ v0[3] = atomicCounter(a0[0][3]);
+ v0[4] = atomicCounter(a0[1][0]);
+ v0[5] = atomicCounter(a0[1][1]);
+ v0[6] = atomicCounter(a0[1][2]);
+ v0[7] = atomicCounter(a0[1][3]);
+
+ /* Test that incrementing, followed by a read of an atomic
+ * counter results in a larger value.
+ * Also test that all other array elements are unaffected. */
+ atomicCounterIncrement(a0[0][0]);
+ atomicCounterIncrement(a0[n][m]);
+ v1[0] = atomicCounter(a0[0][0]);
+ v1[1] = atomicCounter(a0[0][1]);
+ v1[2] = atomicCounter(a0[0][2]);
+ v1[3] = atomicCounter(a0[0][3]);
+ v1[4] = atomicCounter(a0[1][0]);
+ v1[5] = atomicCounter(a0[1][1]);
+ v1[6] = atomicCounter(a0[1][2]);
+ v1[7] = atomicCounter(a0[1][3]);
+ if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
+ v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
+ v1[6] <= v0[6] || v1[7] != v0[7])
+ passed = false;
+
+ if (passed)
+ fcolor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ fcolor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+atomic counters 8
+
+uniform int n 1
+uniform int m 2
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
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+# Simple test of accessing an atomic counter with dynamic indicies.
+#
+
+[require]
+GLSL >= 1.40
+GL_ARB_shader_atomic_counters
+GL_ARB_arrays_of_arrays
+INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 1
+
+[vertex shader]
+#version 140
+#extension GL_ARB_shader_atomic_counters: require
+#extension GL_ARB_arrays_of_arrays: require
+
+layout(binding = 0) uniform atomic_uint a0[2][4];
+
+uniform int n;
+uniform int m;
+
+in vec4 piglit_vertex;
+out vec4 vcolor;
+
+void main()
+{
+ bool passed = true;
+ uint v0[12];
+ uint v1[12];
+
+ /* Get all initail values of a0 */
+ v0[0] = atomicCounter(a0[0][0]);
+ v0[1] = atomicCounter(a0[0][1]);
+ v0[2] = atomicCounter(a0[0][2]);
+ v0[3] = atomicCounter(a0[0][3]);
+ v0[4] = atomicCounter(a0[1][0]);
+ v0[5] = atomicCounter(a0[1][1]);
+ v0[6] = atomicCounter(a0[1][2]);
+ v0[7] = atomicCounter(a0[1][3]);
+
+ /* Test that incrementing, followed by a read of an atomic
+ * counter results in a larger value.
+ * Also test that all other array elements are unaffected. */
+ atomicCounterIncrement(a0[0][0]);
+ atomicCounterIncrement(a0[n][m]);
+ v1[0] = atomicCounter(a0[0][0]);
+ v1[1] = atomicCounter(a0[0][1]);
+ v1[2] = atomicCounter(a0[0][2]);
+ v1[3] = atomicCounter(a0[0][3]);
+ v1[4] = atomicCounter(a0[1][0]);
+ v1[5] = atomicCounter(a0[1][1]);
+ v1[6] = atomicCounter(a0[1][2]);
+ v1[7] = atomicCounter(a0[1][3]);
+ if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] ||
+ v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] ||
+ v1[6] <= v0[6] || v1[7] != v0[7])
+ passed = false;
+
+ if (passed)
+ vcolor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ vcolor = vec4(1.0, 0.0, 0.0, 1.0);
+
+ gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 140
+in vec4 vcolor;
+out vec4 fcolor;
+
+void main()
+{
+ fcolor = vcolor;
+}
+
+[test]
+atomic counters 8
+
+uniform int n 1
+uniform int m 2
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0