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andy.doan@linaro.org
andy.doan@linaro.org
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Patch
Series
S/W/F
Date
Submitter
Delegate
State
[Branch,~glmark2-dev/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 95: Automatically set the application version in the man page.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 73: Update copyright for 2011.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 81: Update files for 11.05 release.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 75: Update files for 11.01 release.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 76: Get the link status from the program object not the fragment shader object.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 80: gl: Ensure our screen updates are not synchronized with the vertical retrace.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 72: Make result reporting more parser-friendly.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 71: Display shader compilation/linking info only if an error has occured.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 79: gles2: Ensure our screen updates are not synchronized with the vertical retrace (LP: 761855).
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 74: Rename include guards to values not reserved to the compiler implementation.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 78: Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848)
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 82: Merge new-arch branch.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 77: Use the correct GL headers depending on the flavor (desktop vs ES2).
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 60: Use correct function get log for shader program linking.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 59: Updated informational files for release.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 56: Add man pages for glmark2 and glmark2-es2
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 65: Fix typo in debug code.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 61: Request non-zero sizes for the rgb components of the color buffer and the depth buffer when creat...
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 64: Make sure to set ClearDepth explicitly. Also, revert the attribs for red, green and blue size as ...
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2011-07-21
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 69: Rename --gl, --glesv2 configuration options to --enable-gl, --enable-glesv2.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 63: Use a vec4 for the MaterialColor uniform, so that the alpha value can be specified by the user.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 58: Define the precision of fragment shader variables for OpenGL ES 2.0.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 62: Whitespace fixes.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 68: Explicitly link against needed libraries.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 67: Draw the current scene only if it is still running.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 57: Update informational files for 10.07 release.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 66: Use the correct GL call (glDeleteProgram) to delete a shader program.
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2011-07-21
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 52: Fix textures data path in build file.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 47: Remove redundant switch statement.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 51: Update informational files.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 50: Add license headers to source files.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 42: Refactor Screen class.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 49: Add some informational files.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 44: Silence compiler warnings.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 45: When loading a texture that is not RGBA or RGB, convert it to one of these two formats.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 53: Change score scaling to produce the average for each test.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 43: Add OpenGL ES 2.0 screen.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 48: When setting a uniform for a program make sure that the program is in use.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 54: Set the version string using a compile time #define.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 46: Use only values allowed by OpenGL ES 2.0 for the internalFormat in glTexImage2D().
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 55: Fix the alignment of the display of results for the shading Scene.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 32: Add "MaterialTexture0" uniform.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 29: Add Shader::unload() method.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 40: Remove references to GL_BGRA and GL_BGR pixel formats that don't exist in OpenGL ES 2.0.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 36: Whitespace fixes.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 35: Create mipmaps using glGenerateMipmaps. This gets rid of glu.h once and for all!
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 33: Use a shader to draw the Texture Scene.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 34: Get rid of gl functions not available in or relevant to OpenGL ES 2.0.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 39: Remove OpenGL 1.x compatible Mesh::render_vbo() and Mesh::render_array() methods.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 37: Remove Mesh::make_cube implementation as it depends on GL_QUADS that doesn't exist in OpenGL ES 2.0
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 31: Don't try to start the next part of the scene if the scene is finished!
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 30: Refactor Scene class and main().
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 38: Replace *ARB functions and constants with their OpenGL (ES) 2.0 equivalents.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 15: Clean up code.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 27: Change Build Scene to use a shader for rendering.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 21: Add Matrix4f::invert() method.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 16: Add Matrix4f::perspective(), Matrix4f::identity() and copy constructor.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 18: Add mProjection matrix in Screen.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 22: Change basic shader to use user-defined vertex attributes exclusively.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 19: Associate each Scene with the Screen it is going to draw on.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 26: Add Mesh:render_array_attrib() method.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 20: Initialize scene variables properly.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 24: Add more light and material related uniforms to shader.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 17: Remove accesses to non-existent array elements.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 28: Add MaterialColor uniform to shaders.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 25: Change advanced shader to use user-defined vertex attributes exclusively.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 23: Simplified and improved basic shader efficiency.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 3: Removed request for user input at start of program.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 8: Add support for some standard shader uniforms.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 5: Add back output header string.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 11: Add Mesh::render_vbo_attrib() that renders using user-defined vertex attributes exclusively.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 6: Remove built-in smooth shading functionality which is not available in OpenGL ES 2.0.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 14: Improve Makefile.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 7: Add matrix class.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 13: Fix part number for shading scene.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 9: Enable lighting when starting each scene (not just the first one), so that they can be started in...
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 12: Fix errors in shaders.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 10: Use enumerated values instead of plain numbers for attribute locations.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 4: Remove dependency on GLEW.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 2: Remove immediate rendering and display list functionality that is not available in OpenGL ES 2.0.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 1: Initial release of original OpenGL code.
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2011-07-21
Alexandros Frantzis
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode.
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2011-07-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading.
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2011-07-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation.
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2011-07-19
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 109: Cleanup of PNG image loading code. Still wildly uncomfortable with libpng using
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2011-07-14
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced.
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2011-07-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced.
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2011-07-13
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 107: Fix compiler warning about potentially uninitialized variable.
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2011-07-12
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 106: Merge advanced lighting development branch into trunk.
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2011-07-12
Jesse Barker
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 105: Refactor Model class to correctly read 3ds files with multiple objects.
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2011-07-12
alexandros.frantzis@linaro.org
Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 104: Merge implementation of shader loop benchmarking scene.
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2011-07-08
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values.
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2011-07-06
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 100: Merge shader conditionals benchmark.
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2011-07-06
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 98: Add Scene::load_shaders_from_strings() helper method.
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2011-07-04
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 97: Merge refactoring of Mesh class.
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2011-07-04
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 96: Merge SDL removal branch.
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2011-07-01
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 95: Automatically set the application version in the man page.
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2011-06-24
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 94: gl: Disable VSync manually (work around an SDL bug).
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2011-06-24
alexandros.frantzis@linaro.org
Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 92: Improve robustness of 3ds model loading.
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2011-06-24
alexandros.frantzis@linaro.org
Accepted
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