@@ -2865,8 +2865,8 @@ static inline void temp_dead(TCGContext *s, TCGTemp *ts)
registers needs to be allocated to store a constant. If 'free_or_dead'
is non-zero, subsequently release the temporary; if it is positive, the
temp is dead; if it is negative, the temp is free. */
-static void temp_sync(TCGContext *s, TCGTemp *ts,
- TCGRegSet allocated_regs, int free_or_dead)
+static void temp_sync(TCGContext *s, TCGTemp *ts, TCGRegSet allocated_regs,
+ TCGRegSet preferred_regs, int free_or_dead)
{
if (ts->fixed_reg) {
return;
@@ -2886,7 +2886,7 @@ static void temp_sync(TCGContext *s, TCGTemp *ts,
break;
}
temp_load(s, ts, tcg_target_available_regs[ts->type],
- allocated_regs, 0);
+ allocated_regs, preferred_regs);
/* fallthrough */
case TEMP_VAL_REG:
@@ -2913,7 +2913,7 @@ static void tcg_reg_free(TCGContext *s, TCGReg reg, TCGRegSet allocated_regs)
{
TCGTemp *ts = s->reg_to_temp[reg];
if (ts != NULL) {
- temp_sync(s, ts, allocated_regs, -1);
+ temp_sync(s, ts, allocated_regs, 0, -1);
}
}
@@ -3093,7 +3093,7 @@ static void tcg_reg_alloc_do_movi(TCGContext *s, TCGTemp *ots,
ots->val = val;
ots->mem_coherent = 0;
if (NEED_SYNC_ARG(0)) {
- temp_sync(s, ots, s->reserved_regs, IS_DEAD_ARG(0));
+ temp_sync(s, ots, s->reserved_regs, 0, IS_DEAD_ARG(0));
} else if (IS_DEAD_ARG(0)) {
temp_dead(s, ots);
}
@@ -3176,7 +3176,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOp *op)
ots->mem_coherent = 0;
s->reg_to_temp[ots->reg] = ots;
if (NEED_SYNC_ARG(0)) {
- temp_sync(s, ots, allocated_regs, 0);
+ temp_sync(s, ots, allocated_regs, 0, 0);
}
}
}
@@ -3346,7 +3346,7 @@ static void tcg_reg_alloc_op(TCGContext *s, const TCGOp *op)
tcg_out_mov(s, ts->type, ts->reg, reg);
}
if (NEED_SYNC_ARG(i)) {
- temp_sync(s, ts, o_allocated_regs, IS_DEAD_ARG(i));
+ temp_sync(s, ts, o_allocated_regs, 0, IS_DEAD_ARG(i));
} else if (IS_DEAD_ARG(i)) {
temp_dead(s, ts);
}
@@ -3480,7 +3480,7 @@ static void tcg_reg_alloc_call(TCGContext *s, TCGOp *op)
ts->mem_coherent = 0;
s->reg_to_temp[reg] = ts;
if (NEED_SYNC_ARG(i)) {
- temp_sync(s, ts, allocated_regs, IS_DEAD_ARG(i));
+ temp_sync(s, ts, allocated_regs, 0, IS_DEAD_ARG(i));
} else if (IS_DEAD_ARG(i)) {
temp_dead(s, ts);
}