Patch Metrics

There are 2615 patches submitted by members of this team, and 792 of those have been accepted upstream.

Patches per month: Submitted Accepted
Time-to-acceptance distribution (in days)

Current Members

Show patches with: none      |   2615 patches
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Patch Series S/W/F Date Submitter Delegate State
[Branch,~afrantzis/glmark2/trunk] Rev 87: Improve man pages. --- 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 84: Merge port to LibMatrix/Program infrastructure. --- 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 85: Ensure all Mesh instance variables are properly initialized and reset. --- 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 86: Improve debug and error message reporting. --- 2011-06-21 alexandros.frantzis@linaro.org Accepted
[Branch,~afrantzis/glmark2/trunk] Rev 83: Merge validation branch. --- 2011-06-16 alexandros.frantzis@linaro.org Accepted
[2/2] Add support for the r8g8b8a8 and r8g8b8x8 formats to the tests. --- 2011-03-18 alexandros.frantzis@linaro.org Accepted
[1/2] Add simple support for the r8g8b8a8 and r8g8b8x8 formats. --- 2011-03-18 alexandros.frantzis@linaro.org Accepted
[3/3] boilerplate/egl: Ensure that we are using an RGBA32 egl config --- 2011-02-11 alexandros.frantzis@linaro.org Accepted
[2/3] egl: Ensure that the dummy pbuffer surface is compatible with the supplied context --- 2011-02-11 alexandros.frantzis@linaro.org Accepted
[6/6] gl: Replace built-in vertex attributes with custom attributes --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[5/6] gl: Add gl dispatch entries for functions related to vertex attributes --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[4/6] gl: Use a custom shader uniform for the ModelViewProjection matrix --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[3/6] gl: Replace ftransform() with manual coordinate calculation in shaders --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[2/6] gl: Add function to bind a 4x4 float matrix shader uniform --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
[1/6] gl: Add entry for UniformMatrix4fv in the gl dispatch table --- 2011-02-08 alexandros.frantzis@linaro.org Accepted
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