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Show patches with: Archived = No       |   362 patches
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Patch Series S/W/F Date Submitter Delegate State
[Branch,~glmark2-dev/glmark2/trunk] Rev 162: *: Merge cleanup branch part 1. --- 2011-11-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 161: Main, SceneEffect2D: Ensure proper log continuations. --- 2011-11-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 160: Log: Add colored prefixes to log messages. --- 2011-11-01 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 160: Log: Add colored prefixes to log messages. --- 2011-10-31 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 64: Build, Doc: Update files for 2011.10 release. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 157: SceneShading: update to reflect the recent changes to SceneBuild. Enables the --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 158: SceneBuild: Remove forgotten test code. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 159: Build, Doc: Update files for 2011.10 release. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 156: Android: Display glmark2 version in logs. --- 2011-10-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 155: SceneDesktop: Add drop shadow effect. --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 154: Android, Model: Fix model listing and discovery on Android. --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 152: Android: Acquire WakeLock to prevent dim screen --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 153: Android: Don't accept sensor events to avoid screen rotation --- 2011-10-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 150: Model: Add support for glmark2-extras and handle model loading more cleanly. --- 2011-10-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 151: Shaders: Convert all shader files to unix file format (LF line endings). --- 2011-10-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 149: SceneBuffer: New scene to benchmark various aspects of buffer update operations. --- 2011-10-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 148: CanvasX11: Check GL version string to ensure that OpenGL(ES) 2.0 is really supported. --- 2011-09-29 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 147: Android: Use a custom EGLConfigChooser that gracefully handles eglChooseConfig failures. --- 2011-09-29 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 62: Build, Doc: Update files for 2011.09 release. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 144: SceneShading: Fix validation check for phong shading. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 146: Build, Doc: Update files for the 2011.09 release. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 145: SceneDesktop: Include cstdlib header file to fix compilation with older compilers. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 143: Options: Update option help text and man page. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 141: shaders: Add README file explaining the state and usage of shader sources. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 140: Main, Options: Add support for loading the list of benchmark to run from a file. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 142: SceneBuild: Correct "model" option documentation. --- 2011-09-22 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 61: CompositeCanvas, Main: Improve handling of canvas initialization errors. --- 2011-09-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 139: Scene, Options: Don't display all the scene options used for benchmarks, unless the user asks for it. --- 2011-09-20 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 137: SceneBuild: Add support for loading different models and add the Stanford Bunny model. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 138: ShaderSource: Add support for setting shader precision at runtime using per-scene options. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 136: SceneDesktop: Use new features in LibMatrix to simplify some vector expressions. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 135: LibMatrix: Sync with upstream trunk at rev. 25. --- 2011-09-19 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 134: Model: Add support for loading models from OBJ geometry files. --- 2011-09-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 133: Android: Fix typo in desktop scene registration statement. --- 2011-09-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 132: SceneShading: Merge multiple light support for phong shading. --- 2011-09-14 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 130: Merge desktop scene and blur effect. --- 2011-09-13 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 60: Update to reflect the latest version of libmatrix. Note the local change to --- 2011-09-07 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 129: Free memory alloacated by scenes and benchmarks on program exit. --- 2011-09-07 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 59: Update the brick shaders to avoid conditionals and extra function calls. --- 2011-09-05 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 127: Add custom dist command to the build system that preserves symbolic links. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 125: Merge pulsar scene. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 126: Update files for 2011.08 release. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 58: Update files for 2011.08 release. --- 2011-08-18 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 57: Add double buffering support to the Xrender canvas. --- 2011-08-17 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 124: Properly initialize SceneBump object variables. --- 2011-08-17 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 123: Merge Android port. --- 2011-08-16 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 122: Remove useless statement from SceneGrid::setup(). --- 2011-08-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 121: Make GL_CLAMP_TO_EDGE the default texture wrap mode. --- 2011-08-11 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 120: Access resources in an abstract way using std::istream. --- 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 119: Add support for setting the size of the drawing area. --- 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 118: Move the string split() function to a separate Util module. --- 2011-08-10 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 117: Average all the individual FPS values to calculate the final score. --- 2011-08-04 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 55: Refactor the CompositeWindow update_texture*() interface. --- 2011-08-04 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 56: Merge cavnas-xrender support. --- 2011-08-04 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 116: Fix compilation warning/error about uninitialized variables. --- 2011-08-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 115: Implement a benchmarking scene for GPU-based 2D image filtering. --- 2011-08-02 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 114: Implement ShaderSource object and use it to clean up shader source initialization. --- 2011-07-27 alexandros.frantzis@linaro.org Accepted
[3/3] gl: Remove fixed-function related code paths --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[2/3] gl: Remove unnecessary checks for NULL shader implementation --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[1/3] gl: Fail if GL implementation doesn't support shaders --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[9/9] gl: Remove GLEW from the build system and the source tree --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[8/9] gl: Replace GLEW by using the facilities provided by cairo-gl-info --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[7/9] gl: Remove GL 1.x ARB shader implementation --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[6/9] gl: Use the GL core 2.0 shader implementation for both GL 1.x ARB and GL 2.x --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[5/9] gl: Use the dispatch table for calling ARB/EXT functions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[4/9] gl: Add definitions for the core variant names of used GL constants --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[3/9] gl: Embed the GL dispatch table in the cairo-gl context and initialize it. --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[2/9] gl: Add infrastructure for calling GL functions using a dispatch table --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[1/9] gl: Add functions to query GL version and extensions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[21/21] gl: Add fallback path for GLES2 implementations not supporting GL_OES_mapbuffer --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[20/21] gl: Fall back to dlsym() if *GetProcAddress() fails --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[19/21] gl: Define the float precision in the fragment shader for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[18/21] boilerplate/egl: Add GLES2 support --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[17/21] gl: Fix build issues for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[16/21] gl: Add GLESv2 backend to build system --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[15/21] gl: Require the GL_OES_texture_npot extension for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[14/21] gl: Use GL_MAX_TEXTURE_IMAGE_UNITS to query the maximum texture units --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[13/21] gl: Remove unnecessary call to glDisableClientState() --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[12/21] gl: Add GLES2 support for drawing image surfaces on gl surfaces --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[11/21] gl: Add support for creating image surfaces for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[10/21] gl: Use conventional texture upload for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[09/21] gl: Require the GL_EXT_texture_format_BGRA8888 extension for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[08/21] Extract function to query endianness from xlib/xcb and make it common --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[07/21] gl: Store gradients in 2D textures of height 1 instead of 1D textures --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[06/21] gl: Provide a shader implementation of GL_CLAMP_TO_BORDER for GLES2 --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[05/21] gl: Add functions to get the filter and extend of gl operands. --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[04/21] gl: Pass more information to the shader emitter functions --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[03/21] gl: Add GLES2 support to dispatch table initialization --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[02/21] gl: Store the GL flavor (Desktop or ES) in the device struct --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[01/21] gl: Correctly extract GL version from OpenGL ES version strings --- 2011-07-25 alexandros.frantzis@linaro.org Accepted
[Branch,~glcompbench-dev/glcompbench/trunk] Rev 54: Update files for 2011.07 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 111: Merge SceneBump implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 113: Update files for 2011.07 release. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 108: Use uniforms in the fragment shader for the light and the half vector in light-advanced. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 110: Fix validation of SceneShading. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 112: Open 3ds model files in read-only mode. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 97: Merge refactoring of Mesh class. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 99: Fix typo in Canvas::height() and adjust validation reference values. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 103: Simplified shader construction in SceneConditionals. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
[Branch,~glmark2-dev/glmark2/trunk] Rev 101: Merge SceneFunction implementation. --- 2011-07-21 alexandros.frantzis@linaro.org Accepted
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