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[Branch,~glmark2-dev/glmark2/trunk] Rev 215: SceneTexture: Update reference pixel values used for validation.

Message ID 20120522123514.27736.15686.launchpad@ackee.canonical.com
State Accepted
Headers show

Commit Message

alexandros.frantzis@linaro.org May 22, 2012, 12:35 p.m. UTC
------------------------------------------------------------
revno: 215
committer: Alexandros Frantzis <alexandros.frantzis@linaro.org>
branch nick: trunk
timestamp: Tue 2012-05-22 15:26:43 +0300
message:
  SceneTexture: Update reference pixel values used for validation.
modified:
  src/scene-texture.cpp


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Patch

=== modified file 'src/scene-texture.cpp'
--- src/scene-texture.cpp	2012-05-22 08:46:33 +0000
+++ src/scene-texture.cpp	2012-05-22 12:26:43 +0000
@@ -296,13 +296,13 @@ 
     const std::string &filter = options_["texture-filter"].value;
 
     if (filter == "nearest")
-        ref = Canvas::Pixel(0x3b, 0x3a, 0x39, 0xff);
+        ref = Canvas::Pixel(0x2b, 0x2a, 0x28, 0xff);
     else if (filter == "linear")
-        ref = Canvas::Pixel(0x36, 0x36, 0x34, 0xff);
+        ref = Canvas::Pixel(0x2b, 0x2a, 0x28, 0xff);
     else if (filter == "linear-shader")
-        ref = Canvas::Pixel(0x30, 0x30, 0x2f, 0xff);
+        ref = Canvas::Pixel(0x2d, 0x2c, 0x2a, 0xff);
     else if (filter == "mipmap")
-        ref = Canvas::Pixel(0x35, 0x35, 0x34, 0xff);
+        ref = Canvas::Pixel(0x2c, 0x2d, 0x2a, 0xff);
     else
         return Scene::ValidationUnknown;