diff mbox series

[v8,01/12] drm/msm: Fix bv_fence being used as bv_rptr

Message ID 20241003-preemption-a750-t-v8-1-5c6cb9f256e0@gmail.com
State New
Headers show
Series Preemption support for A7XX | expand

Commit Message

Antonino Maniscalco Oct. 3, 2024, 4:12 p.m. UTC
The bv_fence field of rbmemptrs was being used incorrectly as the BV
rptr shadow pointer in some places.

Add a bv_rptr field and change the code to use that instead.

Reviewed-by: Akhil P Oommen <quic_akhilpo@quicinc.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8650-QRD
Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8550-QRD
Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8450-HDK
Signed-off-by: Antonino Maniscalco <antomani103@gmail.com>
---
 drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 2 +-
 drivers/gpu/drm/msm/msm_ringbuffer.h  | 1 +
 2 files changed, 2 insertions(+), 1 deletion(-)
diff mbox series

Patch

diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
index bcaec86ac67a5c90544922372cd46fbdd8cf359e..32a4faa93d7f072ea6b8d949f4dc9d2a58cec6b9 100644
--- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
@@ -1132,7 +1132,7 @@  static int hw_init(struct msm_gpu *gpu)
 	/* ..which means "always" on A7xx, also for BV shadow */
 	if (adreno_is_a7xx(adreno_gpu)) {
 		gpu_write64(gpu, REG_A7XX_CP_BV_RB_RPTR_ADDR,
-			    rbmemptr(gpu->rb[0], bv_fence));
+			    rbmemptr(gpu->rb[0], bv_rptr));
 	}
 
 	/* Always come up on rb 0 */
diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.h b/drivers/gpu/drm/msm/msm_ringbuffer.h
index 0d6beb8cd39a7b297e73741d2018915246a710d4..40791b2ade46ef0e16e2a4088291a575d3be9e82 100644
--- a/drivers/gpu/drm/msm/msm_ringbuffer.h
+++ b/drivers/gpu/drm/msm/msm_ringbuffer.h
@@ -31,6 +31,7 @@  struct msm_rbmemptrs {
 	volatile uint32_t rptr;
 	volatile uint32_t fence;
 	/* Introduced on A7xx */
+	volatile uint32_t bv_rptr;
 	volatile uint32_t bv_fence;
 
 	volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];