@@ -155,6 +155,7 @@ static int queue_setup(struct vb2_queue *vq,
unsigned int sizes[], struct device *alloc_devs[])
{
struct skeleton *skel = vb2_get_drv_priv(vq);
+ unsigned int q_num_bufs = vb2_get_num_buffers(vq);
skel->field = skel->format.field;
if (skel->field == V4L2_FIELD_ALTERNATE) {
@@ -167,8 +168,8 @@ static int queue_setup(struct vb2_queue *vq,
skel->field = V4L2_FIELD_TOP;
}
- if (vq->num_buffers + *nbuffers < 3)
- *nbuffers = 3 - vq->num_buffers;
+ if (q_num_bufs + *nbuffers < 3)
+ *nbuffers = 3 - q_num_bufs;
if (*nplanes)
return sizes[0] < skel->format.sizeimage ? -EINVAL : 0;
Use vb2_get_num_buffers() to avoid using queue num_buffers field directly. This allows us to change how the number of buffers is computed in the futur. Signed-off-by: Benjamin Gaignard <benjamin.gaignard@collabora.com> --- samples/v4l/v4l2-pci-skeleton.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)