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[v2,04/26] sandbox: video: Allow selection of rotated console

Message ID 20200524194852.v2.4.Ic64153abc8c8e22f5b5348fe2002fa2b17239852@changeid
State Accepted
Commit 6a2ea434ea9f38fff6b133b5b8cc4db302a1a84c
Headers show
Series x86: video: Speed up the framebuffer | expand

Commit Message

Simon Glass May 25, 2020, 1:48 a.m. UTC
Add a devicetree property to select a rotated console. This uses the same
encoding as vidconsole itself: 0=normal; 1=90 degrees clockwise, 2=upside
down, 3=90 degrees anticlockwise.

Signed-off-by: Simon Glass <sjg at chromium.org>
Reviewed-by: Anatolij Gustschin <agust at denx.de>
---

Changes in v2: None

 drivers/video/sandbox_sdl.c | 1 +
 1 file changed, 1 insertion(+)
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Patch

diff --git a/drivers/video/sandbox_sdl.c b/drivers/video/sandbox_sdl.c
index 20248e6607..c678e728db 100644
--- a/drivers/video/sandbox_sdl.c
+++ b/drivers/video/sandbox_sdl.c
@@ -53,6 +53,7 @@  static int sandbox_sdl_bind(struct udevice *dev)
 	plat->xres = dev_read_u32_default(dev, "xres", LCD_MAX_WIDTH);
 	plat->yres = dev_read_u32_default(dev, "yres", LCD_MAX_HEIGHT);
 	plat->bpix = dev_read_u32_default(dev, "log2-depth", VIDEO_BPP16);
+	plat->rot = dev_read_u32_default(dev, "rotate", 0);
 	uc_plat->size = plat->xres * plat->yres * (1 << plat->bpix) / 8;
 	debug("%s: Frame buffer size %x\n", __func__, uc_plat->size);