diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
index 1ff605c18ee6..3b8fb7a11dff 100644
--- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
@@ -1843,6 +1843,39 @@ static uint32_t a6xx_get_rptr(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
 	return ring->memptrs->rptr = gpu_read(gpu, REG_A6XX_CP_RB_RPTR);
 }
 
+static bool a6xx_progress(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
+{
+	struct msm_cp_state cp_state = {
+		.ib1_base = gpu_read64(gpu, REG_A6XX_CP_IB1_BASE),
+		.ib2_base = gpu_read64(gpu, REG_A6XX_CP_IB2_BASE),
+		.ib1_rem  = gpu_read(gpu, REG_A6XX_CP_IB1_REM_SIZE),
+		.ib2_rem  = gpu_read(gpu, REG_A6XX_CP_IB2_REM_SIZE),
+	};
+	bool progress;
+
+	/*
+	 * Adjust the remaining data to account for what has already been
+	 * fetched from memory, but not yet consumed by the SQE.
+	 *
+	 * This is not *technically* correct, the amount buffered could
+	 * exceed the IB size due to hw prefetching ahead, but:
+	 *
+	 * (1) We aren't trying to find the exact position, just whether
+	 *     progress has been made
+	 * (2) The CP_REG_TO_MEM at the end of a submit should be enough
+	 *     to prevent prefetching into an unrelated submit.  (And
+	 *     either way, at some point the ROQ will be full.)
+	 */
+	cp_state.ib1_rem += gpu_read(gpu, REG_A6XX_CP_CSQ_IB1_STAT) >> 16;
+	cp_state.ib2_rem += gpu_read(gpu, REG_A6XX_CP_CSQ_IB1_STAT) >> 16;
+
+	progress = !!memcmp(&cp_state, &ring->last_cp_state, sizeof(cp_state));
+
+	ring->last_cp_state = cp_state;
+
+	return progress;
+}
+
 static u32 a618_get_speed_bin(u32 fuse)
 {
 	if (fuse == 0)
@@ -1961,6 +1994,7 @@ static const struct adreno_gpu_funcs funcs = {
 		.create_address_space = a6xx_create_address_space,
 		.create_private_address_space = a6xx_create_private_address_space,
 		.get_rptr = a6xx_get_rptr,
+		.progress = a6xx_progress,
 	},
 	.get_timestamp = a6xx_get_timestamp,
 };
diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
index efcd7260f428..970a1a0ab34f 100644
--- a/drivers/gpu/drm/msm/msm_drv.h
+++ b/drivers/gpu/drm/msm/msm_drv.h
@@ -226,7 +226,13 @@ struct msm_drm_private {
 
 	struct drm_atomic_state *pm_state;
 
-	/* For hang detection, in ms */
+	/**
+	 * hangcheck_period: For hang detection, in ms
+	 *
+	 * Note that in practice, a submit/job will get at least two hangcheck
+	 * periods, due to checking for progress being implemented as simply
+	 * "have the CP position registers changed since last time?"
+	 */
 	unsigned int hangcheck_period;
 
 	/**
diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
index 3dffee54a951..136f5977b0bf 100644
--- a/drivers/gpu/drm/msm/msm_gpu.c
+++ b/drivers/gpu/drm/msm/msm_gpu.c
@@ -500,6 +500,21 @@ static void hangcheck_timer_reset(struct msm_gpu *gpu)
 			round_jiffies_up(jiffies + msecs_to_jiffies(priv->hangcheck_period)));
 }
 
+static bool made_progress(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
+{
+	if (ring->hangcheck_progress_retries >= DRM_MSM_HANGCHECK_PROGRESS_RETRIES)
+		return false;
+
+	if (!gpu->funcs->progress)
+		return false;
+
+	if (!gpu->funcs->progress(gpu, ring))
+		return false;
+
+	ring->hangcheck_progress_retries++;
+	return true;
+}
+
 static void hangcheck_handler(struct timer_list *t)
 {
 	struct msm_gpu *gpu = from_timer(gpu, t, hangcheck_timer);
@@ -511,9 +526,12 @@ static void hangcheck_handler(struct timer_list *t)
 	if (fence != ring->hangcheck_fence) {
 		/* some progress has been made.. ya! */
 		ring->hangcheck_fence = fence;
-	} else if (fence_before(fence, ring->fctx->last_fence)) {
+		ring->hangcheck_progress_retries = 0;
+	} else if (fence_before(fence, ring->fctx->last_fence) &&
+			!made_progress(gpu, ring)) {
 		/* no progress and not done.. hung! */
 		ring->hangcheck_fence = fence;
+		ring->hangcheck_progress_retries = 0;
 		DRM_DEV_ERROR(dev->dev, "%s: hangcheck detected gpu lockup rb %d!\n",
 				gpu->name, ring->id);
 		DRM_DEV_ERROR(dev->dev, "%s:     completed fence: %u\n",
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 585fd9c8d45a..d8f355e9f0b2 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -78,6 +78,8 @@ struct msm_gpu_funcs {
 	struct msm_gem_address_space *(*create_private_address_space)
 		(struct msm_gpu *gpu);
 	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
+
+	bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 };
 
 /* Additional state for iommu faults: */
@@ -236,7 +238,8 @@ struct msm_gpu {
 	 */
 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
 
-#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
+#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 250 /* in ms */
+#define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
 	struct timer_list hangcheck_timer;
 
 	/* Fault info for most recent iova fault: */
diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.h b/drivers/gpu/drm/msm/msm_ringbuffer.h
index 2a5045abe46e..e3d33bae3380 100644
--- a/drivers/gpu/drm/msm/msm_ringbuffer.h
+++ b/drivers/gpu/drm/msm/msm_ringbuffer.h
@@ -35,6 +35,11 @@ struct msm_rbmemptrs {
 	volatile u64 ttbr0;
 };
 
+struct msm_cp_state {
+	uint64_t ib1_base, ib2_base;
+	uint32_t ib1_rem, ib2_rem;
+};
+
 struct msm_ringbuffer {
 	struct msm_gpu *gpu;
 	int id;
@@ -64,6 +69,25 @@ struct msm_ringbuffer {
 	uint64_t memptrs_iova;
 	struct msm_fence_context *fctx;
 
+	/**
+	 * hangcheck_progress_retries:
+	 *
+	 * The number of extra hangcheck duration cycles that we have given
+	 * due to it appearing that the GPU is making forward progress.
+	 *
+	 * If the GPU appears to be making progress (ie. the CP has advanced
+	 * in the command stream, we'll allow up to DRM_MSM_HANGCHECK_PROGRESS_RETRIES
+	 * expirations of the hangcheck timer before killing the job.  In other
+	 * words we'll let the submit run for up to
+	 * DRM_MSM_HANGCHECK_DEFAULT_PERIOD *  DRM_MSM_HANGCHECK_PROGRESS_RETRIES
+	 */
+	int hangcheck_progress_retries;
+
+	/**
+	 * last_cp_state: The state of the CP at the last call to gpu->progress()
+	 */
+	struct msm_cp_state last_cp_state;
+
 	/*
 	 * preempt_lock protects preemption and serializes wptr updates against
 	 * preemption.  Can be aquired from irq context.
